Roblox-File-Format/BinaryFormat/Chunks/META.cs

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C#
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using System.Collections.Generic;
using System.Text;
namespace RobloxFiles.BinaryFormat.Chunks
{
public class META : IBinaryFileChunk
{
public Dictionary<string, string> Data = new Dictionary<string, string>();
public void Load(BinaryRobloxFileReader reader)
{
BinaryRobloxFile file = reader.File;
int numEntries = reader.ReadInt32();
for (int i = 0; i < numEntries; i++)
{
string key = reader.ReadString();
string value = reader.ReadString();
Data.Add(key, value);
}
file.META = this;
}
public void Save(BinaryRobloxFileWriter writer)
{
writer.Write(Data.Count);
foreach (var pair in Data)
{
writer.WriteString(pair.Key);
writer.WriteString(pair.Value);
}
}
public void WriteInfo(StringBuilder builder)
{
builder.AppendLine($"- NumEntries: {Data.Count}");
foreach (var pair in Data)
{
string key = pair.Key,
value = pair.Value;
builder.AppendLine($" - {key}: {value}");
}
}
}
}