795018e243
In case there are any future libraries written for Roblox in C#, I want to avoid running into any namespace collisions. Its best to keep everything pertaining to this project nested in its own unique namespace.
243 lines
9.0 KiB
C#
243 lines
9.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace RobloxFiles
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{
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/// <summary>
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/// Describes an object in Roblox's DataModel hierarchy.
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/// Instances can have sets of properties loaded from *.rbxl/*.rbxm files.
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/// </summary>
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public class Instance
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{
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/// <summary>The ClassName of this Instance.</summary>
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public readonly string ClassName;
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/// <summary>A list of properties that are defined under this Instance.</summary>
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public List<Property> Properties = new List<Property>();
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private List<Instance> Children = new List<Instance>();
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private Instance rawParent;
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public string Name => ReadProperty("Name", ClassName);
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public override string ToString() => Name;
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/// <summary>Creates an instance using the provided ClassName.</summary>
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/// <param name="className">The ClassName to use for this Instance.</param>
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public Instance(string className = "Instance")
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{
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ClassName = className;
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}
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/// <summary>Creates an instance using the provided ClassName and Name.</summary>
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/// <param name="className">The ClassName to use for this Instance.</param>
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/// <param name="name">The Name to use for this Instance.</param>
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public Instance(string className = "Instance", string name = "Instance")
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{
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Property propName = new Property();
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propName.Name = "Name";
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propName.Type = PropertyType.String;
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propName.Value = name;
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propName.Instance = this;
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ClassName = className;
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Properties.Add(propName);
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}
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/// <summary>Returns true if this Instance is an ancestor to the provided Instance.</summary>
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/// <param name="descendant">The instance whose descendance will be tested against this Instance.</param>
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public bool IsAncestorOf(Instance descendant)
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{
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while (descendant != null)
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{
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if (descendant == this)
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return true;
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descendant = descendant.Parent;
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}
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return false;
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}
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/// <summary>Returns true if this Instance is a descendant of the provided Instance.</summary>
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/// <param name="ancestor">The instance whose ancestry will be tested against this Instance.</param>
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public bool IsDescendantOf(Instance ancestor)
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{
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return ancestor.IsAncestorOf(this);
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}
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/// <summary>
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/// The parent of this Instance, or null if the instance is the root of a tree.<para/>
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/// Setting the value of this property will throw an exception if:<para/>
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/// - The value is set to itself.<para/>
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/// - The value is a descendant of the Instance.
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/// </summary>
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public Instance Parent
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{
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get
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{
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return rawParent;
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}
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set
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{
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if (IsAncestorOf(value))
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throw new Exception("Parent would result in circular reference.");
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if (Parent == this)
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throw new Exception("Attempt to set parent to self.");
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if (rawParent != null)
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rawParent.Children.Remove(this);
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value.Children.Add(this);
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rawParent = value;
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}
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}
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/// <summary>
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/// Returns a snapshot of the Instances currently parented to this Instance, as an array.
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/// </summary>
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public Instance[] GetChildren()
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{
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return Children.ToArray();
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}
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/// <summary>
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/// Returns a snapshot of the Instances that are descendants of this Instance, as an array.
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/// </summary>
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public Instance[] GetDescendants()
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{
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Instance[] results = GetChildren();
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foreach (Instance child in results)
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{
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Instance[] childResults = child.GetDescendants();
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results = results.Concat(childResults).ToArray();
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}
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return results;
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}
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/// <summary>
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/// Returns the first child of this Instance whose Name is the provided string name.
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/// If the instance is not found, this returns null.
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/// </summary>
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/// <param name="name">The Name of the Instance to find.</param>
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/// <param name="recursive">Indicates if we should search descendants as well.</param>
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public Instance FindFirstChild(string name, bool recursive = false)
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{
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Instance result = null;
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var query = Children.Where(child => child.Name == name);
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if (query.Count() > 0)
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result = query.First();
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return result;
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}
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/// <summary>
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/// Returns the first Instance whose ClassName is the provided string className. If the instance is not found, this returns null.
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/// </summary>
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/// <param name="className">The ClassName of the Instance to find.</param>
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public Instance FindFirstChildOfClass(string className)
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{
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Instance result = null;
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var query = Children.Where(child => child.ClassName == className);
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if (query.Count() > 0)
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result = query.First();
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return result;
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}
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/// <summary>
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/// Returns a string descrbing the index traversal of this Instance, starting from its root ancestor.
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/// </summary>
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public string GetFullName()
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{
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string fullName = Name;
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Instance at = Parent;
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while (at != null)
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{
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fullName = at.Name + '.' + fullName;
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at = at.Parent;
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}
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return fullName;
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}
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/// <summary>
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/// Looks for a property with the specified property name, and returns it as an object.
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/// <para/>The resulting value may be null if the property is not serialized.
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/// <para/>You can use the templated ReadProperty overload to fetch it as a specific type with a default value provided.
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/// </summary>
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/// <param name="propertyName">The name of the property to be fetched from this Instance.</param>
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/// <returns>An object reference to the value of the specified property, if it exists.</returns>
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///
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public object ReadProperty(string propertyName)
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{
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Property property = null;
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var query = Properties.Where((prop) => prop.Name.ToLower() == propertyName.ToLower());
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if (query.Count() > 0)
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property = query.First();
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return (property != null ? property.Value : null);
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}
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/// <summary>
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/// Looks for a property with the specified property name, and returns it as the specified type.<para/>
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/// If it cannot be converted, the provided nullFallback value will be returned instead.
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/// </summary>
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/// <typeparam name="T">The value type to convert to when finding the specified property name.</typeparam>
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/// <param name="propertyName">The name of the property to be fetched from this Instance.</param>
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/// <param name="nullFallback">A fallback value to be returned if casting to T fails, or the property is not found.</param>
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/// <returns></returns>
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public T ReadProperty<T>(string propertyName, T nullFallback)
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{
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try
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{
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object result = ReadProperty(propertyName);
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return (T)result;
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}
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catch
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{
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return nullFallback;
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}
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}
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/// <summary>
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/// Looks for a property with the specified property name. If found, it will try to set the value of the referenced outValue to its value.<para/>
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/// Returns true if the property was found and its value was casted to the referenced outValue.<para/>
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/// If it returns false, the outValue will not have its value set.
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/// </summary>
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/// <typeparam name="T">The value type to convert to when finding the specified property name.</typeparam>
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/// <param name="propertyName">The name of the property to be fetched from this Instance.</param>
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/// <param name="outValue">The value to write to if the property can be casted to T correctly.</param>
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public bool TryReadProperty<T>(string propertyName, ref T outValue)
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{
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try
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{
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object result = ReadProperty(propertyName);
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outValue = (T)result;
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return true;
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}
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catch
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{
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return false;
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}
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}
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/// <summary>
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/// Adds a property by reference to this Instance's property list.
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/// This is used during the file loading procedure.
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/// </summary>
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/// <param name="prop">A reference to the property that will be added.</param>
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public void AddProperty(ref Property prop)
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{
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Properties.Add(prop);
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}
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}
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} |