Turns out the property setter was failing to cover inheritance, so referent properties were being corrupted in the process. This should now be fixed.
I've also deprecated IsA<T>() in favor of using C#'s own `is` operator and stopped locking the parent of service classes to avoid saving issues.
- Added some more methods to the Instance class to make instance queries
more powerful.
- Fixed a bug where comment nodes were being processed by the
XmlFileReader
- Fixed an issue pertaining to implicit value casting in the property
reflection.
- Removed some unnecessary generated whitespace in the class data.
- Added some missing properties to the generated class data.
- Moved the Quaternion type into the DataTypes namespace.
Instance classes are now strongly typed with real property fields that
are derived from the JSON API Dump! This required a lot of reworking
across the board:
- Classes and Enums are auto-generated in the 'Generated' folder now.
This is done using a custom built-in plugin, which can be found in
the Plugins folder of this project.
- Property objects are now tied to .NET's reflection system. Reading
and writing from them will try to redirect into a field of the
Instance they are bound to.
- Property types that were loosely defined now have proper data types
(such as Color3uint8, Content, ProtectedString, SharedString, etc)
- Fixed an error with the CFrame directional vectors.
- The binary PRNT chunk now writes instances in child->parent order.
- Enums are now generated correctly, with up-to-date values.
- INST chunks are now referred to as 'Classes' instead of 'Types'.
- Unary operator added to Vector2 and Vector3.
- CollectionService tags can now be manipulated per-instance using
the Instance.Tags member.
- The Instance.Archivable property now works correctly.
- XML files now save/load metadata correctly.
- Cleaned up the property tokens directory.
I probably missed a few things, but that's a general overview of
everything that changed.
Holy cow, this took a lot of work. I think I may need to do a few more
things before I consider this a 1.0 release, but I'm glad to have
finally overcome this hurdle!