795018e243
In case there are any future libraries written for Roblox in C#, I want to avoid running into any namespace collisions. Its best to keep everything pertaining to this project nested in its own unique namespace.
147 lines
7.0 KiB
XML
147 lines
7.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{CF50C0E2-23A7-4DC1-B4B2-E60CDE716253}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>RobloxFiles</RootNamespace>
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<AssemblyName>RobloxFileFormat</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject />
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="LZ4, Version=1.0.15.93, Culture=neutral, PublicKeyToken=62e1b5ec1eec9bdd, processorArchitecture=MSIL">
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<HintPath>Packages\LZ4.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BinaryFormat\BinaryChunk.cs" />
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<Compile Include="BinaryFormat\BinaryReader.cs" />
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<Compile Include="BinaryFormat\BinaryRobloxFile.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\INST.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\META.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\PRNT.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\PROP.cs" />
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<Compile Include="Core\Enums.cs" />
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<Compile Include="Core\Property.cs" />
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<Compile Include="Core\Instance.cs" />
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<Compile Include="Core\RobloxFile.cs" />
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<Compile Include="DataTypes\Axes.cs" />
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<Compile Include="DataTypes\BrickColor.cs" />
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<Compile Include="DataTypes\CFrame.cs" />
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<Compile Include="DataTypes\Color3.cs" />
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<Compile Include="DataTypes\ColorSequence.cs" />
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<Compile Include="DataTypes\ColorSequenceKeypoint.cs" />
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<Compile Include="DataTypes\Faces.cs" />
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<Compile Include="DataTypes\NumberRange.cs" />
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<Compile Include="DataTypes\NumberSequence.cs" />
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<Compile Include="DataTypes\NumberSequenceKeypoint.cs" />
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<Compile Include="DataTypes\PhysicalProperties.cs" />
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<Compile Include="DataTypes\Ray.cs" />
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<Compile Include="DataTypes\Region3int16.cs" />
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<Compile Include="DataTypes\Utility\BrickColors.cs" />
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<Compile Include="DataTypes\Vector3int16.cs" />
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<Compile Include="DataTypes\Rect.cs" />
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<Compile Include="DataTypes\Region3.cs" />
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<Compile Include="DataTypes\UDim.cs" />
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<Compile Include="DataTypes\UDim2.cs" />
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<Compile Include="DataTypes\Vector2.cs" />
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<Compile Include="DataTypes\Vector3.cs" />
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<Compile Include="DataTypes\Utility\MaterialInfo.cs" />
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<Compile Include="DataTypes\Utility\Quaternion.cs" />
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<Compile Include="UnitTest.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="XmlFormat\XmlPropertyTokens.cs" />
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<Compile Include="XmlFormat\XmlDataReader.cs" />
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<Compile Include="XmlFormat\XmlRobloxFile.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Axes.cs" />
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<Compile Include="XmlFormat\PropertyTokens\BinaryString.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Boolean.cs" />
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<Compile Include="XmlFormat\PropertyTokens\BrickColor.cs" />
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<Compile Include="XmlFormat\PropertyTokens\CFrame.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Content.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Color3.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Color3uint8.cs" />
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<Compile Include="XmlFormat\PropertyTokens\ColorSequence.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Double.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Enum.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Faces.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Float.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Int.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Int64.cs" />
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<Compile Include="XmlFormat\PropertyTokens\NumberRange.cs" />
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<Compile Include="XmlFormat\PropertyTokens\NumberSequence.cs" />
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<Compile Include="XmlFormat\PropertyTokens\PhysicalProperties.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Ray.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Rect.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Ref.cs" />
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<Compile Include="XmlFormat\PropertyTokens\String.cs" />
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<Compile Include="XmlFormat\PropertyTokens\UDim.cs" />
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<Compile Include="XmlFormat\PropertyTokens\UDim2.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Vector2.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Vector3.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Packages.config" />
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include=".NETFramework,Version=v4.5.2">
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<Visible>False</Visible>
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<ProductName>Microsoft .NET Framework 4.5.2 %28x86 and x64%29</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project> |