Consistency adjustments
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@ -31,7 +31,6 @@ namespace RobloxFiles.BinaryFormat.Chunks
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{
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Type = PropertyType.Unknown;
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}
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}
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public void ReadProperties(BinaryRobloxFile file)
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@ -57,6 +56,9 @@ namespace RobloxFiles.BinaryFormat.Chunks
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}
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// Setup some short-hand functions for actions frequently used during the read procedure.
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var readInts = new Func<int[]>(() => Reader.ReadInts(instCount));
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var readFloats = new Func<float[]>(() => Reader.ReadFloats(instCount));
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var loadProperties = new Action<Func<int, object>>(read =>
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{
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for (int i = 0; i < instCount; i++)
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@ -65,9 +67,6 @@ namespace RobloxFiles.BinaryFormat.Chunks
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props[i].Value = result;
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}
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});
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var readInts = new Func<int[]>(() => Reader.ReadInts(instCount));
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var readFloats = new Func<float[]>(() => Reader.ReadFloats(instCount));
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// Read the property data based on the property type.
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switch (Type)
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@ -161,11 +160,11 @@ namespace RobloxFiles.BinaryFormat.Chunks
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break;
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case PropertyType.BrickColor:
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int[] brickColors = readInts();
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int[] BrickColorIds = readInts();
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loadProperties(i =>
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{
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int number = brickColors[i];
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int number = BrickColorIds[i];
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return BrickColor.FromNumber(number);
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});
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@ -186,28 +185,28 @@ namespace RobloxFiles.BinaryFormat.Chunks
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break;
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case PropertyType.Vector2:
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float[] vector2_X = readFloats(),
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vector2_Y = readFloats();
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float[] Vector2_X = readFloats(),
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Vector2_Y = readFloats();
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loadProperties(i =>
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{
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float x = vector2_X[i],
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y = vector2_Y[i];
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float x = Vector2_X[i],
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y = Vector2_Y[i];
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return new Vector2(x, y);
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});
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break;
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case PropertyType.Vector3:
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float[] vector3_X = readFloats(),
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vector3_Y = readFloats(),
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vector3_Z = readFloats();
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float[] Vector3_X = readFloats(),
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Vector3_Y = readFloats(),
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Vector3_Z = readFloats();
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loadProperties(i =>
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{
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float x = vector3_X[i],
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y = vector3_Y[i],
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z = vector3_Z[i];
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float x = Vector3_X[i],
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y = Vector3_Y[i],
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z = Vector3_Z[i];
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return new Vector3(x, y, z);
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});
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@ -268,17 +267,17 @@ namespace RobloxFiles.BinaryFormat.Chunks
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}
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});
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float[] cframe_X = readFloats(),
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cframe_Y = readFloats(),
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cframe_Z = readFloats();
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float[] CFrame_X = readFloats(),
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CFrame_Y = readFloats(),
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CFrame_Z = readFloats();
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loadProperties(i =>
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{
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float[] matrix = props[i].Value as float[];
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float x = cframe_X[i],
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y = cframe_Y[i],
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z = cframe_Z[i];
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float x = CFrame_X[i],
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y = CFrame_Y[i],
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z = CFrame_Z[i];
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float[] position = new float[3] { x, y, z };
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float[] components = position.Concat(matrix).ToArray();
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@ -409,15 +408,15 @@ namespace RobloxFiles.BinaryFormat.Chunks
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break;
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case PropertyType.Color3uint8:
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byte[] color3uint8_R = Reader.ReadBytes(instCount),
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color3uint8_G = Reader.ReadBytes(instCount),
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color3uint8_B = Reader.ReadBytes(instCount);
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byte[] Color3uint8_R = Reader.ReadBytes(instCount),
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Color3uint8_G = Reader.ReadBytes(instCount),
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Color3uint8_B = Reader.ReadBytes(instCount);
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loadProperties(i =>
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{
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byte r = color3uint8_R[i],
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g = color3uint8_G[i],
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b = color3uint8_B[i];
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byte r = Color3uint8_R[i],
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g = Color3uint8_G[i],
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b = Color3uint8_B[i];
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return Color3.FromRGB(r, g, b);
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});
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