Make Vector3(float[] coords) constructor public.
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@ -31,7 +31,7 @@ namespace RobloxFiles.DataTypes
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Z = z;
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}
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internal Vector3(float[] coords)
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public Vector3(float[] coords)
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{
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X = coords.Length > 0 ? coords[0] : 0;
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Y = coords.Length > 1 ? coords[1] : 0;
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