Added write support for binary files!
Holy cow, this took a lot of work. I think I may need to do a few more things before I consider this a 1.0 release, but I'm glad to have finally overcome this hurdle!
This commit is contained in:
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cb063d1ada
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47112242e7
@ -12,7 +12,7 @@ namespace RobloxFiles.BinaryFormat
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public class BinaryRobloxFileChunk
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{
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public readonly string ChunkType;
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public readonly byte[] Reserved;
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public readonly int Reserved;
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public readonly int CompressedSize;
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public readonly int Size;
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@ -21,27 +21,33 @@ namespace RobloxFiles.BinaryFormat
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public readonly byte[] Data;
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public bool HasCompressedData => (CompressedSize > 0);
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public IBinaryFileChunk Handler { get; internal set; }
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public BinaryRobloxFileReader GetDataReader()
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public bool HasWriteBuffer { get; private set; }
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public byte[] WriteBuffer { get; private set; }
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public BinaryRobloxFileReader GetDataReader(BinaryRobloxFile file)
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{
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MemoryStream buffer = new MemoryStream(Data);
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return new BinaryRobloxFileReader(buffer);
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return new BinaryRobloxFileReader(file, buffer);
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}
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public override string ToString()
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{
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return ChunkType + " Chunk [" + Size + " bytes]";
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string chunkType = ChunkType.Replace('\0', ' ');
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int bytes = (HasCompressedData ? CompressedSize : Size);
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return $"'{chunkType}' Chunk ({bytes} bytes)";
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}
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public BinaryRobloxFileChunk(BinaryRobloxFileReader reader)
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{
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byte[] bChunkType = reader.ReadBytes(4);
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ChunkType = Encoding.ASCII.GetString(bChunkType);
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byte[] rawChunkType = reader.ReadBytes(4);
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ChunkType = Encoding.ASCII.GetString(rawChunkType);
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CompressedSize = reader.ReadInt32();
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Size = reader.ReadInt32();
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Reserved = reader.ReadBytes(4);
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Reserved = reader.ReadInt32();
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if (HasCompressedData)
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{
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@ -53,5 +59,67 @@ namespace RobloxFiles.BinaryFormat
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Data = reader.ReadBytes(Size);
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}
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}
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public BinaryRobloxFileChunk(BinaryRobloxFileWriter writer, bool compress = true)
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{
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if (!writer.WritingChunk)
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throw new Exception("BinaryRobloxFileChunk: Supplied writer must have WritingChunk set to true.");
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Stream stream = writer.BaseStream;
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using (BinaryReader reader = new BinaryReader(stream, Encoding.UTF8, true))
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{
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long length = (stream.Position - writer.ChunkStart);
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stream.Position = writer.ChunkStart;
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Size = (int)length;
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Data = reader.ReadBytes(Size);
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}
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CompressedData = LZ4Codec.Encode(Data, 0, Size);
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CompressedSize = CompressedData.Length;
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if (!compress || CompressedSize > Size)
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{
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CompressedSize = 0;
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CompressedData = new byte[0];
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}
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ChunkType = writer.ChunkType;
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Reserved = 0;
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}
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public void WriteChunk(BinaryRobloxFileWriter writer)
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{
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// Record where we are when we start writing.
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var stream = writer.BaseStream;
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long startPos = stream.Position;
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// Write the chunk's data.
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writer.WriteString(ChunkType, true);
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writer.Write(CompressedSize);
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writer.Write(Size);
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writer.Write(Reserved);
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if (CompressedSize > 0)
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writer.Write(CompressedData);
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else
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writer.Write(Data);
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// Capture the data we wrote into a byte[] array.
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long endPos = stream.Position;
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int length = (int)(endPos - startPos);
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using (MemoryStream buffer = new MemoryStream())
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{
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stream.Position = startPos;
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stream.CopyTo(buffer, length);
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WriteBuffer = buffer.ToArray();
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HasWriteBuffer = true;
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using RobloxFiles.BinaryFormat.Chunks;
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@ -15,7 +16,7 @@ namespace RobloxFiles.BinaryFormat
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public ushort Version;
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public uint NumTypes;
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public uint NumInstances;
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public byte[] Reserved;
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public long Reserved;
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// Runtime Specific
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public List<BinaryRobloxFileChunk> Chunks = new List<BinaryRobloxFileChunk>();
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@ -24,19 +25,26 @@ namespace RobloxFiles.BinaryFormat
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public Instance[] Instances;
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public INST[] Types;
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public Dictionary<string, string> Metadata;
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public Dictionary<uint, string> SharedStrings;
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internal META META = null;
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internal SSTR SSTR = null;
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public bool HasMetadata => (META != null);
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public Dictionary<string, string> Metadata => META?.Data;
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public bool HasSharedStrings => (SSTR != null);
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public Dictionary<uint, string> SharedStrings => SSTR?.Strings;
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internal BinaryRobloxFile()
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{
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Name = "BinaryRobloxFile";
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ParentLocked = true;
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Referent = "-1";
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}
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protected override void ReadFile(byte[] contents)
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{
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using (MemoryStream file = new MemoryStream(contents))
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using (BinaryRobloxFileReader reader = new BinaryRobloxFileReader(file))
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using (BinaryRobloxFileReader reader = new BinaryRobloxFileReader(this, file))
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{
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// Verify the signature of the file.
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byte[] binSignature = reader.ReadBytes(14);
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@ -49,51 +57,56 @@ namespace RobloxFiles.BinaryFormat
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Version = reader.ReadUInt16();
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NumTypes = reader.ReadUInt32();
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NumInstances = reader.ReadUInt32();
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Reserved = reader.ReadBytes(8);
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Reserved = reader.ReadInt64();
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// Begin reading the file chunks.
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bool reading = true;
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Types = new INST[NumTypes];
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Instances = new Instance[NumInstances];
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while (reading)
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{
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try
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{
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BinaryRobloxFileChunk chunk = new BinaryRobloxFileChunk(reader);
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Chunks.Add(chunk);
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string chunkType = chunk.ChunkType;
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switch (chunk.ChunkType)
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IBinaryFileChunk handler = null;
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switch (chunkType)
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{
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case "INST":
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INST type = new INST(chunk);
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type.Allocate(this);
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handler = new INST();
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break;
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case "PROP":
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PROP prop = new PROP(chunk);
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prop.ReadProperties(this);
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handler = new PROP();
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break;
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case "PRNT":
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PRNT hierarchy = new PRNT(chunk);
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hierarchy.Assemble(this);
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handler = new PRNT();
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break;
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case "META":
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META meta = new META(chunk);
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Metadata = meta.Data;
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handler = new META();
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break;
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case "SSTR":
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SSTR shared = new SSTR(chunk);
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SharedStrings = shared.Strings;
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handler = new SSTR();
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break;
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case "END\0":
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reading = false;
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break;
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default:
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Console.WriteLine("BinaryRobloxFile: Unhandled chunk type: {0}!", chunk.ChunkType);
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Chunks.Remove(chunk);
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Console.WriteLine("BinaryRobloxFile - Unhandled chunk-type: {0}!", chunkType);
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break;
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}
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if (handler != null)
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{
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using (BinaryRobloxFileReader dataReader = chunk.GetDataReader(this))
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handler.LoadFromReader(dataReader);
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chunk.Handler = handler;
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Chunks.Add(chunk);
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}
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}
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catch (EndOfStreamException)
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{
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@ -105,7 +118,116 @@ namespace RobloxFiles.BinaryFormat
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public override void Save(Stream stream)
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{
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throw new NotImplementedException("Not implemented yet!");
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//////////////////////////////////////////////////////////////////////////
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// Generate the chunk data.
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//////////////////////////////////////////////////////////////////////////
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using (var writer = new BinaryRobloxFileWriter(this))
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{
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// Clear the existing data.
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Referent = "-1";
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Chunks.Clear();
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NumInstances = 0;
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NumTypes = 0;
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if (HasSharedStrings)
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{
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SSTR.NumHashes = 0;
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SSTR.Lookup.Clear();
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SSTR.Strings.Clear();
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}
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// Write the META chunk.
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if (HasMetadata)
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{
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var metaChunk = META.SaveAsChunk(writer);
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Chunks.Add(metaChunk);
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}
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// Record all instances and types.
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writer.RecordInstances(Children);
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// Apply the type values.
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INST.ApplyTypeMap(writer);
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// Write the INST chunks.
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foreach (INST type in Types)
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{
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var instChunk = type.SaveAsChunk(writer);
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Chunks.Add(instChunk);
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}
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// Write the PROP chunks.
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foreach (INST type in Types)
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{
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Dictionary<string, PROP> props = PROP.CollectProperties(writer, type);
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foreach (string propName in props.Keys)
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{
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PROP prop = props[propName];
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var chunk = prop.SaveAsChunk(writer);
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Chunks.Add(chunk);
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}
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}
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// Write the PRNT chunk.
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PRNT parents = new PRNT();
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var parentChunk = parents.SaveAsChunk(writer);
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Chunks.Add(parentChunk);
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// Write the SSTR chunk.
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if (HasSharedStrings)
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{
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var sharedStrings = SSTR.SaveAsChunk(writer);
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Chunks.Insert(0, sharedStrings);
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}
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// Write the END_ chunk.
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writer.StartWritingChunk("END\0");
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writer.WriteString("</roblox>", true);
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var endChunk = writer.FinishWritingChunk(false);
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Chunks.Add(endChunk);
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}
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//////////////////////////////////////////////////////////////////////////
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// Write the chunks with the header & footer data
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//////////////////////////////////////////////////////////////////////////
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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stream.Position = 0;
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stream.SetLength(0);
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byte[] magicHeader = MagicHeader
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.Select(ch => (byte)ch)
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.ToArray();
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writer.Write(magicHeader);
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writer.Write(Version);
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writer.Write(NumTypes);
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writer.Write(NumInstances);
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// Write the 8 reserved-bytes.
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writer.Write(0L);
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// Write all of the chunks.
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foreach (BinaryRobloxFileChunk chunk in Chunks)
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{
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byte[] chunkType = Encoding.ASCII.GetBytes(chunk.ChunkType);
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if (chunk.HasWriteBuffer)
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{
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byte[] writeBuffer = chunk.WriteBuffer;
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writer.Write(writeBuffer);
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}
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}
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}
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}
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}
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}
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@ -1,40 +1,111 @@
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namespace RobloxFiles.BinaryFormat.Chunks
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using System.Collections.Generic;
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using System.Linq;
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namespace RobloxFiles.BinaryFormat.Chunks
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{
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public class INST
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public class INST : IBinaryFileChunk
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{
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public readonly int TypeIndex;
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public readonly string TypeName;
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public readonly bool IsService;
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public readonly int NumInstances;
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public readonly int[] InstanceIds;
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public int TypeIndex { get; internal set; }
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public string TypeName { get; internal set; }
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public bool IsService { get; internal set; }
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public List<bool> RootedServices { get; internal set; }
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public int NumInstances { get; internal set; }
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public List<int> InstanceIds { get; internal set; }
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public override string ToString()
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{
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return TypeName;
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}
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public INST(BinaryRobloxFileChunk chunk)
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public void LoadFromReader(BinaryRobloxFileReader reader)
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{
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using (BinaryRobloxFileReader reader = chunk.GetDataReader())
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{
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TypeIndex = reader.ReadInt32();
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TypeName = reader.ReadString();
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IsService = reader.ReadBoolean();
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BinaryRobloxFile file = reader.File;
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NumInstances = reader.ReadInt32();
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InstanceIds = reader.ReadInstanceIds(NumInstances);
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TypeIndex = reader.ReadInt32();
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TypeName = reader.ReadString();
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IsService = reader.ReadBoolean();
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NumInstances = reader.ReadInt32();
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InstanceIds = reader.ReadInstanceIds(NumInstances);
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if (IsService)
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{
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RootedServices = new List<bool>();
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for (int i = 0; i < NumInstances; i++)
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{
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bool isRooted = reader.ReadBoolean();
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RootedServices.Add(isRooted);
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}
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}
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}
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public void Allocate(BinaryRobloxFile file)
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{
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foreach (int instId in InstanceIds)
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for (int i = 0; i < NumInstances; i++)
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{
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Instance inst = new Instance() { ClassName = TypeName };
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int instId = InstanceIds[i];
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var inst = new Instance()
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{
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ClassName = TypeName,
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IsService = IsService,
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Referent = instId.ToString()
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};
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if (IsService)
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{
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bool rooted = RootedServices[i];
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inst.IsRootedService = rooted;
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}
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file.Instances[instId] = inst;
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}
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file.Types[TypeIndex] = this;
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}
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public BinaryRobloxFileChunk SaveAsChunk(BinaryRobloxFileWriter writer)
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{
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writer.StartWritingChunk(this);
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writer.Write(TypeIndex);
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writer.WriteString(TypeName);
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writer.Write(IsService);
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writer.Write(NumInstances);
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writer.WriteInstanceIds(InstanceIds);
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if (IsService)
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{
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BinaryRobloxFile file = writer.File;
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foreach (int instId in InstanceIds)
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{
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Instance service = file.Instances[instId];
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writer.Write(service.IsRootedService);
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}
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}
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return writer.FinishWritingChunk();
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}
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internal static void ApplyTypeMap(BinaryRobloxFileWriter writer)
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{
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BinaryRobloxFile file = writer.File;
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file.Instances = writer.Instances.ToArray();
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var types = writer.TypeMap
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.OrderBy(type => type.Key)
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.Select(type => type.Value)
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.ToArray();
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for (int i = 0; i < types.Length; i++, file.NumTypes++)
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{
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INST type = types[i];
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type.TypeIndex = i;
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}
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file.Types = types;
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}
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}
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}
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@ -2,24 +2,37 @@
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namespace RobloxFiles.BinaryFormat.Chunks
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{
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public class META
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public class META : IBinaryFileChunk
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{
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public int NumEntries;
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public Dictionary<string, string> Data = new Dictionary<string, string>();
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public META(BinaryRobloxFileChunk chunk)
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public void LoadFromReader(BinaryRobloxFileReader reader)
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{
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using (BinaryRobloxFileReader reader = chunk.GetDataReader())
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{
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NumEntries = reader.ReadInt32();
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BinaryRobloxFile file = reader.File;
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int numEntries = reader.ReadInt32();
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for (int i = 0; i < NumEntries; i++)
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{
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string key = reader.ReadString();
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string value = reader.ReadString();
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Data.Add(key, value);
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}
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for (int i = 0; i < numEntries; i++)
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{
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string key = reader.ReadString();
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string value = reader.ReadString();
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Data.Add(key, value);
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}
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file.META = this;
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}
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public BinaryRobloxFileChunk SaveAsChunk(BinaryRobloxFileWriter writer)
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{
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writer.StartWritingChunk(this);
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writer.Write(Data.Count);
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foreach (var kvPair in Data)
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{
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writer.WriteString(kvPair.Key);
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writer.WriteString(kvPair.Value);
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}
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return writer.FinishWritingChunk();
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}
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}
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}
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@ -1,27 +1,25 @@
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namespace RobloxFiles.BinaryFormat.Chunks
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using System.Collections.Generic;
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namespace RobloxFiles.BinaryFormat.Chunks
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{
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public class PRNT
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public class PRNT : IBinaryFileChunk
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{
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public readonly byte Format;
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public readonly int NumRelations;
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public byte Format { get; private set; }
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public int NumRelations { get; private set; }
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public readonly int[] ChildrenIds;
|
||||
public readonly int[] ParentIds;
|
||||
public List<int> ChildrenIds { get; private set; }
|
||||
public List<int> ParentIds { get; private set; }
|
||||
|
||||
public PRNT(BinaryRobloxFileChunk chunk)
|
||||
public void LoadFromReader(BinaryRobloxFileReader reader)
|
||||
{
|
||||
using (BinaryRobloxFileReader reader = chunk.GetDataReader())
|
||||
{
|
||||
Format = reader.ReadByte();
|
||||
NumRelations = reader.ReadInt32();
|
||||
BinaryRobloxFile file = reader.File;
|
||||
|
||||
ChildrenIds = reader.ReadInstanceIds(NumRelations);
|
||||
ParentIds = reader.ReadInstanceIds(NumRelations);
|
||||
}
|
||||
}
|
||||
Format = reader.ReadByte();
|
||||
NumRelations = reader.ReadInt32();
|
||||
|
||||
public void Assemble(BinaryRobloxFile file)
|
||||
{
|
||||
ChildrenIds = reader.ReadInstanceIds(NumRelations);
|
||||
ParentIds = reader.ReadInstanceIds(NumRelations);
|
||||
|
||||
for (int i = 0; i < NumRelations; i++)
|
||||
{
|
||||
int childId = ChildrenIds[i];
|
||||
@ -31,5 +29,39 @@
|
||||
child.Parent = (parentId >= 0 ? file.Instances[parentId] : file);
|
||||
}
|
||||
}
|
||||
|
||||
public BinaryRobloxFileChunk SaveAsChunk(BinaryRobloxFileWriter writer)
|
||||
{
|
||||
BinaryRobloxFile file = writer.File;
|
||||
writer.StartWritingChunk(this);
|
||||
|
||||
Format = 0;
|
||||
NumRelations = file.Instances.Length;
|
||||
|
||||
ChildrenIds = new List<int>();
|
||||
ParentIds = new List<int>();
|
||||
|
||||
foreach (Instance inst in file.Instances)
|
||||
{
|
||||
Instance parent = inst.Parent;
|
||||
|
||||
int childId = int.Parse(inst.Referent);
|
||||
int parentId = -1;
|
||||
|
||||
if (parent != null)
|
||||
parentId = int.Parse(parent.Referent);
|
||||
|
||||
ChildrenIds.Add(childId);
|
||||
ParentIds.Add(parentId);
|
||||
}
|
||||
|
||||
writer.Write(Format);
|
||||
writer.Write(NumRelations);
|
||||
|
||||
writer.WriteInstanceIds(ChildrenIds);
|
||||
writer.WriteInstanceIds(ParentIds);
|
||||
|
||||
return writer.FinishWritingChunk();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,45 +1,37 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Security.Cryptography;
|
||||
|
||||
using RobloxFiles.Enums;
|
||||
using RobloxFiles.DataTypes;
|
||||
using RobloxFiles.Utility;
|
||||
using System.Text;
|
||||
|
||||
namespace RobloxFiles.BinaryFormat.Chunks
|
||||
{
|
||||
public class PROP
|
||||
public class PROP : IBinaryFileChunk
|
||||
{
|
||||
public readonly string Name;
|
||||
public readonly int TypeIndex;
|
||||
public readonly PropertyType Type;
|
||||
public string Name { get; internal set; }
|
||||
public int TypeIndex { get; internal set; }
|
||||
|
||||
private BinaryRobloxFileReader Reader;
|
||||
|
||||
public PROP(BinaryRobloxFileChunk chunk)
|
||||
public PropertyType Type { get; internal set; }
|
||||
public byte TypeId => (byte)Type;
|
||||
|
||||
public void LoadFromReader(BinaryRobloxFileReader reader)
|
||||
{
|
||||
Reader = chunk.GetDataReader();
|
||||
BinaryRobloxFile file = reader.File;
|
||||
|
||||
TypeIndex = Reader.ReadInt32();
|
||||
Name = Reader.ReadString();
|
||||
TypeIndex = reader.ReadInt32();
|
||||
Name = reader.ReadString();
|
||||
|
||||
try
|
||||
{
|
||||
byte propType = Reader.ReadByte();
|
||||
Type = (PropertyType)propType;
|
||||
}
|
||||
catch
|
||||
{
|
||||
Type = PropertyType.Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
public void ReadProperties(BinaryRobloxFile file)
|
||||
{
|
||||
byte propType = reader.ReadByte();
|
||||
Type = (PropertyType)propType;
|
||||
|
||||
INST type = file.Types[TypeIndex];
|
||||
Property[] props = new Property[type.NumInstances];
|
||||
|
||||
int[] ids = type.InstanceIds;
|
||||
var ids = type.InstanceIds;
|
||||
int instCount = type.NumInstances;
|
||||
|
||||
for (int i = 0; i < instCount; i++)
|
||||
@ -54,11 +46,10 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
}
|
||||
|
||||
// Setup some short-hand functions for actions used during the read procedure.
|
||||
var readInts = new Func<int[]>(() => Reader.ReadInts(instCount));
|
||||
var readFloats = new Func<float[]>(() => Reader.ReadFloats(instCount));
|
||||
var readInts = new Func<int[]>(() => reader.ReadInts(instCount));
|
||||
var readFloats = new Func<float[]>(() => reader.ReadFloats(instCount));
|
||||
|
||||
|
||||
var loadProperties = new Action<Func<int, object>>(read =>
|
||||
var readProperties = new Action<Func<int, object>>(read =>
|
||||
{
|
||||
for (int i = 0; i < instCount; i++)
|
||||
{
|
||||
@ -71,13 +62,13 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
switch (Type)
|
||||
{
|
||||
case PropertyType.String:
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
string result = Reader.ReadString();
|
||||
string result = reader.ReadString();
|
||||
|
||||
// Leave an access point for the original byte sequence, in case this is a BinaryString.
|
||||
// This will allow the developer to read the sequence without any mangling from C# strings.
|
||||
byte[] buffer = Reader.GetLastStringBuffer();
|
||||
byte[] buffer = reader.GetLastStringBuffer();
|
||||
props[i].RawBuffer = buffer;
|
||||
|
||||
return result;
|
||||
@ -85,24 +76,24 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
|
||||
break;
|
||||
case PropertyType.Bool:
|
||||
loadProperties(i => Reader.ReadBoolean());
|
||||
readProperties(i => reader.ReadBoolean());
|
||||
break;
|
||||
case PropertyType.Int:
|
||||
int[] ints = readInts();
|
||||
loadProperties(i => ints[i]);
|
||||
readProperties(i => ints[i]);
|
||||
break;
|
||||
case PropertyType.Float:
|
||||
float[] floats = readFloats();
|
||||
loadProperties(i => floats[i]);
|
||||
readProperties(i => floats[i]);
|
||||
break;
|
||||
case PropertyType.Double:
|
||||
loadProperties(i => Reader.ReadDouble());
|
||||
readProperties(i => reader.ReadDouble());
|
||||
break;
|
||||
case PropertyType.UDim:
|
||||
float[] UDim_Scales = readFloats();
|
||||
int[] UDim_Offsets = readInts();
|
||||
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
float scale = UDim_Scales[i];
|
||||
int offset = UDim_Offsets[i];
|
||||
@ -117,7 +108,7 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
int[] UDim2_Offsets_X = readInts(),
|
||||
UDim2_Offsets_Y = readInts();
|
||||
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
float scaleX = UDim2_Scales_X[i],
|
||||
scaleY = UDim2_Scales_Y[i];
|
||||
@ -130,30 +121,35 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
|
||||
break;
|
||||
case PropertyType.Ray:
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
float[] rawOrigin = Reader.ReadFloats(3);
|
||||
Vector3 origin = new Vector3(rawOrigin);
|
||||
float posX = reader.ReadFloat(),
|
||||
posY = reader.ReadFloat(),
|
||||
posZ = reader.ReadFloat();
|
||||
|
||||
float[] rawDirection = Reader.ReadFloats(3);
|
||||
Vector3 direction = new Vector3(rawDirection);
|
||||
float dirX = reader.ReadFloat(),
|
||||
dirY = reader.ReadFloat(),
|
||||
dirZ = reader.ReadFloat();
|
||||
|
||||
Vector3 origin = new Vector3(posX, posY, posZ);
|
||||
Vector3 direction = new Vector3(dirX, dirY, dirZ);
|
||||
|
||||
return new Ray(origin, direction);
|
||||
});
|
||||
|
||||
break;
|
||||
case PropertyType.Faces:
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
byte faces = Reader.ReadByte();
|
||||
byte faces = reader.ReadByte();
|
||||
return (Faces)faces;
|
||||
});
|
||||
|
||||
break;
|
||||
case PropertyType.Axes:
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
byte axes = Reader.ReadByte();
|
||||
byte axes = reader.ReadByte();
|
||||
return (Axes)axes;
|
||||
});
|
||||
|
||||
@ -161,7 +157,7 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
case PropertyType.BrickColor:
|
||||
int[] BrickColorIds = readInts();
|
||||
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
int number = BrickColorIds[i];
|
||||
return BrickColor.FromNumber(number);
|
||||
@ -173,7 +169,7 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
Color3_G = readFloats(),
|
||||
Color3_B = readFloats();
|
||||
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
float r = Color3_R[i],
|
||||
g = Color3_G[i],
|
||||
@ -187,7 +183,7 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
float[] Vector2_X = readFloats(),
|
||||
Vector2_Y = readFloats();
|
||||
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
float x = Vector2_X[i],
|
||||
y = Vector2_Y[i];
|
||||
@ -201,7 +197,7 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
Vector3_Y = readFloats(),
|
||||
Vector3_Z = readFloats();
|
||||
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
float x = Vector3_X[i],
|
||||
y = Vector3_Y[i],
|
||||
@ -216,20 +212,20 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
// Temporarily load the rotation matrices into their properties.
|
||||
// We'll update them to CFrames once we iterate over the position data.
|
||||
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
int normXY = Reader.ReadByte();
|
||||
byte b_OrientId = reader.ReadByte();
|
||||
|
||||
if (normXY > 0)
|
||||
if (b_OrientId > 0)
|
||||
{
|
||||
// Make sure this value is in a safe range.
|
||||
normXY = (normXY - 1) % 36;
|
||||
int orientId = (b_OrientId - 1) % 36;
|
||||
|
||||
NormalId normX = (NormalId)(normXY / 6);
|
||||
Vector3 R0 = Vector3.FromNormalId(normX);
|
||||
NormalId xColumn = (NormalId)(orientId / 6);
|
||||
Vector3 R0 = Vector3.FromNormalId(xColumn);
|
||||
|
||||
NormalId normY = (NormalId)(normXY % 6);
|
||||
Vector3 R1 = Vector3.FromNormalId(normY);
|
||||
NormalId yColumn = (NormalId)(orientId % 6);
|
||||
Vector3 R1 = Vector3.FromNormalId(yColumn);
|
||||
|
||||
// Compute R2 using the cross product of R0 and R1.
|
||||
Vector3 R2 = R0.Cross(R1);
|
||||
@ -244,8 +240,8 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
}
|
||||
else if (Type == PropertyType.Quaternion)
|
||||
{
|
||||
float qx = Reader.ReadFloat(), qy = Reader.ReadFloat(),
|
||||
qz = Reader.ReadFloat(), qw = Reader.ReadFloat();
|
||||
float qx = reader.ReadFloat(), qy = reader.ReadFloat(),
|
||||
qz = reader.ReadFloat(), qw = reader.ReadFloat();
|
||||
|
||||
Quaternion quaternion = new Quaternion(qx, qy, qz, qw);
|
||||
var rotation = quaternion.ToCFrame();
|
||||
@ -258,7 +254,7 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
|
||||
for (int m = 0; m < 9; m++)
|
||||
{
|
||||
float value = Reader.ReadFloat();
|
||||
float value = reader.ReadFloat();
|
||||
matrix[m] = value;
|
||||
}
|
||||
|
||||
@ -270,7 +266,7 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
CFrame_Y = readFloats(),
|
||||
CFrame_Z = readFloats();
|
||||
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
float[] matrix = props[i].Value as float[];
|
||||
|
||||
@ -289,14 +285,14 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
// TODO: I want to map these values to actual Roblox enums, but I'll have to add an
|
||||
// interpreter for the JSON API Dump to do it properly.
|
||||
|
||||
uint[] enums = Reader.ReadUInts(instCount);
|
||||
loadProperties(i => enums[i]);
|
||||
uint[] enums = reader.ReadUInts(instCount);
|
||||
readProperties(i => enums[i]);
|
||||
|
||||
break;
|
||||
case PropertyType.Ref:
|
||||
int[] instIds = Reader.ReadInstanceIds(instCount);
|
||||
var instIds = reader.ReadInstanceIds(instCount);
|
||||
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
int instId = instIds[i];
|
||||
return instId >= 0 ? file.Instances[instId] : null;
|
||||
@ -304,27 +300,27 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
|
||||
break;
|
||||
case PropertyType.Vector3int16:
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
short x = Reader.ReadInt16(),
|
||||
y = Reader.ReadInt16(),
|
||||
z = Reader.ReadInt16();
|
||||
short x = reader.ReadInt16(),
|
||||
y = reader.ReadInt16(),
|
||||
z = reader.ReadInt16();
|
||||
|
||||
return new Vector3int16(x, y, z);
|
||||
});
|
||||
|
||||
break;
|
||||
case PropertyType.NumberSequence:
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
int numKeys = Reader.ReadInt32();
|
||||
int numKeys = reader.ReadInt32();
|
||||
var keypoints = new NumberSequenceKeypoint[numKeys];
|
||||
|
||||
for (int key = 0; key < numKeys; key++)
|
||||
{
|
||||
float Time = Reader.ReadFloat(),
|
||||
Value = Reader.ReadFloat(),
|
||||
Envelope = Reader.ReadFloat();
|
||||
float Time = reader.ReadFloat(),
|
||||
Value = reader.ReadFloat(),
|
||||
Envelope = reader.ReadFloat();
|
||||
|
||||
keypoints[key] = new NumberSequenceKeypoint(Time, Value, Envelope);
|
||||
}
|
||||
@ -334,20 +330,20 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
|
||||
break;
|
||||
case PropertyType.ColorSequence:
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
int numKeys = Reader.ReadInt32();
|
||||
int numKeys = reader.ReadInt32();
|
||||
var keypoints = new ColorSequenceKeypoint[numKeys];
|
||||
|
||||
for (int key = 0; key < numKeys; key++)
|
||||
{
|
||||
float Time = Reader.ReadFloat(),
|
||||
R = Reader.ReadFloat(),
|
||||
G = Reader.ReadFloat(),
|
||||
B = Reader.ReadFloat();
|
||||
float Time = reader.ReadFloat(),
|
||||
R = reader.ReadFloat(),
|
||||
G = reader.ReadFloat(),
|
||||
B = reader.ReadFloat();
|
||||
|
||||
Color3 Value = new Color3(R, G, B);
|
||||
byte[] Reserved = Reader.ReadBytes(4);
|
||||
byte[] Reserved = reader.ReadBytes(4);
|
||||
|
||||
keypoints[key] = new ColorSequenceKeypoint(Time, Value, Reserved);
|
||||
}
|
||||
@ -357,10 +353,10 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
|
||||
break;
|
||||
case PropertyType.NumberRange:
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
float min = Reader.ReadFloat();
|
||||
float max = Reader.ReadFloat();
|
||||
float min = reader.ReadFloat();
|
||||
float max = reader.ReadFloat();
|
||||
|
||||
return new NumberRange(min, max);
|
||||
});
|
||||
@ -370,7 +366,7 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
float[] Rect_X0 = readFloats(), Rect_Y0 = readFloats(),
|
||||
Rect_X1 = readFloats(), Rect_Y1 = readFloats();
|
||||
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
float x0 = Rect_X0[i], y0 = Rect_Y0[i],
|
||||
x1 = Rect_X1[i], y1 = Rect_Y1[i];
|
||||
@ -380,17 +376,17 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
|
||||
break;
|
||||
case PropertyType.PhysicalProperties:
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
bool custom = Reader.ReadBoolean();
|
||||
bool custom = reader.ReadBoolean();
|
||||
|
||||
if (custom)
|
||||
{
|
||||
float Density = Reader.ReadFloat(),
|
||||
Friction = Reader.ReadFloat(),
|
||||
Elasticity = Reader.ReadFloat(),
|
||||
FrictionWeight = Reader.ReadFloat(),
|
||||
ElasticityWeight = Reader.ReadFloat();
|
||||
float Density = reader.ReadFloat(),
|
||||
Friction = reader.ReadFloat(),
|
||||
Elasticity = reader.ReadFloat(),
|
||||
FrictionWeight = reader.ReadFloat(),
|
||||
ElasticityWeight = reader.ReadFloat();
|
||||
|
||||
return new PhysicalProperties
|
||||
(
|
||||
@ -407,11 +403,11 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
|
||||
break;
|
||||
case PropertyType.Color3uint8:
|
||||
byte[] Color3uint8_R = Reader.ReadBytes(instCount),
|
||||
Color3uint8_G = Reader.ReadBytes(instCount),
|
||||
Color3uint8_B = Reader.ReadBytes(instCount);
|
||||
byte[] Color3uint8_R = reader.ReadBytes(instCount),
|
||||
Color3uint8_G = reader.ReadBytes(instCount),
|
||||
Color3uint8_B = reader.ReadBytes(instCount);
|
||||
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
byte r = Color3uint8_R[i],
|
||||
g = Color3uint8_G[i],
|
||||
@ -422,20 +418,20 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
|
||||
break;
|
||||
case PropertyType.Int64:
|
||||
long[] int64s = Reader.ReadInterleaved(instCount, (buffer, start) =>
|
||||
long[] Int64s = reader.ReadInterleaved(instCount, (buffer, start) =>
|
||||
{
|
||||
long result = BitConverter.ToInt64(buffer, start);
|
||||
return (long)((ulong)result >> 1) ^ (-(result & 1));
|
||||
});
|
||||
|
||||
loadProperties(i => int64s[i]);
|
||||
readProperties(i => Int64s[i]);
|
||||
break;
|
||||
case PropertyType.SharedString:
|
||||
uint[] sharedKeys = Reader.ReadUInts(instCount);
|
||||
uint[] SharedKeys = reader.ReadUInts(instCount);
|
||||
|
||||
loadProperties(i =>
|
||||
readProperties(i =>
|
||||
{
|
||||
uint key = sharedKeys[i];
|
||||
uint key = SharedKeys[i];
|
||||
return file.SharedStrings[key];
|
||||
});
|
||||
|
||||
@ -443,9 +439,505 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
default:
|
||||
Console.WriteLine("Unhandled property type: {0}!", Type);
|
||||
break;
|
||||
//
|
||||
}
|
||||
|
||||
Reader.Dispose();
|
||||
reader.Dispose();
|
||||
}
|
||||
|
||||
internal static Dictionary<string, PROP> CollectProperties(BinaryRobloxFileWriter writer, INST inst)
|
||||
{
|
||||
BinaryRobloxFile file = writer.File;
|
||||
var propMap = new Dictionary<string, PROP>();
|
||||
|
||||
foreach (int instId in inst.InstanceIds)
|
||||
{
|
||||
Instance instance = file.Instances[instId];
|
||||
|
||||
var props = instance.Properties;
|
||||
var propNames = props.Keys;
|
||||
|
||||
foreach (string propName in propNames)
|
||||
{
|
||||
if (!propMap.ContainsKey(propName))
|
||||
{
|
||||
Property prop = props[propName];
|
||||
|
||||
PROP propChunk = new PROP()
|
||||
{
|
||||
Name = prop.Name,
|
||||
Type = prop.Type,
|
||||
TypeIndex = inst.TypeIndex
|
||||
};
|
||||
|
||||
propMap.Add(propName, propChunk);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return propMap;
|
||||
}
|
||||
|
||||
public BinaryRobloxFileChunk SaveAsChunk(BinaryRobloxFileWriter writer)
|
||||
{
|
||||
BinaryRobloxFile file = writer.File;
|
||||
|
||||
INST inst = file.Types[TypeIndex];
|
||||
var props = new List<Property>();
|
||||
|
||||
foreach (int instId in inst.InstanceIds)
|
||||
{
|
||||
Instance instance = file.Instances[instId];
|
||||
Property prop = instance.GetProperty(Name);
|
||||
|
||||
if (prop == null)
|
||||
throw new Exception($"Property {Name} must be defined in {instance.GetFullName()}!");
|
||||
else if (prop.Type != Type)
|
||||
throw new Exception($"Property {Name} is not using the correct type in {instance.GetFullName()}!");
|
||||
|
||||
prop.CurrentWriter = writer;
|
||||
props.Add(prop);
|
||||
}
|
||||
|
||||
writer.StartWritingChunk(this);
|
||||
writer.Write(TypeIndex);
|
||||
|
||||
writer.WriteString(Name);
|
||||
writer.Write(TypeId);
|
||||
|
||||
switch (Type)
|
||||
{
|
||||
case PropertyType.String:
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
byte[] rawBuffer = prop.RawBuffer;
|
||||
writer.Write(rawBuffer.Length);
|
||||
writer.Write(rawBuffer);
|
||||
});
|
||||
|
||||
break;
|
||||
case PropertyType.Bool:
|
||||
props.ForEach(prop => prop.WriteValue<bool>());
|
||||
break;
|
||||
case PropertyType.Int:
|
||||
var ints = new List<int>();
|
||||
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
int value = prop.CastValue<int>();
|
||||
ints.Add(value);
|
||||
});
|
||||
|
||||
writer.WriteInts(ints);
|
||||
break;
|
||||
case PropertyType.Float:
|
||||
var floats = new List<float>();
|
||||
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
float value = prop.CastValue<float>();
|
||||
floats.Add(value);
|
||||
});
|
||||
|
||||
writer.WriteFloats(floats);
|
||||
break;
|
||||
case PropertyType.Double:
|
||||
props.ForEach(prop => prop.WriteValue<double>());
|
||||
break;
|
||||
case PropertyType.UDim:
|
||||
var UDim_Scales = new List<float>();
|
||||
var UDim_Offsets = new List<int>();
|
||||
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
UDim value = prop.CastValue<UDim>();
|
||||
UDim_Scales.Add(value.Scale);
|
||||
UDim_Offsets.Add(value.Offset);
|
||||
});
|
||||
|
||||
writer.WriteFloats(UDim_Scales);
|
||||
writer.WriteInts(UDim_Offsets);
|
||||
|
||||
break;
|
||||
case PropertyType.UDim2:
|
||||
var UDim2_Scales_X = new List<float>();
|
||||
var UDim2_Scales_Y = new List<float>();
|
||||
|
||||
var UDim2_Offsets_X = new List<int>();
|
||||
var UDim2_Offsets_Y = new List<int>();
|
||||
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
UDim2 value = prop.CastValue<UDim2>();
|
||||
|
||||
UDim2_Scales_X.Add(value.X.Scale);
|
||||
UDim2_Scales_Y.Add(value.Y.Scale);
|
||||
|
||||
UDim2_Offsets_X.Add(value.X.Offset);
|
||||
UDim2_Offsets_Y.Add(value.Y.Offset);
|
||||
});
|
||||
|
||||
writer.WriteFloats(UDim2_Scales_X);
|
||||
writer.WriteFloats(UDim2_Scales_Y);
|
||||
|
||||
writer.WriteInts(UDim2_Offsets_X);
|
||||
writer.WriteInts(UDim2_Offsets_Y);
|
||||
|
||||
break;
|
||||
case PropertyType.Ray:
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
Ray ray = prop.CastValue<Ray>();
|
||||
|
||||
Vector3 pos = ray.Origin;
|
||||
writer.Write(pos.X);
|
||||
writer.Write(pos.Y);
|
||||
writer.Write(pos.Z);
|
||||
|
||||
Vector3 dir = ray.Direction;
|
||||
writer.Write(dir.X);
|
||||
writer.Write(dir.Y);
|
||||
writer.Write(dir.Z);
|
||||
});
|
||||
|
||||
break;
|
||||
case PropertyType.Faces:
|
||||
case PropertyType.Axes:
|
||||
props.ForEach(prop => prop.WriteValue<byte>());
|
||||
break;
|
||||
case PropertyType.BrickColor:
|
||||
var BrickColorIds = new List<int>();
|
||||
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
BrickColor value = prop.CastValue<BrickColor>();
|
||||
BrickColorIds.Add(value.Number);
|
||||
});
|
||||
|
||||
writer.WriteInts(BrickColorIds);
|
||||
break;
|
||||
case PropertyType.Color3:
|
||||
var Color3_R = new List<float>();
|
||||
var Color3_G = new List<float>();
|
||||
var Color3_B = new List<float>();
|
||||
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
Color3 value = prop.CastValue<Color3>();
|
||||
Color3_R.Add(value.R);
|
||||
Color3_G.Add(value.G);
|
||||
Color3_B.Add(value.B);
|
||||
});
|
||||
|
||||
writer.WriteFloats(Color3_R);
|
||||
writer.WriteFloats(Color3_G);
|
||||
writer.WriteFloats(Color3_B);
|
||||
|
||||
break;
|
||||
case PropertyType.Vector2:
|
||||
var Vector2_X = new List<float>();
|
||||
var Vector2_Y = new List<float>();
|
||||
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
Vector2 value = prop.CastValue<Vector2>();
|
||||
Vector2_X.Add(value.X);
|
||||
Vector2_Y.Add(value.Y);
|
||||
});
|
||||
|
||||
writer.WriteFloats(Vector2_X);
|
||||
writer.WriteFloats(Vector2_Y);
|
||||
|
||||
break;
|
||||
case PropertyType.Vector3:
|
||||
var Vector3_X = new List<float>();
|
||||
var Vector3_Y = new List<float>();
|
||||
var Vector3_Z = new List<float>();
|
||||
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
Vector3 value = prop.CastValue<Vector3>();
|
||||
Vector3_X.Add(value.X);
|
||||
Vector3_Y.Add(value.Y);
|
||||
Vector3_Z.Add(value.Z);
|
||||
});
|
||||
|
||||
writer.WriteFloats(Vector3_X);
|
||||
writer.WriteFloats(Vector3_Y);
|
||||
writer.WriteFloats(Vector3_Z);
|
||||
|
||||
break;
|
||||
case PropertyType.CFrame:
|
||||
case PropertyType.Quaternion:
|
||||
var CFrame_X = new List<float>();
|
||||
var CFrame_Y = new List<float>();
|
||||
var CFrame_Z = new List<float>();
|
||||
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
CFrame value = null;
|
||||
|
||||
if (prop.Value is Quaternion)
|
||||
{
|
||||
Quaternion q = prop.CastValue<Quaternion>();
|
||||
value = q.ToCFrame();
|
||||
}
|
||||
else
|
||||
{
|
||||
value = prop.CastValue<CFrame>();
|
||||
}
|
||||
|
||||
Vector3 pos = value.Position;
|
||||
CFrame_X.Add(pos.X);
|
||||
CFrame_Y.Add(pos.Y);
|
||||
CFrame_Z.Add(pos.Z);
|
||||
|
||||
int orientId = value.GetOrientId();
|
||||
writer.Write((byte)(orientId + 1));
|
||||
|
||||
if (orientId == -1)
|
||||
{
|
||||
if (Type == PropertyType.Quaternion)
|
||||
{
|
||||
Quaternion quat = new Quaternion(value);
|
||||
writer.Write(quat.X);
|
||||
writer.Write(quat.Y);
|
||||
writer.Write(quat.Z);
|
||||
writer.Write(quat.W);
|
||||
}
|
||||
else
|
||||
{
|
||||
float[] components = value.GetComponents();
|
||||
|
||||
for (int i = 3; i < 12; i++)
|
||||
{
|
||||
float component = components[i];
|
||||
writer.Write(component);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
writer.WriteFloats(CFrame_X);
|
||||
writer.WriteFloats(CFrame_Y);
|
||||
writer.WriteFloats(CFrame_Z);
|
||||
|
||||
break;
|
||||
case PropertyType.Enum:
|
||||
var Enums = new List<uint>();
|
||||
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
uint value = prop.CastValue<uint>();
|
||||
Enums.Add(value);
|
||||
});
|
||||
|
||||
writer.WriteInterleaved(Enums);
|
||||
break;
|
||||
case PropertyType.Ref:
|
||||
var InstanceIds = new List<int>();
|
||||
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
int referent = -1;
|
||||
|
||||
if (prop.Value != null)
|
||||
{
|
||||
Instance value = prop.CastValue<Instance>();
|
||||
referent = int.Parse(value.Referent);
|
||||
}
|
||||
|
||||
InstanceIds.Add(referent);
|
||||
});
|
||||
|
||||
writer.WriteInstanceIds(InstanceIds);
|
||||
break;
|
||||
case PropertyType.Vector3int16:
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
Vector3int16 value = prop.CastValue<Vector3int16>();
|
||||
writer.Write(value.X);
|
||||
writer.Write(value.Y);
|
||||
writer.Write(value.Z);
|
||||
});
|
||||
|
||||
break;
|
||||
case PropertyType.NumberSequence:
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
NumberSequence value = prop.CastValue<NumberSequence>();
|
||||
|
||||
var keyPoints = value.Keypoints;
|
||||
writer.Write(keyPoints.Length);
|
||||
|
||||
foreach (var keyPoint in keyPoints)
|
||||
{
|
||||
writer.Write(keyPoint.Time);
|
||||
writer.Write(keyPoint.Value);
|
||||
writer.Write(keyPoint.Envelope);
|
||||
}
|
||||
});
|
||||
|
||||
break;
|
||||
case PropertyType.ColorSequence:
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
ColorSequence value = prop.CastValue<ColorSequence>();
|
||||
|
||||
var keyPoints = value.Keypoints;
|
||||
writer.Write(keyPoints.Length);
|
||||
|
||||
foreach (var keyPoint in keyPoints)
|
||||
{
|
||||
Color3 color = keyPoint.Value;
|
||||
writer.Write(keyPoint.Time);
|
||||
|
||||
writer.Write(color.R);
|
||||
writer.Write(color.G);
|
||||
writer.Write(color.B);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
});
|
||||
|
||||
break;
|
||||
case PropertyType.NumberRange:
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
NumberRange value = prop.CastValue<NumberRange>();
|
||||
writer.Write(value.Min);
|
||||
writer.Write(value.Max);
|
||||
});
|
||||
|
||||
break;
|
||||
case PropertyType.Rect:
|
||||
var Rect_X0 = new List<float>();
|
||||
var Rect_Y0 = new List<float>();
|
||||
|
||||
var Rect_X1 = new List<float>();
|
||||
var Rect_Y1 = new List<float>();
|
||||
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
Rect value = prop.CastValue<Rect>();
|
||||
|
||||
Vector2 min = value.Min;
|
||||
Rect_X0.Add(min.X);
|
||||
Rect_Y0.Add(min.Y);
|
||||
|
||||
Vector2 max = value.Max;
|
||||
Rect_X1.Add(max.X);
|
||||
Rect_Y1.Add(max.Y);
|
||||
});
|
||||
|
||||
writer.WriteFloats(Rect_X0);
|
||||
writer.WriteFloats(Rect_Y0);
|
||||
|
||||
writer.WriteFloats(Rect_X1);
|
||||
writer.WriteFloats(Rect_Y1);
|
||||
|
||||
break;
|
||||
case PropertyType.PhysicalProperties:
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
bool custom = (prop.Value != null);
|
||||
writer.Write(custom);
|
||||
|
||||
if (custom)
|
||||
{
|
||||
PhysicalProperties value = prop.CastValue<PhysicalProperties>();
|
||||
|
||||
writer.Write(value.Density);
|
||||
writer.Write(value.Friction);
|
||||
writer.Write(value.Elasticity);
|
||||
|
||||
writer.Write(value.FrictionWeight);
|
||||
writer.Write(value.ElasticityWeight);
|
||||
}
|
||||
});
|
||||
|
||||
break;
|
||||
case PropertyType.Color3uint8:
|
||||
var Color3uint8_R = new List<byte>();
|
||||
var Color3uint8_G = new List<byte>();
|
||||
var Color3uint8_B = new List<byte>();
|
||||
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
Color3 value = prop.CastValue<Color3>();
|
||||
|
||||
byte r = (byte)(value.R * 255);
|
||||
Color3uint8_R.Add(r);
|
||||
|
||||
byte g = (byte)(value.G * 255);
|
||||
Color3uint8_G.Add(g);
|
||||
|
||||
byte b = (byte)(value.B * 255);
|
||||
Color3uint8_B.Add(b);
|
||||
});
|
||||
|
||||
writer.Write(Color3uint8_R.ToArray());
|
||||
writer.Write(Color3uint8_G.ToArray());
|
||||
writer.Write(Color3uint8_B.ToArray());
|
||||
|
||||
break;
|
||||
case PropertyType.Int64:
|
||||
var Int64s = new List<long>();
|
||||
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
long value = prop.CastValue<long>();
|
||||
Int64s.Add(value);
|
||||
});
|
||||
|
||||
writer.WriteInterleaved(Int64s, value =>
|
||||
{
|
||||
// Move the sign bit to the front.
|
||||
return (value << 1) ^ (value >> 63);
|
||||
});
|
||||
|
||||
break;
|
||||
case PropertyType.SharedString:
|
||||
var sharedKeys = new List<uint>();
|
||||
SSTR sstr = file.SSTR;
|
||||
|
||||
if (sstr == null)
|
||||
{
|
||||
sstr = new SSTR();
|
||||
file.SSTR = sstr;
|
||||
}
|
||||
|
||||
props.ForEach(prop =>
|
||||
{
|
||||
uint sharedKey = 0;
|
||||
|
||||
string value = prop.CastValue<string>();
|
||||
byte[] buffer = Encoding.UTF8.GetBytes(value);
|
||||
|
||||
using (MD5 md5 = MD5.Create())
|
||||
{
|
||||
byte[] hash = md5.ComputeHash(buffer);
|
||||
string key = Convert.ToBase64String(hash);
|
||||
|
||||
if (!sstr.Lookup.ContainsKey(key))
|
||||
{
|
||||
uint id = (uint)(sstr.NumHashes++);
|
||||
sstr.Strings.Add(id, value);
|
||||
sstr.Lookup.Add(key, id);
|
||||
}
|
||||
|
||||
sharedKey = sstr.Lookup[key];
|
||||
}
|
||||
|
||||
sharedKeys.Add(sharedKey);
|
||||
});
|
||||
|
||||
writer.WriteInterleaved(sharedKeys);
|
||||
break;
|
||||
//
|
||||
}
|
||||
|
||||
return writer.FinishWritingChunk();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace RobloxFiles.BinaryFormat.Chunks
|
||||
{
|
||||
public class SSTR
|
||||
public class SSTR : IBinaryFileChunk
|
||||
{
|
||||
public int Version;
|
||||
public int NumHashes;
|
||||
@ -11,27 +11,50 @@ namespace RobloxFiles.BinaryFormat.Chunks
|
||||
public Dictionary<string, uint> Lookup = new Dictionary<string, uint>();
|
||||
public Dictionary<uint, string> Strings = new Dictionary<uint, string>();
|
||||
|
||||
public SSTR(BinaryRobloxFileChunk chunk)
|
||||
public void LoadFromReader(BinaryRobloxFileReader reader)
|
||||
{
|
||||
using (BinaryRobloxFileReader reader = chunk.GetDataReader())
|
||||
BinaryRobloxFile file = reader.File;
|
||||
|
||||
Version = reader.ReadInt32();
|
||||
NumHashes = reader.ReadInt32();
|
||||
|
||||
for (uint id = 0; id < NumHashes; id++)
|
||||
{
|
||||
Version = reader.ReadInt32();
|
||||
NumHashes = reader.ReadInt32();
|
||||
byte[] md5 = reader.ReadBytes(16);
|
||||
|
||||
for (uint id = 0; id < NumHashes; id++)
|
||||
{
|
||||
byte[] md5 = reader.ReadBytes(16);
|
||||
int length = reader.ReadInt32();
|
||||
byte[] data = reader.ReadBytes(length);
|
||||
|
||||
int length = reader.ReadInt32();
|
||||
byte[] data = reader.ReadBytes(length);
|
||||
string key = Convert.ToBase64String(md5);
|
||||
string value = Convert.ToBase64String(data);
|
||||
|
||||
string key = Convert.ToBase64String(md5);
|
||||
string value = Convert.ToBase64String(data);
|
||||
|
||||
Lookup.Add(key, id);
|
||||
Strings.Add(id, value);
|
||||
}
|
||||
Lookup.Add(key, id);
|
||||
Strings.Add(id, value);
|
||||
}
|
||||
|
||||
file.SSTR = this;
|
||||
}
|
||||
|
||||
public BinaryRobloxFileChunk SaveAsChunk(BinaryRobloxFileWriter writer)
|
||||
{
|
||||
writer.StartWritingChunk(this);
|
||||
|
||||
writer.Write(Version);
|
||||
writer.Write(NumHashes);
|
||||
|
||||
foreach (var pair in Lookup)
|
||||
{
|
||||
string key = pair.Key;
|
||||
byte[] md5 = Convert.FromBase64String(key);
|
||||
|
||||
uint id = pair.Value;
|
||||
string value = Strings[id];
|
||||
|
||||
writer.Write(md5);
|
||||
writer.WriteString(value);
|
||||
}
|
||||
|
||||
return writer.FinishWritingChunk();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
@ -7,9 +9,14 @@ namespace RobloxFiles.BinaryFormat
|
||||
{
|
||||
public class BinaryRobloxFileReader : BinaryReader
|
||||
{
|
||||
public BinaryRobloxFileReader(Stream stream) : base(stream) { }
|
||||
public readonly BinaryRobloxFile File;
|
||||
private byte[] lastStringBuffer = new byte[0] { };
|
||||
|
||||
public BinaryRobloxFileReader(BinaryRobloxFile file, Stream stream) : base(stream)
|
||||
{
|
||||
File = file;
|
||||
}
|
||||
|
||||
// Reads 'count * sizeof(T)' interleaved bytes and converts
|
||||
// them into an array of T[count] where each value in the
|
||||
// array has been decoded by the provided 'decode' function.
|
||||
@ -74,14 +81,14 @@ namespace RobloxFiles.BinaryFormat
|
||||
}
|
||||
|
||||
// Reads and accumulates an interleaved buffer of integers.
|
||||
public int[] ReadInstanceIds(int count)
|
||||
public List<int> ReadInstanceIds(int count)
|
||||
{
|
||||
int[] values = ReadInts(count);
|
||||
|
||||
for (int i = 1; i < count; ++i)
|
||||
values[i] += values[i - 1];
|
||||
|
||||
return values;
|
||||
return values.ToList();
|
||||
}
|
||||
|
||||
public override string ReadString()
|
240
BinaryFormat/IO/BinaryFileWriter.cs
Normal file
240
BinaryFormat/IO/BinaryFileWriter.cs
Normal file
@ -0,0 +1,240 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
using RobloxFiles.BinaryFormat.Chunks;
|
||||
|
||||
namespace RobloxFiles.BinaryFormat
|
||||
{
|
||||
public class BinaryRobloxFileWriter : BinaryWriter
|
||||
{
|
||||
public IBinaryFileChunk Chunk { get; private set; }
|
||||
public bool WritingChunk { get; private set; }
|
||||
|
||||
public string ChunkType { get; private set; }
|
||||
public long ChunkStart { get; private set; }
|
||||
|
||||
public Dictionary<string, INST> TypeMap;
|
||||
public readonly BinaryRobloxFile File;
|
||||
public List<Instance> Instances;
|
||||
|
||||
public BinaryRobloxFileWriter(BinaryRobloxFile file, Stream workBuffer = null) : base(workBuffer ?? new MemoryStream())
|
||||
{
|
||||
File = file;
|
||||
|
||||
ChunkStart = 0;
|
||||
ChunkType = "";
|
||||
|
||||
Instances = new List<Instance>();
|
||||
TypeMap = new Dictionary<string, INST>();
|
||||
}
|
||||
|
||||
private static byte[] GetBytes<T>(T value, int bufferSize, IntPtr converter)
|
||||
{
|
||||
byte[] bytes = new byte[bufferSize];
|
||||
|
||||
Marshal.StructureToPtr(value, converter, true);
|
||||
Marshal.Copy(converter, bytes, 0, bufferSize);
|
||||
|
||||
return bytes;
|
||||
}
|
||||
|
||||
public static byte[] GetBytes<T>(T value) where T : struct
|
||||
{
|
||||
int bufferSize = Marshal.SizeOf<T>();
|
||||
IntPtr converter = Marshal.AllocHGlobal(bufferSize);
|
||||
|
||||
var result = GetBytes(value, bufferSize, converter);
|
||||
Marshal.FreeHGlobal(converter);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Writes 'count * sizeof(T)' interleaved bytes from a List of T where
|
||||
// each value in the array will be encoded using the provided 'encode' function.
|
||||
public void WriteInterleaved<T>(List<T> values, Func<T, T> encode = null) where T : struct
|
||||
{
|
||||
int count = values.Count;
|
||||
int bufferSize = Marshal.SizeOf<T>();
|
||||
|
||||
byte[][] blocks = new byte[count][];
|
||||
IntPtr converter = Marshal.AllocHGlobal(bufferSize);
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
T value = values[i];
|
||||
|
||||
if (encode != null)
|
||||
value = encode(value);
|
||||
|
||||
blocks[i] = GetBytes(value, bufferSize, converter);
|
||||
}
|
||||
|
||||
for (int layer = bufferSize - 1; layer >= 0; layer--)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
byte value = blocks[i][layer];
|
||||
Write(value);
|
||||
}
|
||||
}
|
||||
|
||||
Marshal.FreeHGlobal(converter);
|
||||
}
|
||||
|
||||
// Encodes an int for an interleaved buffer.
|
||||
private int EncodeInt(int value)
|
||||
{
|
||||
return (value << 1) ^ (value >> 31);
|
||||
}
|
||||
|
||||
// Encodes a float for an interleaved buffer.
|
||||
private float EncodeFloat(float value)
|
||||
{
|
||||
byte[] buffer = BitConverter.GetBytes(value);
|
||||
uint bits = BitConverter.ToUInt32(buffer, 0);
|
||||
|
||||
bits = (bits << 1) | (bits >> 31);
|
||||
buffer = BitConverter.GetBytes(bits);
|
||||
|
||||
return BitConverter.ToSingle(buffer, 0);
|
||||
}
|
||||
|
||||
// Writes an interleaved list of ints.
|
||||
public void WriteInts(List<int> values)
|
||||
{
|
||||
WriteInterleaved(values, EncodeInt);
|
||||
}
|
||||
|
||||
// Writes an interleaved list of floats
|
||||
public void WriteFloats(List<float> values)
|
||||
{
|
||||
WriteInterleaved(values, EncodeFloat);
|
||||
}
|
||||
|
||||
// Writes an accumlated array of integers.
|
||||
public void WriteInstanceIds(List<int> values)
|
||||
{
|
||||
int numIds = values.Count;
|
||||
var instIds = new List<int>(values);
|
||||
|
||||
for (int i = 1; i < numIds; ++i)
|
||||
instIds[i] -= values[i - 1];;
|
||||
|
||||
WriteInts(instIds);
|
||||
}
|
||||
|
||||
// Writes a string to the buffer with the option to exclude a length prefix.
|
||||
public void WriteString(string value, bool raw = false)
|
||||
{
|
||||
byte[] buffer = Encoding.UTF8.GetBytes(value);
|
||||
|
||||
if (!raw)
|
||||
{
|
||||
int length = buffer.Length;
|
||||
Write(length);
|
||||
}
|
||||
|
||||
Write(buffer);
|
||||
}
|
||||
|
||||
internal void RecordInstances(IEnumerable<Instance> instances)
|
||||
{
|
||||
foreach (Instance instance in instances)
|
||||
{
|
||||
int instId = (int)(File.NumInstances++);
|
||||
|
||||
instance.Referent = instId.ToString();
|
||||
Instances.Add(instance);
|
||||
|
||||
string className = instance.ClassName;
|
||||
INST inst = null;
|
||||
|
||||
if (!TypeMap.ContainsKey(className))
|
||||
{
|
||||
inst = new INST()
|
||||
{
|
||||
TypeName = className,
|
||||
InstanceIds = new List<int>(),
|
||||
IsService = instance.IsService
|
||||
};
|
||||
|
||||
TypeMap.Add(className, inst);
|
||||
}
|
||||
else
|
||||
{
|
||||
inst = TypeMap[className];
|
||||
}
|
||||
|
||||
inst.NumInstances++;
|
||||
inst.InstanceIds.Add(instId);
|
||||
|
||||
RecordInstances(instance.GetChildren());
|
||||
}
|
||||
}
|
||||
|
||||
// Marks that we are writing a chunk.
|
||||
public bool StartWritingChunk(string chunkType)
|
||||
{
|
||||
if (chunkType.Length != 4)
|
||||
throw new Exception("BinaryFileWriter.StartWritingChunk - ChunkType length should be 4!");
|
||||
|
||||
if (!WritingChunk)
|
||||
{
|
||||
WritingChunk = true;
|
||||
|
||||
ChunkType = chunkType;
|
||||
ChunkStart = BaseStream.Position;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Marks that we are writing a chunk.
|
||||
public bool StartWritingChunk(IBinaryFileChunk chunk)
|
||||
{
|
||||
if (!WritingChunk)
|
||||
{
|
||||
string chunkType = chunk.GetType().Name;
|
||||
|
||||
StartWritingChunk(chunkType);
|
||||
Chunk = chunk;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Compresses the data that was written into a BinaryRobloxFileChunk and writes it.
|
||||
public BinaryRobloxFileChunk FinishWritingChunk(bool compress = true)
|
||||
{
|
||||
if (!WritingChunk)
|
||||
throw new Exception($"BinaryRobloxFileWriter: Cannot finish writing a chunk without starting one!");
|
||||
|
||||
// Create the compressed chunk.
|
||||
var chunk = new BinaryRobloxFileChunk(this, compress);
|
||||
|
||||
// Clear out the uncompressed data.
|
||||
BaseStream.Position = ChunkStart;
|
||||
BaseStream.SetLength(ChunkStart);
|
||||
|
||||
// Write the compressed chunk.
|
||||
chunk.Handler = Chunk;
|
||||
chunk.WriteChunk(this);
|
||||
|
||||
// Clean up for the next chunk.
|
||||
WritingChunk = false;
|
||||
|
||||
ChunkStart = 0;
|
||||
ChunkType = "";
|
||||
Chunk = null;
|
||||
|
||||
return chunk;
|
||||
}
|
||||
}
|
||||
}
|
@ -335,5 +335,55 @@ namespace RobloxFiles.DataTypes
|
||||
|
||||
return new float[] { x, y, z };
|
||||
}
|
||||
|
||||
public bool IsAxisAligned()
|
||||
{
|
||||
float[] matrix = GetComponents();
|
||||
|
||||
byte sum0 = 0,
|
||||
sum1 = 0;
|
||||
|
||||
for (int i = 3; i < 12; i++)
|
||||
{
|
||||
float t = matrix[i];
|
||||
|
||||
if (Math.Abs(t - 1f) < 10e-5f)
|
||||
{
|
||||
// Approximately ±1
|
||||
sum1++;
|
||||
}
|
||||
else if (Math.Abs(t) < 10e-5f)
|
||||
{
|
||||
// Approximately ±0
|
||||
sum0++;
|
||||
}
|
||||
}
|
||||
|
||||
return (sum0 == 6 && sum1 == 3);
|
||||
}
|
||||
|
||||
private static bool IsLegalOrientId(int orientId)
|
||||
{
|
||||
int xNormalAbs = (orientId / 6) % 3;
|
||||
int yNormalAbs = orientId % 3;
|
||||
|
||||
return (xNormalAbs != yNormalAbs);
|
||||
}
|
||||
|
||||
public int GetOrientId()
|
||||
{
|
||||
if (!IsAxisAligned())
|
||||
return -1;
|
||||
|
||||
int xNormal = RightVector.ToNormalId();
|
||||
int yNormal = UpVector.ToNormalId();
|
||||
|
||||
int orientId = (6 * xNormal) + yNormal;
|
||||
|
||||
if (!IsLegalOrientId(orientId))
|
||||
return -1;
|
||||
|
||||
return orientId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -125,9 +125,30 @@ namespace RobloxFiles.DataTypes
|
||||
return this + (other - this) * t;
|
||||
}
|
||||
|
||||
public bool isClose(Vector3 other, float epsilon = 0.0f)
|
||||
public bool IsClose(Vector3 other, float epsilon = 0.0f)
|
||||
{
|
||||
return (other - this).Magnitude <= Math.Abs(epsilon);
|
||||
}
|
||||
|
||||
public int ToNormalId()
|
||||
{
|
||||
int result = -1;
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
NormalId normalId = (NormalId)i;
|
||||
Vector3 normal = FromNormalId(normalId);
|
||||
|
||||
float dotProd = normal.Dot(this);
|
||||
|
||||
if (Math.Abs(dotProd - 1f) < 10e-5f)
|
||||
{
|
||||
result = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
8
Interfaces/IBinaryFileChunk.cs
Normal file
8
Interfaces/IBinaryFileChunk.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace RobloxFiles.BinaryFormat
|
||||
{
|
||||
public interface IBinaryFileChunk
|
||||
{
|
||||
void LoadFromReader(BinaryRobloxFileReader reader);
|
||||
BinaryRobloxFileChunk SaveAsChunk(BinaryRobloxFileWriter writer);
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@ namespace RobloxFiles
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a loaded *.rbxl/*.rbxm Roblox file.
|
||||
/// All of the surface-level Instances are stored in the RobloxFile's 'Contents' property.
|
||||
/// The contents of the RobloxFile are stored as its children.
|
||||
/// </summary>
|
||||
public abstract class RobloxFile : Instance
|
||||
{
|
||||
|
@ -63,13 +63,15 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="BinaryFormat\BinaryFileChunk.cs" />
|
||||
<Compile Include="BinaryFormat\BinaryFileReader.cs" />
|
||||
<Compile Include="BinaryFormat\BinaryRobloxFile.cs" />
|
||||
<Compile Include="BinaryFormat\Chunks\INST.cs" />
|
||||
<Compile Include="BinaryFormat\Chunks\META.cs" />
|
||||
<Compile Include="BinaryFormat\Chunks\PRNT.cs" />
|
||||
<Compile Include="BinaryFormat\Chunks\PROP.cs" />
|
||||
<Compile Include="BinaryFormat\Chunks\SSTR.cs" />
|
||||
<Compile Include="BinaryFormat\IO\BinaryFileReader.cs" />
|
||||
<Compile Include="BinaryFormat\IO\BinaryFileWriter.cs" />
|
||||
<Compile Include="Interfaces\IBinaryFileChunk.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Tree\Enums.cs" />
|
||||
<Compile Include="Tree\Property.cs" />
|
||||
@ -88,7 +90,7 @@
|
||||
<Compile Include="DataTypes\PhysicalProperties.cs" />
|
||||
<Compile Include="DataTypes\Ray.cs" />
|
||||
<Compile Include="DataTypes\Region3int16.cs" />
|
||||
<Compile Include="XmlFormat\PropertyTokens\IXmlPropertyToken.cs" />
|
||||
<Compile Include="Interfaces\IXmlPropertyToken.cs" />
|
||||
<Compile Include="Utility\BrickColors.cs" />
|
||||
<Compile Include="DataTypes\Vector3int16.cs" />
|
||||
<Compile Include="DataTypes\Rect.cs" />
|
||||
@ -146,5 +148,6 @@
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
@ -18,17 +18,23 @@ namespace RobloxFiles
|
||||
private Dictionary<string, Property> props = new Dictionary<string, Property>();
|
||||
public IReadOnlyDictionary<string, Property> Properties => props;
|
||||
|
||||
private List<Instance> Children = new List<Instance>();
|
||||
protected List<Instance> Children = new List<Instance>();
|
||||
private Instance parent;
|
||||
|
||||
/// <summary>The name of this Instance, if a Name property is defined.</summary>
|
||||
public override string ToString() => Name;
|
||||
|
||||
/// <summary>A unique identifier for this instance when being serialized as XML.</summary>
|
||||
public string XmlReferent { get; internal set; }
|
||||
/// <summary>A unique identifier for this instance when being serialized.</summary>
|
||||
public string Referent { get; internal set; }
|
||||
|
||||
/// <summary>Indicates whether the parent of this object is locked.</summary>
|
||||
public bool ParentLocked { get; protected set; }
|
||||
public bool ParentLocked { get; internal set; }
|
||||
|
||||
/// <summary>Indicates whether this Instance is marked as a Service in the binary file format.</summary>
|
||||
public bool IsService { get; internal set; }
|
||||
|
||||
/// <summary>If this instance is a service, this indicates whether the service should be loaded via GetService when Roblox loads the place file.</summary>
|
||||
public bool IsRootedService { get; internal set; }
|
||||
|
||||
/// <summary>Indicates whether this object should be serialized.</summary>
|
||||
public bool Archivable = true;
|
||||
|
@ -1,4 +1,6 @@
|
||||
using System;
|
||||
|
||||
using RobloxFiles.BinaryFormat;
|
||||
using RobloxFiles.BinaryFormat.Chunks;
|
||||
|
||||
namespace RobloxFiles
|
||||
@ -47,6 +49,8 @@ namespace RobloxFiles
|
||||
public string XmlToken = "";
|
||||
public byte[] RawBuffer { get; internal set; }
|
||||
|
||||
internal BinaryRobloxFileWriter CurrentWriter;
|
||||
|
||||
public bool HasRawBuffer
|
||||
{
|
||||
get
|
||||
@ -83,10 +87,9 @@ namespace RobloxFiles
|
||||
|
||||
public Property(string name = "", PropertyType type = PropertyType.Unknown, Instance instance = null)
|
||||
{
|
||||
Instance = instance;
|
||||
Name = name;
|
||||
Type = type;
|
||||
|
||||
Instance = instance;
|
||||
}
|
||||
|
||||
public Property(Instance instance, PROP property)
|
||||
@ -116,5 +119,28 @@ namespace RobloxFiles
|
||||
|
||||
return string.Join(" ", typeName, Name, '=', valueLabel);
|
||||
}
|
||||
|
||||
public T CastValue<T>()
|
||||
{
|
||||
T result;
|
||||
|
||||
if (Value is T)
|
||||
result = (T)Value;
|
||||
else
|
||||
result = default(T);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
internal void WriteValue<T>() where T : struct
|
||||
{
|
||||
if (CurrentWriter == null)
|
||||
throw new Exception("Property.CurrentWriter must be set to use WriteValue<T>");
|
||||
|
||||
T value = CastValue<T>();
|
||||
|
||||
byte[] bytes = BinaryRobloxFileWriter.GetBytes(value);
|
||||
CurrentWriter.Write(bytes);
|
||||
}
|
||||
}
|
||||
}
|
@ -98,7 +98,7 @@ namespace RobloxFiles.XmlFormat
|
||||
if (refToken != null && file != null)
|
||||
{
|
||||
string referent = refToken.InnerText;
|
||||
inst.XmlReferent = referent;
|
||||
inst.Referent = referent;
|
||||
|
||||
if (file.Instances.ContainsKey(referent))
|
||||
throw error("Got an Item with a duplicate 'referent' attribute!");
|
||||
|
@ -40,10 +40,10 @@ namespace RobloxFiles.XmlFormat
|
||||
foreach (Instance child in inst.GetChildren())
|
||||
RecordInstances(file, child);
|
||||
|
||||
if (inst.XmlReferent.Length < 35)
|
||||
inst.XmlReferent = CreateReferent();
|
||||
if (inst.Referent.Length < 35)
|
||||
inst.Referent = CreateReferent();
|
||||
|
||||
file.Instances.Add(inst.XmlReferent, inst);
|
||||
file.Instances.Add(inst.Referent, inst);
|
||||
}
|
||||
|
||||
public static XmlElement CreateRobloxElement(XmlDocument doc)
|
||||
@ -141,7 +141,7 @@ namespace RobloxFiles.XmlFormat
|
||||
{
|
||||
XmlElement instNode = doc.CreateElement("Item");
|
||||
instNode.SetAttribute("class", instance.ClassName);
|
||||
instNode.SetAttribute("referent", instance.XmlReferent);
|
||||
instNode.SetAttribute("referent", instance.Referent);
|
||||
|
||||
XmlElement propsNode = doc.CreateElement("Properties");
|
||||
instNode.AppendChild(propsNode);
|
||||
|
@ -22,7 +22,7 @@ namespace RobloxFiles.XmlFormat.PropertyTokens
|
||||
if (prop.Value != null && prop.Value.ToString() != "null")
|
||||
{
|
||||
Instance inst = prop.Value as Instance;
|
||||
result = inst.XmlReferent;
|
||||
result = inst.Referent;
|
||||
}
|
||||
|
||||
node.InnerText = result;
|
||||
|
@ -40,12 +40,13 @@ namespace RobloxFiles.XmlFormat
|
||||
try
|
||||
{
|
||||
string value = token.InnerText;
|
||||
Type type = typeof(T);
|
||||
|
||||
if (typeof(T) == typeof(int))
|
||||
if (type == typeof(int))
|
||||
prop.Value = Formatting.ParseInt(value);
|
||||
else if (typeof(T) == typeof(float))
|
||||
else if (type == typeof(float))
|
||||
prop.Value = Formatting.ParseFloat(value);
|
||||
else if (typeof(T) == typeof(double))
|
||||
else if (type == typeof(double))
|
||||
prop.Value = Formatting.ParseDouble(value);
|
||||
|
||||
if (prop.Value == null)
|
||||
|
@ -29,7 +29,7 @@ namespace RobloxFiles.XmlFormat
|
||||
string xml = Encoding.UTF8.GetString(buffer);
|
||||
Root.LoadXml(xml);
|
||||
}
|
||||
catch (Exception e)
|
||||
catch
|
||||
{
|
||||
throw new Exception("XmlRobloxFile: Could not read provided buffer as XML!");
|
||||
}
|
||||
@ -110,7 +110,7 @@ namespace RobloxFiles.XmlFormat
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("XmlRobloxFile: No 'roblox' tag found!");
|
||||
throw new Exception("XmlRobloxFile: No 'roblox' element found!");
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user