08c5032ca8
I've setup a system for supporting multiple implementations for Roblox's file format. This will allow me to cover the binary format and xml format under the same general-purpose object. Haven't done much with the XML format yet, but I've been making some adjustments to the binary format implementation so that its more evenly branched out and doesn't retain more information than it needs to. I've also fixed some issues with the data-types, and documented the Instance object.
102 lines
4.5 KiB
XML
102 lines
4.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{CF50C0E2-23A7-4DC1-B4B2-E60CDE716253}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Roblox</RootNamespace>
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<AssemblyName>RobloxFileFormat</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject />
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="LZ4, Version=1.0.10.93, Culture=neutral, PublicKeyToken=62e1b5ec1eec9bdd, processorArchitecture=MSIL">
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<HintPath>packages\lz4net.1.0.10.93\lib\net4-client\LZ4.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BinaryFormat\BinaryChunk.cs" />
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<Compile Include="BinaryFormat\BinaryFile.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\INST.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\META.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\PRNT.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\PROP.cs" />
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<Compile Include="BinaryFormat\BinaryReader.cs" />
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<Compile Include="Core\Property.cs" />
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<Compile Include="DataTypes\Axes.cs" />
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<Compile Include="DataTypes\BrickColor.cs" />
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<Compile Include="DataTypes\CFrame.cs" />
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<Compile Include="DataTypes\Color3.cs" />
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<Compile Include="DataTypes\ColorSequence.cs" />
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<Compile Include="DataTypes\ColorSequenceKeypoint.cs" />
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<Compile Include="DataTypes\Faces.cs" />
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<Compile Include="DataTypes\NumberRange.cs" />
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<Compile Include="DataTypes\NumberSequence.cs" />
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<Compile Include="DataTypes\NumberSequenceKeypoint.cs" />
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<Compile Include="DataTypes\PhysicalProperties.cs" />
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<Compile Include="DataTypes\Ray.cs" />
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<Compile Include="DataTypes\Region3int16.cs" />
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<Compile Include="DataTypes\Utility\BrickColors.cs" />
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<Compile Include="DataTypes\Vector3int16.cs" />
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<Compile Include="Core\Enums.cs" />
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<Compile Include="DataTypes\Utility\MaterialInfo.cs" />
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<Compile Include="DataTypes\Utility\Quaternion.cs" />
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<Compile Include="DataTypes\Rect.cs" />
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<Compile Include="DataTypes\Region3.cs" />
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<Compile Include="DataTypes\UDim.cs" />
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<Compile Include="DataTypes\UDim2.cs" />
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<Compile Include="DataTypes\Vector2.cs" />
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<Compile Include="DataTypes\Vector3.cs" />
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<Compile Include="UnitTest.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Core\RobloxFile.cs" />
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<Compile Include="Core\Instance.cs" />
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<Compile Include="XmlFormat\XmlFile.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="XmlFormat\TokenHandlers\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |