795018e243
In case there are any future libraries written for Roblox in C#, I want to avoid running into any namespace collisions. Its best to keep everything pertaining to this project nested in its own unique namespace.
29 lines
673 B
C#
29 lines
673 B
C#
namespace RobloxFiles.DataTypes
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{
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public struct Rect
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{
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public readonly Vector2 Min;
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public readonly Vector2 Max;
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public float Width => (Max - Min).X;
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public float Height => (Max - Min).Y;
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public Rect(Vector2? min, Vector2? max)
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{
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Min = min ?? Vector2.Zero;
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Max = max ?? Vector2.Zero;
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}
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public Rect(float minX, float minY, float maxX, float maxY)
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{
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Min = new Vector2(minX, minY);
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Max = new Vector2(maxX, maxY);
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}
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public override string ToString()
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{
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return string.Join(", ", Min, Max);
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}
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}
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}
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