47112242e7
Holy cow, this took a lot of work. I think I may need to do a few more things before I consider this a 1.0 release, but I'm glad to have finally overcome this hurdle!
112 lines
3.1 KiB
C#
112 lines
3.1 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace RobloxFiles.BinaryFormat.Chunks
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{
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public class INST : IBinaryFileChunk
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{
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public int TypeIndex { get; internal set; }
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public string TypeName { get; internal set; }
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public bool IsService { get; internal set; }
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public List<bool> RootedServices { get; internal set; }
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public int NumInstances { get; internal set; }
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public List<int> InstanceIds { get; internal set; }
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public override string ToString()
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{
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return TypeName;
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}
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public void LoadFromReader(BinaryRobloxFileReader reader)
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{
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BinaryRobloxFile file = reader.File;
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TypeIndex = reader.ReadInt32();
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TypeName = reader.ReadString();
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IsService = reader.ReadBoolean();
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NumInstances = reader.ReadInt32();
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InstanceIds = reader.ReadInstanceIds(NumInstances);
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if (IsService)
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{
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RootedServices = new List<bool>();
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for (int i = 0; i < NumInstances; i++)
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{
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bool isRooted = reader.ReadBoolean();
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RootedServices.Add(isRooted);
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}
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}
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for (int i = 0; i < NumInstances; i++)
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{
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int instId = InstanceIds[i];
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var inst = new Instance()
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{
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ClassName = TypeName,
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IsService = IsService,
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Referent = instId.ToString()
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};
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if (IsService)
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{
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bool rooted = RootedServices[i];
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inst.IsRootedService = rooted;
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}
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file.Instances[instId] = inst;
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}
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file.Types[TypeIndex] = this;
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}
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public BinaryRobloxFileChunk SaveAsChunk(BinaryRobloxFileWriter writer)
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{
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writer.StartWritingChunk(this);
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writer.Write(TypeIndex);
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writer.WriteString(TypeName);
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writer.Write(IsService);
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writer.Write(NumInstances);
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writer.WriteInstanceIds(InstanceIds);
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if (IsService)
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{
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BinaryRobloxFile file = writer.File;
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foreach (int instId in InstanceIds)
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{
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Instance service = file.Instances[instId];
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writer.Write(service.IsRootedService);
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}
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}
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return writer.FinishWritingChunk();
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}
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internal static void ApplyTypeMap(BinaryRobloxFileWriter writer)
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{
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BinaryRobloxFile file = writer.File;
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file.Instances = writer.Instances.ToArray();
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var types = writer.TypeMap
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.OrderBy(type => type.Key)
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.Select(type => type.Value)
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.ToArray();
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for (int i = 0; i < types.Length; i++, file.NumTypes++)
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{
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INST type = types[i];
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type.TypeIndex = i;
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}
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file.Types = types;
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}
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}
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}
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