Roblox-File-Format/XmlFormat/PropertyTokens/Content.cs
CloneTrooper1019 795018e243 Switch root namespace to "RobloxFiles"
In case there are any future libraries written for Roblox in C#, I want to avoid running into any namespace collisions. Its best to keep everything pertaining to this project nested in its own unique namespace.
2019-02-01 11:19:20 -06:00

33 lines
924 B
C#

using System;
using System.Xml;
namespace RobloxFiles.XmlFormat.PropertyTokens
{
public class ContentToken : IXmlPropertyToken
{
public string Token => "Content";
public bool ReadToken(Property prop, XmlNode token)
{
string content = token.InnerText;
prop.Type = PropertyType.String;
prop.Value = content;
if (token.HasChildNodes)
{
XmlNode childNode = token.FirstChild;
string contentType = childNode.Name;
if (contentType.StartsWith("binary") || contentType == "hash")
{
// Roblox technically doesn't support this anymore, but load it anyway :P
byte[] buffer = Convert.FromBase64String(content);
prop.SetRawBuffer(buffer);
}
}
return true;
}
}
}