795018e243
In case there are any future libraries written for Roblox in C#, I want to avoid running into any namespace collisions. Its best to keep everything pertaining to this project nested in its own unique namespace.
41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
using System.Xml;
|
|
using RobloxFiles.DataTypes;
|
|
|
|
namespace RobloxFiles.XmlFormat.PropertyTokens
|
|
{
|
|
public class RectToken : IXmlPropertyToken
|
|
{
|
|
public string Token => "Rect2D";
|
|
private static string[] Fields = new string[2] { "min", "max" };
|
|
|
|
public bool ReadToken(Property prop, XmlNode token)
|
|
{
|
|
Vector2[] read = new Vector2[Fields.Length];
|
|
|
|
for (int i = 0; i < read.Length; i++)
|
|
{
|
|
string field = Fields[i];
|
|
try
|
|
{
|
|
var fieldToken = token[field];
|
|
Vector2? vector2 = Vector2Token.ReadVector2(fieldToken);
|
|
read[i] = vector2.Value;
|
|
}
|
|
catch
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
Vector2 min = read[0],
|
|
max = read[1];
|
|
|
|
Rect rect = new Rect(min, max);
|
|
prop.Type = PropertyType.Rect;
|
|
prop.Value = rect;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|