Roblox-File-Format/DataTypes/Rect.cs
CloneTrooper1019 795018e243 Switch root namespace to "RobloxFiles"
In case there are any future libraries written for Roblox in C#, I want to avoid running into any namespace collisions. Its best to keep everything pertaining to this project nested in its own unique namespace.
2019-02-01 11:19:20 -06:00

29 lines
673 B
C#

namespace RobloxFiles.DataTypes
{
public struct Rect
{
public readonly Vector2 Min;
public readonly Vector2 Max;
public float Width => (Max - Min).X;
public float Height => (Max - Min).Y;
public Rect(Vector2? min, Vector2? max)
{
Min = min ?? Vector2.Zero;
Max = max ?? Vector2.Zero;
}
public Rect(float minX, float minY, float maxX, float maxY)
{
Min = new Vector2(minX, minY);
Max = new Vector2(maxX, maxY);
}
public override string ToString()
{
return string.Join(", ", Min, Max);
}
}
}