Added support for SharedStrings and SSTR chunk type
This commit is contained in:
parent
32e80bdd9a
commit
45a84e34d0
@ -9,11 +9,11 @@ namespace RobloxFiles.BinaryFormat
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{
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public BinaryRobloxReader(Stream stream) : base(stream) { }
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private byte[] lastStringBuffer = new byte[0] { };
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// Reads 'count * sizeof(T)' interleaved bytes and converts them
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// into an array of T[count] where each value in the array has
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// been transformed by the provided 'transform' function.
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public T[] ReadInterleaved<T>(int count, Func<byte[], int, T> transform) where T : struct
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// Reads 'count * sizeof(T)' interleaved bytes and converts
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// them into an array of T[count] where each value in the
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// array has been decoded by the provided 'decode' function.
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public T[] ReadInterleaved<T>(int count, Func<byte[], int, T> decode) where T : struct
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{
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int bufferSize = Marshal.SizeOf<T>();
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byte[] interleaved = ReadBytes(count * bufferSize);
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@ -32,21 +32,21 @@ namespace RobloxFiles.BinaryFormat
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}
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byte[] sequence = BitConverter.GetBytes(buffer);
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values[i] = transform(sequence, 0);
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values[i] = decode(sequence, 0);
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}
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return values;
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}
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// Transforms an int from an interleaved buffer.
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private int TransformInt(byte[] buffer, int startIndex)
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// Decodes an int from an interleaved buffer.
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private int DecodeInt(byte[] buffer, int startIndex)
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{
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int value = BitConverter.ToInt32(buffer, startIndex);
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return (value >> 1) ^ (-(value & 1));
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}
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// Transforms a float from an interleaved buffer.
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private float TransformFloat(byte[] buffer, int startIndex)
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// Decodes a float from an interleaved buffer.
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private float DecodeFloat(byte[] buffer, int startIndex)
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{
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uint u = BitConverter.ToUInt32(buffer, startIndex);
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uint i = (u >> 1) | (u << 31);
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@ -58,13 +58,19 @@ namespace RobloxFiles.BinaryFormat
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// Reads an interleaved buffer of integers.
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public int[] ReadInts(int count)
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{
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return ReadInterleaved(count, TransformInt);
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return ReadInterleaved(count, DecodeInt);
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}
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// Reads an interleaved buffer of floats.
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public float[] ReadFloats(int count)
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{
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return ReadInterleaved(count, TransformFloat);
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return ReadInterleaved(count, DecodeFloat);
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}
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// Reads an interleaved buffer of unsigned integers.
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public uint[] ReadUInts(int count)
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{
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return ReadInterleaved(count, BitConverter.ToUInt32);
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}
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// Reads and accumulates an interleaved buffer of integers.
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@ -26,8 +26,10 @@ namespace RobloxFiles.BinaryFormat
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public override string ToString() => GetType().Name;
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public Instance[] Instances;
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public META Metadata;
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public INST[] Types;
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public Dictionary<string, string> Metadata;
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public Dictionary<uint, string> SharedStrings;
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public void ReadFile(byte[] contents)
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{
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@ -75,12 +77,18 @@ namespace RobloxFiles.BinaryFormat
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hierarchy.Assemble(this);
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break;
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case "META":
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Metadata = new META(chunk);
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META meta = new META(chunk);
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Metadata = meta.Data;
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break;
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case "SSTR":
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SSTR shared = new SSTR(chunk);
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SharedStrings = shared.Strings;
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break;
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case "END\0":
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reading = false;
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break;
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default:
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Console.WriteLine("Unhandled chunk type: {0}!", chunk.ChunkType);
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Chunks.Remove(chunk);
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break;
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}
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@ -5,20 +5,19 @@ namespace RobloxFiles.BinaryFormat.Chunks
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public class META
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{
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public int NumEntries;
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public Dictionary<string, string> Entries;
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public Dictionary<string, string> Data = new Dictionary<string, string>();
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public META(BinaryRobloxChunk chunk)
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{
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using (BinaryRobloxReader reader = chunk.GetReader("META"))
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{
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NumEntries = reader.ReadInt32();
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Entries = new Dictionary<string, string>(NumEntries);
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for (int i = 0; i < NumEntries; i++)
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{
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string key = reader.ReadString();
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string value = reader.ReadString();
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Entries.Add(key, value);
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Data.Add(key, value);
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}
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}
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}
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@ -1,9 +1,10 @@
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using System;
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using System.IO;
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using System.Linq;
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using RobloxFiles.Enums;
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using RobloxFiles.DataTypes;
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using RobloxFiles.DataTypes.Utility;
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using RobloxFiles.Utility;
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namespace RobloxFiles.BinaryFormat.Chunks
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{
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@ -44,21 +45,19 @@ namespace RobloxFiles.BinaryFormat.Chunks
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for (int i = 0; i < instCount; i++)
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{
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int id = ids[i];
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Instance instance = file.Instances[id];
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Property prop = new Property();
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prop.Name = Name;
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prop.Type = Type;
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prop.Instance = instance;
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Instance inst = file.Instances[id];
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Property prop = new Property(inst, this);
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props[i] = prop;
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instance.AddProperty(ref prop);
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inst.AddProperty(ref prop);
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}
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// Setup some short-hand functions for actions frequently used during the read procedure.
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// Setup some short-hand functions for actions used during the read procedure.
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var readInts = new Func<int[]>(() => Reader.ReadInts(instCount));
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var readFloats = new Func<float[]>(() => Reader.ReadFloats(instCount));
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var loadProperties = new Action<Func<int, object>>(read =>
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{
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for (int i = 0; i < instCount; i++)
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@ -290,7 +289,7 @@ namespace RobloxFiles.BinaryFormat.Chunks
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// TODO: I want to map these values to actual Roblox enums, but I'll have to add an
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// interpreter for the JSON API Dump to do it properly.
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uint[] enums = Reader.ReadInterleaved(instCount, BitConverter.ToUInt32);
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uint[] enums = Reader.ReadUInts(instCount);
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loadProperties(i => enums[i]);
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break;
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@ -431,6 +430,19 @@ namespace RobloxFiles.BinaryFormat.Chunks
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loadProperties(i => int64s[i]);
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break;
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case PropertyType.SharedString:
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uint[] sharedKeys = Reader.ReadUInts(instCount);
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loadProperties(i =>
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{
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uint key = sharedKeys[i];
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return file.SharedStrings[key];
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});
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break;
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default:
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Console.WriteLine("Unhandled property type: {0}!", Type);
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break;
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}
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Reader.Dispose();
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37
BinaryFormat/ChunkTypes/SSTR.cs
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37
BinaryFormat/ChunkTypes/SSTR.cs
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@ -0,0 +1,37 @@
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using System;
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using System.Collections.Generic;
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namespace RobloxFiles.BinaryFormat.Chunks
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{
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public class SSTR
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{
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public int Version;
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public int NumHashes;
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public Dictionary<string, uint> Lookup = new Dictionary<string, uint>();
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public Dictionary<uint, string> Strings = new Dictionary<uint, string>();
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public SSTR(BinaryRobloxChunk chunk)
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{
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using (BinaryRobloxReader reader = chunk.GetReader("SSTR"))
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{
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Version = reader.ReadInt32();
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NumHashes = reader.ReadInt32();
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for (uint id = 0; id < NumHashes; id++)
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{
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byte[] md5 = reader.ReadBytes(16);
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int length = reader.ReadInt32();
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byte[] data = reader.ReadBytes(length);
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string key = Convert.ToBase64String(md5);
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string value = Convert.ToBase64String(data);
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Lookup.Add(key, id);
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Strings.Add(id, value);
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}
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}
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}
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}
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}
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@ -1,5 +1,5 @@
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using System;
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using RobloxFiles.DataTypes.Utility;
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using RobloxFiles.Utility;
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namespace RobloxFiles.DataTypes
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{
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@ -69,6 +69,7 @@
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<Compile Include="BinaryFormat\ChunkTypes\META.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\PRNT.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\PROP.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\SSTR.cs" />
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<Compile Include="Tree\Enums.cs" />
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<Compile Include="Tree\Property.cs" />
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<Compile Include="Tree\Instance.cs" />
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@ -99,6 +100,7 @@
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<Compile Include="Utility\MaterialInfo.cs" />
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<Compile Include="Utility\Quaternion.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="XmlFormat\PropertyTokens\SharedString.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Vector3int16.cs" />
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<Compile Include="XmlFormat\XmlPropertyTokens.cs" />
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<Compile Include="XmlFormat\XmlDataReader.cs" />
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@ -15,7 +15,7 @@ namespace RobloxFiles
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public readonly string ClassName;
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/// <summary>A list of properties that are defined under this Instance.</summary>
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public List<Property> Properties = new List<Property>();
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public Dictionary<string, Property> Properties = new Dictionary<string, Property>();
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private List<Instance> Children = new List<Instance>();
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private Instance rawParent;
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@ -36,14 +36,16 @@ namespace RobloxFiles
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/// <param name="name">The Name to use for this Instance.</param>
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public Instance(string className = "Instance", string name = "Instance")
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{
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Property propName = new Property();
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propName.Name = "Name";
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propName.Type = PropertyType.String;
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propName.Value = name;
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propName.Instance = this;
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Property propName = new Property()
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{
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Type = PropertyType.String,
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Instance = this,
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Name = "Name",
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Value = name,
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};
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ClassName = className;
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Properties.Add(propName);
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AddProperty(ref propName);
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}
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/// <summary>Returns true if this Instance is an ancestor to the provided Instance.</summary>
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@ -235,9 +237,8 @@ namespace RobloxFiles
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{
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Property property = null;
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var query = Properties.Where((prop) => prop.Name.ToLower() == propertyName.ToLower());
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if (query.Count() > 0)
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property = query.First();
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if (Properties.ContainsKey(propertyName))
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property = Properties[propertyName];
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return (property != null ? property.Value : null);
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}
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@ -293,7 +294,7 @@ namespace RobloxFiles
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/// <param name="prop">A reference to the property that will be added.</param>
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public void AddProperty(ref Property prop)
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{
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Properties.Add(prop);
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Properties.Add(prop.Name, prop);
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}
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/// <summary>
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@ -319,18 +320,14 @@ namespace RobloxFiles
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if (next == null)
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{
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// Check if there is any property with this name.
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var propQuery = result.Properties
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.Where((prop) => name == prop.Name);
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Property prop = null;
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if (propQuery.Count() > 0)
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{
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var prop = propQuery.First();
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return prop;
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}
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if (result.Properties.ContainsKey(name))
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prop = result.Properties[name];
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else
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{
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throw new Exception(name + " is not a valid member of " + result.Name);
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}
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return prop;
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}
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result = next;
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@ -1,4 +1,5 @@
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using System;
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using RobloxFiles.BinaryFormat.Chunks;
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namespace RobloxFiles
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{
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@ -31,7 +32,8 @@ namespace RobloxFiles
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Rect,
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PhysicalProperties,
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Color3uint8,
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Int64
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Int64,
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SharedString
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}
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public class Property
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@ -67,6 +69,9 @@ namespace RobloxFiles
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case PropertyType.Double:
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RawBuffer = BitConverter.GetBytes((double)Value);
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break;
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case PropertyType.SharedString:
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RawBuffer = Convert.FromBase64String((string)Value);
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break;
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}
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}
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@ -74,6 +79,21 @@ namespace RobloxFiles
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}
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}
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public Property(string name = "", PropertyType type = PropertyType.Unknown, Instance instance = null)
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{
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Name = name;
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Type = type;
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Instance = instance;
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}
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public Property(Instance instance, PROP property)
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{
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Instance = instance;
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Name = property.Name;
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Type = property.Type;
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}
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public string GetFullName()
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{
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string result = Name;
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@ -1,6 +1,7 @@
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using System;
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using RobloxFiles.DataTypes;
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namespace RobloxFiles.DataTypes.Utility
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namespace RobloxFiles.Utility
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{
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/// <summary>
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/// Quaternion is a utility used by the CFrame DataType to handle rotation interpolation.
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@ -7,43 +7,45 @@ namespace RobloxFiles.XmlFormat.PropertyTokens
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public class Color3Token : IXmlPropertyToken
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{
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public string Token => "Color3";
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private string[] LegacyFields = new string[3] { "R", "G", "B" };
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private string[] Fields = new string[3] { "R", "G", "B" };
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public bool ReadToken(Property prop, XmlNode token)
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{
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var color3uint8 = XmlPropertyTokens.GetHandler<Color3uint8Token>();
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bool success = color3uint8.ReadToken(prop, token);
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bool success = true;
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float[] fields = new float[Fields.Length];
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if (!success)
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for (int i = 0; i < fields.Length; i++)
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{
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// Try the legacy technique.
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float[] fields = new float[LegacyFields.Length];
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string key = Fields[i];
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for (int i = 0; i < fields.Length; i++)
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try
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{
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string key = LegacyFields[i];
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try
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{
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var coord = token[key];
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fields[i] = XmlPropertyTokens.ParseFloat(coord.InnerText);
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}
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catch
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{
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return false;
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}
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var coord = token[key];
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fields[i] = XmlPropertyTokens.ParseFloat(coord.InnerText);
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}
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catch
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{
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success = false;
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break;
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}
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}
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if (success)
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{
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float r = fields[0],
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g = fields[1],
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b = fields[2];
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prop.Type = PropertyType.Color3;
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prop.Value = new Color3(r, g, b);
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success = true;
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}
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else
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{
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// Try falling back to the Color3uint8 technique...
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var color3uint8 = XmlPropertyTokens.GetHandler<Color3uint8Token>();
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success = color3uint8.ReadToken(prop, token);
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}
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return success;
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}
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}
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19
XmlFormat/PropertyTokens/SharedString.cs
Normal file
19
XmlFormat/PropertyTokens/SharedString.cs
Normal file
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using System.Text;
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using System.Xml;
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namespace RobloxFiles.XmlFormat.PropertyTokens
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{
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public class SharedStringToken : IXmlPropertyToken
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{
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public string Token => "SharedString";
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public bool ReadToken(Property prop, XmlNode token)
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{
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string contents = token.InnerText;
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prop.Type = PropertyType.SharedString;
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prop.Value = contents;
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return true;
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}
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}
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}
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@ -1,15 +1,51 @@
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using System;
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using System.Collections.Generic;
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using System.Xml;
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namespace RobloxFiles.XmlFormat
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{
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public static class XmlDataReader
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{
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private static Func<string, Exception> createErrorHandler(string label)
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{
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var errorHandler = new Func<string, Exception>((message) =>
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{
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string contents = $"XmlDataReader.{label}: {message}";
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return new Exception(contents);
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});
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return errorHandler;
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}
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public static void ReadSharedStrings(XmlNode sharedStrings, XmlRobloxFile file)
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{
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var error = createErrorHandler("ReadSharedStrings");
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if (sharedStrings.Name != "SharedStrings")
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throw error("Provided XmlNode's class should be 'SharedStrings'!");
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foreach (XmlNode sharedString in sharedStrings)
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{
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if (sharedString.Name == "SharedString")
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{
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XmlNode md5Node = sharedString.Attributes.GetNamedItem("md5");
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if (md5Node == null)
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throw error("Got a SharedString without an 'md5' attribute!");
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string key = md5Node.InnerText;
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string value = sharedString.InnerText.Replace("\n", "");
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file.SharedStrings.Add(key, value);
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}
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}
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}
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||||
public static void ReadProperties(Instance instance, XmlNode propsNode)
|
||||
{
|
||||
var error = createErrorHandler("ReadProperties");
|
||||
|
||||
if (propsNode.Name != "Properties")
|
||||
throw new Exception("XmlDataReader.ReadProperties: Provided XmlNode's class should be 'Properties'!");
|
||||
throw error("Provided XmlNode's class should be 'Properties'!");
|
||||
|
||||
foreach (XmlNode propNode in propsNode.ChildNodes)
|
||||
{
|
||||
@ -17,7 +53,7 @@ namespace RobloxFiles.XmlFormat
|
||||
XmlNode propName = propNode.Attributes.GetNamedItem("name");
|
||||
|
||||
if (propName == null)
|
||||
throw new Exception("XmlDataReader.ReadProperties: Got a property node without a 'name' attribute!");
|
||||
throw error("Got a property node without a 'name' attribute!");
|
||||
|
||||
IXmlPropertyToken tokenHandler = XmlPropertyTokens.GetHandler(propType);
|
||||
|
||||
@ -28,26 +64,28 @@ namespace RobloxFiles.XmlFormat
|
||||
prop.Instance = instance;
|
||||
|
||||
if (!tokenHandler.ReadToken(prop, propNode))
|
||||
Console.WriteLine("XmlDataReader.ReadProperties: Could not read property: " + prop.GetFullName() + '!');
|
||||
Console.WriteLine("Could not read property: " + prop.GetFullName() + '!');
|
||||
|
||||
instance.AddProperty(ref prop);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("XmlDataReader.ReadProperties: No IXmlPropertyToken found for property type: " + propType + '!');
|
||||
Console.WriteLine("No IXmlPropertyToken found for property type: " + propType + '!');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static Instance ReadInstance(XmlNode instNode, XmlRobloxFile file = null)
|
||||
{
|
||||
var error = createErrorHandler("ReadInstance");
|
||||
|
||||
// Process the instance itself
|
||||
if (instNode.Name != "Item")
|
||||
throw new Exception("XmlDataReader.ReadInstance: Provided XmlNode's name should be 'Item'!");
|
||||
throw error("Provided XmlNode's name should be 'Item'!");
|
||||
|
||||
XmlNode classToken = instNode.Attributes.GetNamedItem("class");
|
||||
if (classToken == null)
|
||||
throw new Exception("XmlDataReader.ReadInstance: Got an Item without a defined 'class' attribute!");
|
||||
throw error("Got an Item without a defined 'class' attribute!");
|
||||
|
||||
Instance inst = new Instance(classToken.InnerText);
|
||||
|
||||
@ -59,7 +97,7 @@ namespace RobloxFiles.XmlFormat
|
||||
string refId = refToken.InnerText;
|
||||
|
||||
if (file.Instances.ContainsKey(refId))
|
||||
throw new Exception("XmlDataReader.ReadInstance: Got an Item with a duplicate 'referent' attribute!");
|
||||
throw error("Got an Item with a duplicate 'referent' attribute!");
|
||||
|
||||
file.Instances.Add(refId, inst);
|
||||
}
|
||||
|
@ -37,19 +37,21 @@ namespace RobloxFiles.XmlFormat
|
||||
|
||||
public static bool ReadTokenGeneric<T>(Property prop, PropertyType propType, XmlNode token) where T : struct
|
||||
{
|
||||
Type resultType = typeof(T);
|
||||
TypeConverter converter = TypeDescriptor.GetConverter(resultType);
|
||||
|
||||
if (converter != null)
|
||||
try
|
||||
{
|
||||
Type resultType = typeof(T);
|
||||
TypeConverter converter = TypeDescriptor.GetConverter(resultType);
|
||||
|
||||
object result = converter.ConvertFromString(token.InnerText);
|
||||
prop.Type = propType;
|
||||
prop.Value = result;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static IXmlPropertyToken GetHandler(string tokenName)
|
||||
|
@ -16,6 +16,7 @@ namespace RobloxFiles.XmlFormat
|
||||
// Runtime Specific
|
||||
public readonly XmlDocument Root = new XmlDocument();
|
||||
public Dictionary<string, Instance> Instances = new Dictionary<string, Instance>();
|
||||
public Dictionary<string, string> SharedStrings = new Dictionary<string, string>();
|
||||
|
||||
public void ReadFile(byte[] buffer)
|
||||
{
|
||||
@ -50,16 +51,24 @@ namespace RobloxFiles.XmlFormat
|
||||
Instance item = XmlDataReader.ReadInstance(child, this);
|
||||
item.Parent = XmlContents;
|
||||
}
|
||||
else if (child.Name == "SharedStrings")
|
||||
{
|
||||
XmlDataReader.ReadSharedStrings(child, this);
|
||||
}
|
||||
}
|
||||
|
||||
// Resolve referent properties.
|
||||
var refProps = Instances.Values
|
||||
// Query the properties.
|
||||
var props = Instances.Values
|
||||
.SelectMany(inst => inst.Properties)
|
||||
.Where(prop => prop.Type == PropertyType.Ref);
|
||||
|
||||
.Select(pair => pair.Value);
|
||||
|
||||
// Resolve referent properties.
|
||||
var refProps = props.Where(prop => prop.Type == PropertyType.Ref);
|
||||
|
||||
foreach (Property refProp in refProps)
|
||||
{
|
||||
string refId = refProp.Value as string;
|
||||
|
||||
if (Instances.ContainsKey(refId))
|
||||
{
|
||||
Instance refInst = Instances[refId];
|
||||
@ -67,13 +76,36 @@ namespace RobloxFiles.XmlFormat
|
||||
}
|
||||
else if (refId != "null")
|
||||
{
|
||||
Console.WriteLine("XmlRobloxFile: Could not resolve reference for " + refProp.GetFullName());
|
||||
string name = refProp.GetFullName();
|
||||
Console.WriteLine("XmlRobloxFile: Could not resolve reference for {0}", name);
|
||||
}
|
||||
}
|
||||
|
||||
// Resolve shared strings.
|
||||
var sharedProps = props.Where(prop => prop.Type == PropertyType.SharedString);
|
||||
|
||||
foreach (Property sharedProp in sharedProps)
|
||||
{
|
||||
string md5 = sharedProp.Value as string;
|
||||
|
||||
if (SharedStrings.ContainsKey(md5))
|
||||
{
|
||||
string value = SharedStrings[md5];
|
||||
sharedProp.Value = value;
|
||||
|
||||
byte[] data = Convert.FromBase64String(value);
|
||||
sharedProp.SetRawBuffer(data);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
string name = sharedProp.GetFullName();
|
||||
Console.WriteLine("XmlRobloxFile: Could not resolve shared string for {0}", name);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("XmlRobloxFile: No `roblox` tag found!");
|
||||
throw new Exception("XmlRobloxFile: No 'roblox' tag found!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user