Roblox-File-Format/BinaryFormat/Chunks/SSTR.cs

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C#
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using System;
using System.Collections.Generic;
namespace RobloxFiles.BinaryFormat.Chunks
{
public class SSTR : IBinaryFileChunk
{
public int Version;
public int NumHashes;
public Dictionary<string, uint> Lookup = new Dictionary<string, uint>();
public Dictionary<uint, string> Strings = new Dictionary<uint, string>();
public void LoadFromReader(BinaryRobloxFileReader reader)
{
BinaryRobloxFile file = reader.File;
Version = reader.ReadInt32();
NumHashes = reader.ReadInt32();
for (uint id = 0; id < NumHashes; id++)
{
byte[] md5 = reader.ReadBytes(16);
int length = reader.ReadInt32();
byte[] data = reader.ReadBytes(length);
string key = Convert.ToBase64String(md5);
string value = Convert.ToBase64String(data);
Lookup.Add(key, id);
Strings.Add(id, value);
}
file.SSTR = this;
}
public BinaryRobloxFileChunk SaveAsChunk(BinaryRobloxFileWriter writer)
{
writer.StartWritingChunk(this);
writer.Write(Version);
writer.Write(NumHashes);
foreach (var pair in Lookup)
{
string key = pair.Key;
byte[] md5 = Convert.FromBase64String(key);
uint id = pair.Value;
string value = Strings[id];
writer.Write(md5);
writer.WriteString(value);
}
return writer.FinishWritingChunk();
}
}
}