Switch root namespace to "RobloxFiles"

In case there are any future libraries written for Roblox in C#, I want to avoid running into any namespace collisions. Its best to keep everything pertaining to this project nested in its own unique namespace.
This commit is contained in:
CloneTrooper1019
2019-02-01 11:19:20 -06:00
parent 4e15b2a635
commit 795018e243
66 changed files with 134 additions and 105 deletions

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@ -1,7 +1,7 @@
using System;
using Roblox.Enums;
using RobloxFiles.Enums;
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
[Flags]
public enum Axes

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@ -2,9 +2,9 @@
using System.Collections.Generic;
using System.Linq;
using Roblox.DataTypes.Utility;
using RobloxFiles.DataTypes.Utility;
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
public class BrickColor
{

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@ -1,7 +1,7 @@
using System;
using Roblox.DataTypes.Utility;
using RobloxFiles.DataTypes.Utility;
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
public class CFrame
{

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@ -1,6 +1,6 @@
using System;
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
public struct Color3
{

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@ -1,6 +1,6 @@
using System;
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
public struct ColorSequence
{

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@ -1,4 +1,4 @@
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
public struct ColorSequenceKeypoint
{

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@ -1,7 +1,7 @@
using System;
using Roblox.Enums;
using RobloxFiles.Enums;
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
[Flags]
public enum Faces

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@ -1,6 +1,6 @@
using System;
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
public struct NumberRange
{

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@ -1,6 +1,6 @@
using System;
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
public struct NumberSequence
{

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@ -1,4 +1,4 @@
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
public struct NumberSequenceKeypoint
{

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@ -1,7 +1,7 @@
using Roblox.Enums;
using Roblox.DataTypes.Utility;
using RobloxFiles.Enums;
using RobloxFiles.DataTypes.Utility;
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
public struct PhysicalProperties
{

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@ -1,4 +1,4 @@
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
public struct Ray
{

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@ -1,4 +1,4 @@
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
public struct Rect
{

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@ -1,6 +1,6 @@
using System;
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
public struct Region3
{

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@ -4,7 +4,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
public struct Region3int16
{

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@ -1,4 +1,4 @@
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
public struct UDim
{

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@ -1,4 +1,4 @@
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
public struct UDim2
{

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@ -1,7 +1,7 @@
using System.Collections.Generic;
using Roblox.DataTypes;
using RobloxFiles.DataTypes;
namespace Roblox.DataTypes.Utility
namespace RobloxFiles.DataTypes.Utility
{
public static class BrickColors
{

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@ -1,7 +1,7 @@
using System.Collections.Generic;
using Roblox.Enums;
using RobloxFiles.Enums;
namespace Roblox.DataTypes.Utility
namespace RobloxFiles.DataTypes.Utility
{
public static class MaterialInfo
{

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@ -1,6 +1,6 @@
using System;
namespace Roblox.DataTypes.Utility
namespace RobloxFiles.DataTypes.Utility
{
public class Quaternion
{

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@ -1,6 +1,6 @@
using System;
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
public struct Vector2
{

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@ -1,7 +1,7 @@
using System;
using Roblox.Enums;
using RobloxFiles.Enums;
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
public struct Vector3
{

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@ -1,6 +1,6 @@
using System;
namespace Roblox.DataTypes
namespace RobloxFiles.DataTypes
{
public struct Vector3int16
{