Stopped using Costura.Fody 5.0.0+ versions since they force an obnoxious amount of package dependencies. Project should be a lot more light-weight now.
Turns out the property setter was failing to cover inheritance, so referent properties were being corrupted in the process. This should now be fixed.
I've also deprecated IsA<T>() in favor of using C#'s own `is` operator and stopped locking the parent of service classes to avoid saving issues.
- Fixed an issue pertaining to implicit value casting in the property
reflection.
- Removed some unnecessary generated whitespace in the class data.
- Added some missing properties to the generated class data.
- Moved the Quaternion type into the DataTypes namespace.
Instance classes are now strongly typed with real property fields that
are derived from the JSON API Dump! This required a lot of reworking
across the board:
- Classes and Enums are auto-generated in the 'Generated' folder now.
This is done using a custom built-in plugin, which can be found in
the Plugins folder of this project.
- Property objects are now tied to .NET's reflection system. Reading
and writing from them will try to redirect into a field of the
Instance they are bound to.
- Property types that were loosely defined now have proper data types
(such as Color3uint8, Content, ProtectedString, SharedString, etc)
- Fixed an error with the CFrame directional vectors.
- The binary PRNT chunk now writes instances in child->parent order.
- Enums are now generated correctly, with up-to-date values.
- INST chunks are now referred to as 'Classes' instead of 'Types'.
- Unary operator added to Vector2 and Vector3.
- CollectionService tags can now be manipulated per-instance using
the Instance.Tags member.
- The Instance.Archivable property now works correctly.
- XML files now save/load metadata correctly.
- Cleaned up the property tokens directory.
I probably missed a few things, but that's a general overview of
everything that changed.
Holy cow, this took a lot of work. I think I may need to do a few more
things before I consider this a 1.0 release, but I'm glad to have
finally overcome this hurdle!
In case there are any future libraries written for Roblox in C#, I want to avoid running into any namespace collisions. Its best to keep everything pertaining to this project nested in its own unique namespace.
XML support is now implemented and should generally be working!
This library should be useable now, but I still need to set it up to
work as a NuGet package.
If there are any bugs, let me know!
I've setup a system for supporting multiple implementations for Roblox's
file format. This will allow me to cover the binary format and xml
format under the same general-purpose object.
Haven't done much with the XML format yet, but I've been making some
adjustments to the binary format implementation so that its more evenly
branched out and doesn't retain more information than it needs to. I've
also fixed some issues with the data-types, and documented the Instance
object.