Switch root namespace to "RobloxFiles"
In case there are any future libraries written for Roblox in C#, I want to avoid running into any namespace collisions. Its best to keep everything pertaining to this project nested in its own unique namespace.
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@ -1,7 +1,7 @@
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using Roblox.Enums;
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using Roblox.DataTypes.Utility;
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using RobloxFiles.Enums;
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using RobloxFiles.DataTypes.Utility;
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namespace Roblox.DataTypes
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namespace RobloxFiles.DataTypes
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{
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public struct PhysicalProperties
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{
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