Roblox-File-Format/BinaryFormat/BinaryFileReader.cs

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3.3 KiB
C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
namespace RobloxFiles.BinaryFormat
{
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public class BinaryRobloxFileReader : BinaryReader
{
public readonly BinaryRobloxFile File;
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private byte[] lastStringBuffer = Array.Empty<byte>();
public BinaryRobloxFileReader(BinaryRobloxFile file, Stream stream) : base(stream)
{
File = file;
}
// Reads 'count * sizeof(T)' interleaved bytes and converts
// them into an array of T[count] where each value in the
// array has been decoded by the provided 'decode' function.
public T[] ReadInterleaved<T>(int count, Func<byte[], int, T> decode) where T : struct
{
int bufferSize = Marshal.SizeOf<T>();
byte[] interleaved = ReadBytes(count * bufferSize);
T[] values = new T[count];
for (int i = 0; i < count; i++)
{
long buffer = 0;
for (int column = 0; column < bufferSize; column++)
{
long block = interleaved[(column * count) + i];
int shift = (bufferSize - column - 1) * 8;
buffer |= (block << shift);
}
byte[] sequence = BitConverter.GetBytes(buffer);
values[i] = decode(sequence, 0);
}
return values;
}
// Decodes an int from an interleaved buffer.
private int DecodeInt(byte[] buffer, int startIndex)
{
int value = BitConverter.ToInt32(buffer, startIndex);
return (value >> 1) ^ (-(value & 1));
}
// Decodes a float from an interleaved buffer.
private float DecodeFloat(byte[] buffer, int startIndex)
{
uint u = BitConverter.ToUInt32(buffer, startIndex);
uint i = (u >> 1) | (u << 31);
byte[] b = BitConverter.GetBytes(i);
return BitConverter.ToSingle(b, 0);
}
// Reads an interleaved buffer of integers.
public int[] ReadInts(int count)
{
return ReadInterleaved(count, DecodeInt);
}
// Reads an interleaved buffer of floats.
public float[] ReadFloats(int count)
{
return ReadInterleaved(count, DecodeFloat);
}
// Reads an interleaved buffer of unsigned integers.
public uint[] ReadUInts(int count)
{
return ReadInterleaved(count, BitConverter.ToUInt32);
}
// Reads and accumulates an interleaved buffer of integers.
public List<int> ReadInstanceIds(int count)
{
int[] values = ReadInts(count);
for (int i = 1; i < count; ++i)
values[i] += values[i - 1];
return values.ToList();
}
public override string ReadString()
{
int length = ReadInt32();
byte[] buffer = ReadBytes(length);
lastStringBuffer = buffer;
return Encoding.UTF8.GetString(buffer);
}
public float ReadFloat()
{
return ReadSingle();
}
public byte[] GetLastStringBuffer()
{
return lastStringBuffer;
}
}
}