Switch root namespace to "RobloxFiles"

In case there are any future libraries written for Roblox in C#, I want to avoid running into any namespace collisions. Its best to keep everything pertaining to this project nested in its own unique namespace.
This commit is contained in:
CloneTrooper1019
2019-02-01 11:19:20 -06:00
parent 4e15b2a635
commit 795018e243
66 changed files with 134 additions and 105 deletions

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@ -3,7 +3,7 @@ using System.IO;
using System.Text;
using LZ4;
namespace Roblox.BinaryFormat
namespace RobloxFiles.BinaryFormat
{
public class RobloxBinaryChunk
{

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@ -3,7 +3,7 @@ using System.IO;
using System.Runtime.InteropServices;
using System.Text;
namespace Roblox.BinaryFormat
namespace RobloxFiles.BinaryFormat
{
public class RobloxBinaryReader : BinaryReader
{

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@ -2,9 +2,10 @@
using System.Collections.Generic;
using System.IO;
using System.Text;
using Roblox.BinaryFormat.Chunks;
namespace Roblox.BinaryFormat
using RobloxFiles.BinaryFormat.Chunks;
namespace RobloxFiles.BinaryFormat
{
public class BinaryRobloxFile : IRobloxFile
{

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@ -1,4 +1,4 @@
namespace Roblox.BinaryFormat.Chunks
namespace RobloxFiles.BinaryFormat.Chunks
{
public class INST
{

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@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace Roblox.BinaryFormat.Chunks
namespace RobloxFiles.BinaryFormat.Chunks
{
public class META
{

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@ -1,4 +1,4 @@
namespace Roblox.BinaryFormat.Chunks
namespace RobloxFiles.BinaryFormat.Chunks
{
public class PRNT
{

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@ -1,11 +1,11 @@
using System;
using System.Linq;
using Roblox.Enums;
using Roblox.DataTypes;
using Roblox.DataTypes.Utility;
using RobloxFiles.Enums;
using RobloxFiles.DataTypes;
using RobloxFiles.DataTypes.Utility;
namespace Roblox.BinaryFormat.Chunks
namespace RobloxFiles.BinaryFormat.Chunks
{
public class PROP
{