using System; using System.Xml; namespace RobloxFiles.XmlFormat.PropertyTokens { public class ContentToken : IXmlPropertyToken { public string Token => "Content"; public bool ReadToken(Property prop, XmlNode token) { string content = token.InnerText; prop.Type = PropertyType.String; prop.Value = content; if (token.HasChildNodes) { XmlNode childNode = token.FirstChild; string contentType = childNode.Name; if (contentType.StartsWith("binary") || contentType == "hash") { // Roblox technically doesn't support this anymore, but load it anyway :P byte[] buffer = Convert.FromBase64String(content); prop.SetRawBuffer(buffer); } } return true; } } }