795018e243
In case there are any future libraries written for Roblox in C#, I want to avoid running into any namespace collisions. Its best to keep everything pertaining to this project nested in its own unique namespace.
22 lines
517 B
C#
22 lines
517 B
C#
namespace RobloxFiles.DataTypes
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{
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public struct NumberSequenceKeypoint
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{
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public readonly float Time;
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public readonly float Value;
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public readonly float Envelope;
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public NumberSequenceKeypoint(float time, float value, float envelope = 0)
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{
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Time = time;
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Value = value;
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Envelope = envelope;
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}
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public override string ToString()
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{
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return string.Join(" ", Time, Value, Envelope);
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}
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}
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}
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