Adjusted terminology, added some documentation.

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Max G 2019-02-27 00:32:16 -06:00 committed by GitHub
parent f80d6942cc
commit e49222cf00
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@ -9,39 +9,44 @@ namespace RobloxFiles.BinaryFormat
{ {
public BinaryRobloxReader(Stream stream) : base(stream) { } public BinaryRobloxReader(Stream stream) : base(stream) { }
private byte[] lastStringBuffer = new byte[0] { }; private byte[] lastStringBuffer = new byte[0] { };
public T[] ReadInterlaced<T>(int count, Func<byte[], int, T> decode) where T : struct // Reads 'count * sizeof(T)' interleaved bytes and converts them
// into an array of T[count] where each value in the array has
// been transformed by the provided 'transform' function.
public T[] ReadInterleaved<T>(int count, Func<byte[], int, T> transform) where T : struct
{ {
int bytesPerBlock = Marshal.SizeOf<T>(); int bufferSize = Marshal.SizeOf<T>();
byte[] interlaced = ReadBytes(count * bytesPerBlock); byte[] interleaved = ReadBytes(count * bufferSize);
T[] values = new T[count]; T[] values = new T[count];
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
{ {
long block = 0; long buffer = 0;
for (int pack = 0; pack < bytesPerBlock; pack++) for (int column = 0; column < bufferSize; column++)
{ {
long bits = interlaced[(pack * count) + i]; long block = interleaved[(column * count) + i];
int shift = (bytesPerBlock - pack - 1) * 8; int shift = (bufferSize - column - 1) * 8;
block |= (bits << shift); buffer |= (block << shift);
} }
byte[] buffer = BitConverter.GetBytes(block); byte[] sequence = BitConverter.GetBytes(buffer);
values[i] = decode(buffer, 0); values[i] = transform(sequence, 0);
} }
return values; return values;
} }
private int ReadInterlacedInt(byte[] buffer, int startIndex) // Transforms an int from an interleaved buffer.
private int TransformInt(byte[] buffer, int startIndex)
{ {
int value = BitConverter.ToInt32(buffer, startIndex); int value = BitConverter.ToInt32(buffer, startIndex);
return (value >> 1) ^ (-(value & 1)); return (value >> 1) ^ (-(value & 1));
} }
private float ReadInterlacedFloat(byte[] buffer, int startIndex) // Transforms a float from an interleaved buffer.
private float TransformFloat(byte[] buffer, int startIndex)
{ {
uint u = BitConverter.ToUInt32(buffer, startIndex); uint u = BitConverter.ToUInt32(buffer, startIndex);
uint i = (u >> 1) | (u << 31); uint i = (u >> 1) | (u << 31);
@ -49,17 +54,20 @@ namespace RobloxFiles.BinaryFormat
byte[] b = BitConverter.GetBytes(i); byte[] b = BitConverter.GetBytes(i);
return BitConverter.ToSingle(b, 0); return BitConverter.ToSingle(b, 0);
} }
// Reads an interleaved buffer of integers.
public int[] ReadInts(int count) public int[] ReadInts(int count)
{ {
return ReadInterlaced(count, ReadInterlacedInt); return ReadInterleaved(count, TransformInt);
} }
// Reads an interleaved buffer of floats.
public float[] ReadFloats(int count) public float[] ReadFloats(int count)
{ {
return ReadInterlaced(count, ReadInterlacedFloat); return ReadInterleaved(count, TransformFloat);
} }
// Reads and accumulates an interleaved buffer of integers.
public int[] ReadInstanceIds(int count) public int[] ReadInstanceIds(int count)
{ {
int[] values = ReadInts(count); int[] values = ReadInts(count);
@ -89,4 +97,4 @@ namespace RobloxFiles.BinaryFormat
return lastStringBuffer; return lastStringBuffer;
} }
} }
} }