Correct UniqueId/FontFace implementations.
This commit is contained in:
parent
583d69713d
commit
619b89d2a9
@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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@ -17,43 +17,46 @@ namespace RobloxFiles.BinaryFormat
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File = file;
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}
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// Reads 'count * sizeof(T)' interleaved bytes and converts
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// them into an array of T[count] where each value in the
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// array has been decoded by the provided 'decode' function.
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public T[] ReadInterleaved<T>(int count, Func<byte[], int, T> decode) where T : struct
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// Reads 'count * sizeof(T)' interleaved bytes
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public T[] ReadInterleaved<T>(int count, Func<byte[], int, T> transform) where T : struct
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{
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int bufferSize = Marshal.SizeOf<T>();
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byte[] interleaved = ReadBytes(count * bufferSize);
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int sizeof_T = Marshal.SizeOf<T>();
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int blobSize = count * sizeof_T;
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T[] values = new T[count];
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var blob = ReadBytes(blobSize);
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var work = new byte[sizeof_T];
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var values = new T[count];
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for (int i = 0; i < count; i++)
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for (int offset = 0; offset < count; offset++)
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{
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long buffer = 0;
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for (int column = 0; column < bufferSize; column++)
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for (int i = 0; i < sizeof_T; i++)
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{
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long block = interleaved[(column * count) + i];
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int shift = (bufferSize - column - 1) * 8;
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buffer |= (block << shift);
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int index = (i * count) + offset;
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work[sizeof_T - i - 1] = blob[index];
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}
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byte[] sequence = BitConverter.GetBytes(buffer);
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values[i] = decode(sequence, 0);
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values[offset] = transform(work, 0);
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}
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return values;
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}
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// Decodes an int from an interleaved buffer.
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private int DecodeInt(byte[] buffer, int startIndex)
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// Rotates the sign bit of an int32 buffer.
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public int RotateInt32(byte[] buffer, int startIndex)
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{
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int value = BitConverter.ToInt32(buffer, startIndex);
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return (value >> 1) ^ (-(value & 1));
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return (int)((uint)value >> 1) ^ (-(value & 1));
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}
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// Decodes a float from an interleaved buffer.
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private float DecodeFloat(byte[] buffer, int startIndex)
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// Rotates the sign bit of an int64 buffer.
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public long RotateInt64(byte[] buffer, int startIndex)
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{
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long value = BitConverter.ToInt64(buffer, startIndex);
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return (long)((ulong)value >> 1) ^ (-(value & 1));
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}
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// Rotates the sign bit of a float buffer.
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public float RotateFloat(byte[] buffer, int startIndex)
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{
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uint u = BitConverter.ToUInt32(buffer, startIndex);
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uint i = (u >> 1) | (u << 31);
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@ -62,28 +65,10 @@ namespace RobloxFiles.BinaryFormat
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return BitConverter.ToSingle(b, 0);
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}
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// Reads an interleaved buffer of integers.
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public int[] ReadInts(int count)
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{
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return ReadInterleaved(count, DecodeInt);
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}
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// Reads an interleaved buffer of floats.
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public float[] ReadFloats(int count)
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{
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return ReadInterleaved(count, DecodeFloat);
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}
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// Reads an interleaved buffer of unsigned integers.
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public uint[] ReadUInts(int count)
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{
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return ReadInterleaved(count, BitConverter.ToUInt32);
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}
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// Reads and accumulates an interleaved buffer of integers.
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// Reads and accumulates an interleaved int32 buffer.
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public List<int> ReadInstanceIds(int count)
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{
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int[] values = ReadInts(count);
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int[] values = ReadInterleaved(count, RotateInt32);
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for (int i = 1; i < count; ++i)
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values[i] += values[i - 1];
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@ -104,14 +104,20 @@ namespace RobloxFiles.BinaryFormat
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Marshal.FreeHGlobal(converter);
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}
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// Encodes an int for an interleaved buffer.
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private static int EncodeInt(int value)
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// Rotates the sign bit of the provided int.
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public int RotateInt(int value)
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{
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return (value << 1) ^ (value >> 31);
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}
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// Encodes a float for an interleaved buffer.
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private static float EncodeFloat(float value)
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// Rotates the sign bit of the provided long.
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public long RotateLong(long value)
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{
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return (value << 1) ^ (value >> 63);
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}
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// Rotates the sign bit of the provided float.
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public float RotateFloat(float value)
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{
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byte[] buffer = BitConverter.GetBytes(value);
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uint bits = BitConverter.ToUInt32(buffer, 0);
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@ -125,13 +131,19 @@ namespace RobloxFiles.BinaryFormat
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// Writes an interleaved list of integers.
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public void WriteInts(List<int> values)
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{
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WriteInterleaved(values, EncodeInt);
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WriteInterleaved(values, RotateInt);
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}
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// Writes an interleaved list of longs
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public void WriteLongs(List<long> values)
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{
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WriteInterleaved(values, RotateLong);
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}
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// Writes an interleaved list of floats
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public void WriteFloats(List<float> values)
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{
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WriteInterleaved(values, EncodeFloat);
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WriteInterleaved(values, RotateFloat);
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}
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// Accumulatively writes an interleaved array of integers.
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@ -78,8 +78,8 @@ namespace RobloxFiles.BinaryFormat.Chunks
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}
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// Setup some short-hand functions for actions used during the read procedure.
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var readInts = new Func<int[]>(() => reader.ReadInts(instCount));
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var readFloats = new Func<float[]>(() => reader.ReadFloats(instCount));
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var readInts = new Func<int[]>(() => reader.ReadInterleaved(instCount, reader.RotateInt32));
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var readFloats = new Func<float[]>(() => reader.ReadInterleaved(instCount, reader.RotateFloat));
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var readProperties = new Action<Func<int, object>>(read =>
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{
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@ -434,7 +434,7 @@ namespace RobloxFiles.BinaryFormat.Chunks
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}
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case PropertyType.Enum:
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{
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uint[] enums = reader.ReadUInts(instCount);
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uint[] enums = reader.ReadInterleaved(instCount, BitConverter.ToUInt32);
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readProperties(i =>
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{
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@ -619,22 +619,17 @@ namespace RobloxFiles.BinaryFormat.Chunks
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}
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case PropertyType.Int64:
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{
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long[] longs = reader.ReadInterleaved(instCount, (buffer, start) =>
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{
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long result = BitConverter.ToInt64(buffer, start);
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return (long)((ulong)result >> 1) ^ (-(result & 1));
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});
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readProperties(i => longs[i]);
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var values = reader.ReadInterleaved(instCount, reader.RotateInt64);
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readProperties(i => values[i]);
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break;
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}
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case PropertyType.SharedString:
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{
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uint[] SharedKeys = reader.ReadUInts(instCount);
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var keys = reader.ReadInterleaved(instCount, BitConverter.ToUInt32);
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readProperties(i =>
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{
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uint key = SharedKeys[i];
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uint key = keys[i];
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return File.SharedStrings[key];
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});
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@ -654,14 +649,16 @@ namespace RobloxFiles.BinaryFormat.Chunks
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}
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case PropertyType.UniqueId:
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{
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readProperties(i =>
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var uniqueIds = reader.ReadInterleaved(instCount, (buffer, offset) =>
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{
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var index = reader.ReadUInt32();
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var time = reader.ReadUInt32();
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var random = reader.ReadUInt64();
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return new UniqueId(index, time, random);
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var random = reader.RotateInt64(buffer, 0);
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var time = BitConverter.ToUInt32(buffer, 8);
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var index = BitConverter.ToUInt32(buffer, 12);
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return new UniqueId(random, time, index);
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});
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readProperties(i => uniqueIds[i]);
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break;
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}
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case PropertyType.FontFace:
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@ -670,13 +667,11 @@ namespace RobloxFiles.BinaryFormat.Chunks
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{
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string family = reader.ReadString();
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if (family.EndsWith(".otf") || family.EndsWith(".ttf"))
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return new FontFace(family);
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var weight = (FontWeight)reader.ReadUInt16();
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var style = (FontStyle)reader.ReadByte();
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var cachedFaceId = reader.ReadString();
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return new FontFace(family, weight, style);
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return new FontFace(family, weight, style, cachedFaceId);
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});
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break;
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@ -1233,12 +1228,7 @@ namespace RobloxFiles.BinaryFormat.Chunks
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longs.Add(value);
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});
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writer.WriteInterleaved(longs, value =>
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{
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// Move the sign bit to the front.
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return (value << 1) ^ (value >> 63);
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});
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writer.WriteLongs(longs);
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break;
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}
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case PropertyType.SharedString:
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@ -1293,14 +1283,16 @@ namespace RobloxFiles.BinaryFormat.Chunks
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}
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case PropertyType.UniqueId:
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{
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var uniqueIds = new List<UniqueId>();
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props.ForEach(prop =>
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{
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var uniqueId = prop.CastValue<UniqueId>();
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writer.Write(uniqueId.Index);
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writer.Write(uniqueId.Time);
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writer.Write(uniqueId.Random);
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var rotated = writer.RotateLong(uniqueId.Random);
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uniqueIds.Add(new UniqueId(rotated, uniqueId.Time, uniqueId.Index));
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});
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writer.WriteInterleaved(uniqueIds);
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break;
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}
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case PropertyType.FontFace:
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@ -1310,16 +1302,16 @@ namespace RobloxFiles.BinaryFormat.Chunks
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var font = prop.CastValue<FontFace>();
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string family = font.Family;
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writer.WriteString(font.Family);
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if (family.EndsWith(".otf") || family.EndsWith(".ttf"))
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return;
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writer.WriteString(family);
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var weight = (ushort)font.Weight;
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writer.Write(weight);
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var style = (byte)font.Style;
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writer.Write(style);
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var cachedFaceId = font.CachedFaceId;
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writer.WriteString(cachedFaceId);
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});
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break;
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@ -91,20 +91,14 @@ namespace RobloxFiles.DataTypes
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public CFrame(Vector3 eye, Vector3 look)
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{
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Vector3 zAxis = (eye - look).Unit,
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xAxis = Vector3.Up.Cross(zAxis),
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xAxis = Vector3.yAxis.Cross(zAxis),
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yAxis = zAxis.Cross(xAxis);
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if (xAxis.Magnitude == 0)
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{
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xAxis = Vector3.z;
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yAxis = Vector3.x;
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zAxis = Vector3.y;
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if (zAxis.Y < 0)
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{
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xAxis = -xAxis;
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zAxis = -zAxis;
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}
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xAxis = Vector3.zAxis;
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yAxis = Vector3.xAxis;
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zAxis = Vector3.yAxis;
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}
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m11 = xAxis.X; m12 = yAxis.X; m13 = zAxis.X; m14 = eye.X;
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@ -299,18 +293,18 @@ namespace RobloxFiles.DataTypes
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public static CFrame FromAxisAngle(Vector3 axis, float theta)
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{
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Vector3 r = VectorAxisAngle(axis, Vector3.x, theta),
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u = VectorAxisAngle(axis, Vector3.y, theta),
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b = VectorAxisAngle(axis, Vector3.z, theta);
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Vector3 r = VectorAxisAngle(axis, Vector3.xAxis, theta),
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u = VectorAxisAngle(axis, Vector3.yAxis, theta),
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b = VectorAxisAngle(axis, Vector3.zAxis, theta);
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return new CFrame(0, 0, 0, r.X, u.X, b.X, r.Y, u.Y, b.Y, r.Z, u.Z, b.Z);
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}
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public static CFrame FromEulerAnglesXYZ(float x, float y, float z)
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{
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CFrame cfx = FromAxisAngle(Vector3.x, x),
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cfy = FromAxisAngle(Vector3.y, y),
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cfz = FromAxisAngle(Vector3.z, z);
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CFrame cfx = FromAxisAngle(Vector3.xAxis, x),
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cfy = FromAxisAngle(Vector3.yAxis, y),
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cfz = FromAxisAngle(Vector3.zAxis, z);
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return cfx * cfy * cfz;
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}
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@ -410,9 +404,9 @@ namespace RobloxFiles.DataTypes
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{
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var tests = new float[3]
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{
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XVector.Dot(Vector3.x),
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YVector.Dot(Vector3.y),
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ZVector.Dot(Vector3.z)
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XVector.Dot(Vector3.xAxis),
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YVector.Dot(Vector3.yAxis),
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ZVector.Dot(Vector3.zAxis)
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};
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foreach (var test in tests)
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@ -2,8 +2,9 @@
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namespace RobloxFiles.DataTypes
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{
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// Implementation of Roblox's Font datatype.
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// Renamed to FontFace to avoid disambiguation with System.Font and the Font enum.
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// Implementation of Roblox's FontFace datatype.
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// In Luau this type is named Font, but we avoid that name
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// to avoid ambiguity with System.Font and Roblox's Font enum.
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public class FontFace
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{
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@ -11,8 +12,16 @@ namespace RobloxFiles.DataTypes
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public readonly FontWeight Weight = FontWeight.Regular;
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public readonly FontStyle Style = FontStyle.Normal;
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public FontFace(Content family, FontWeight weight = FontWeight.Regular, FontStyle style = FontStyle.Normal)
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// Roblox caches the asset of the font's face to make it
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// load faster. At runtime both the Family and the CachedFaceId
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// are loaded in parallel. If the CachedFaceId doesn't match with
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// the family file's face asset, then the correct one will be loaded late.
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// Setting this is not required, it's just a throughput optimization.
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public Content CachedFaceId { get; set; } = "";
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public FontFace(Content family, FontWeight weight = FontWeight.Regular, FontStyle style = FontStyle.Normal, string cachedFaceId = "")
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{
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CachedFaceId = cachedFaceId;
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Family = family;
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Weight = weight;
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Style = style;
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@ -1,16 +1,27 @@
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namespace RobloxFiles.DataTypes
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using System;
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namespace RobloxFiles.DataTypes
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{
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public struct UniqueId
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{
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public readonly uint Time;
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public readonly uint Index;
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public readonly ulong Random;
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public readonly long Random;
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public UniqueId(uint time, uint index, ulong random)
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public UniqueId(long random, uint time, uint index)
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{
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Time = time;
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Index = index;
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Random = random;
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}
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public override string ToString()
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{
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string random = Random.ToString("x2").PadLeft(16, '0');
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string index = Index.ToString("x2").PadLeft(8, '0');
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string time = Time.ToString("x2").PadLeft(8, '0');
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return $"{random}{time}{index}";
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}
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}
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}
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@ -98,13 +98,13 @@ namespace RobloxFiles.DataTypes
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public static readonly Vector3 zero = new Vector3(0, 0, 0);
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public static readonly Vector3 one = new Vector3(1, 1, 1);
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public static readonly Vector3 x = new Vector3(1, 0, 0);
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public static readonly Vector3 y = new Vector3(0, 1, 0);
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public static readonly Vector3 z = new Vector3(0, 0, 1);
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public static readonly Vector3 xAxis = new Vector3(1, 0, 0);
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public static readonly Vector3 yAxis = new Vector3(0, 1, 0);
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public static readonly Vector3 zAxis = new Vector3(0, 0, 1);
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public static Vector3 Right => x;
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public static Vector3 Up => y;
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public static Vector3 Back => z;
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public static Vector3 Right => xAxis;
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public static Vector3 Up => yAxis;
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public static Vector3 Back => zAxis;
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public float Dot(Vector3 other)
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{
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@ -5,10 +5,10 @@ export type FormatFunc = (any) -> string
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export type Format = { [string]: FormatFunc }
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export type IEnum = { GetEnumItems: (IEnum) -> {EnumItem} }
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local function flags<T>(flags: T, enum: IEnum): string
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local function flags(flagType: any, enum: Enum): string
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local value = 0
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for i, item in enum:GetEnumItems() do
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for i, item: EnumItem in enum:GetEnumItems() do
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if (flags :: any)[item.Name] then
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value += (2 ^ item.Value)
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end
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@ -8,49 +8,45 @@ local classes = {}
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local outStream = ""
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local stackLevel = 0
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local singletons =
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{
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Speaker = Instance.new("Sound"); -- close enough
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Terrain = workspace:WaitForChild("Terrain", 1000);
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ParabolaAdornment = Instance.new("BoxHandleAdornment"); -- close enough
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StarterPlayerScripts = StarterPlayer:WaitForChild("StarterPlayerScripts");
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StarterCharacterScripts = StarterPlayer:WaitForChild("StarterCharacterScripts");
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ChatWindowConfiguration = TextChatService:WaitForChild("ChatWindowConfiguration", 10);
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ChatInputBarConfiguration = TextChatService:WaitForChild("ChatInputBarConfiguration", 10);
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local singletons = {
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Speaker = Instance.new("Sound"), -- close enough
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Terrain = workspace:WaitForChild("Terrain", 1000),
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ParabolaAdornment = Instance.new("BoxHandleAdornment"), -- close enough
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StarterPlayerScripts = StarterPlayer:WaitForChild("StarterPlayerScripts"),
|
||||
StarterCharacterScripts = StarterPlayer:WaitForChild("StarterCharacterScripts"),
|
||||
ChatWindowConfiguration = TextChatService:WaitForChild("ChatWindowConfiguration", 10),
|
||||
ChatInputBarConfiguration = TextChatService:WaitForChild("ChatInputBarConfiguration", 10),
|
||||
}
|
||||
|
||||
local exceptionClasses =
|
||||
{
|
||||
PackageLink = true;
|
||||
ScriptDebugger = true;
|
||||
ChatWindowConfiguration = true;
|
||||
ChatInputBarConfiguration = true;
|
||||
local exceptionClasses = {
|
||||
PackageLink = true,
|
||||
ScriptDebugger = true,
|
||||
ChatWindowConfiguration = true,
|
||||
ChatInputBarConfiguration = true,
|
||||
}
|
||||
|
||||
local numberTypes =
|
||||
{
|
||||
int = true;
|
||||
long = true;
|
||||
int64 = true;
|
||||
float = true;
|
||||
double = true;
|
||||
local numberTypes = {
|
||||
int = true,
|
||||
long = true,
|
||||
int64 = true,
|
||||
float = true,
|
||||
double = true,
|
||||
}
|
||||
|
||||
local stringTypes =
|
||||
{
|
||||
string = true;
|
||||
Content = true;
|
||||
BinaryString = true;
|
||||
ProtectedString = true;
|
||||
local stringTypes = {
|
||||
string = true,
|
||||
Content = true,
|
||||
BinaryString = true,
|
||||
ProtectedString = true,
|
||||
}
|
||||
|
||||
local isCoreScript = pcall(function ()
|
||||
local isCoreScript = pcall(function()
|
||||
local restricted = game:GetService("RobloxPluginGuiService")
|
||||
return tostring(restricted)
|
||||
end)
|
||||
|
||||
local function write(formatString, ...)
|
||||
local tabs = string.rep(' ', stackLevel * 4)
|
||||
local tabs = string.rep(" ", stackLevel * 4)
|
||||
local fmt = formatString or ""
|
||||
|
||||
local value = tabs .. fmt:format(...)
|
||||
@ -59,21 +55,21 @@ end
|
||||
|
||||
local function writeLine(formatString, ...)
|
||||
if not formatString then
|
||||
outStream = outStream .. '\n'
|
||||
outStream = outStream .. "\n"
|
||||
return
|
||||
end
|
||||
|
||||
write(formatString .. '\n', ...)
|
||||
write(formatString .. "\n", ...)
|
||||
end
|
||||
|
||||
local function openStack()
|
||||
writeLine('{')
|
||||
writeLine("{")
|
||||
stackLevel += 1
|
||||
end
|
||||
|
||||
local function closeStack()
|
||||
stackLevel -= 1
|
||||
writeLine('}')
|
||||
writeLine("}")
|
||||
end
|
||||
|
||||
local function clearStream()
|
||||
@ -92,7 +88,7 @@ local function exportStream(label)
|
||||
export.Name = label
|
||||
export.Parent = workspace
|
||||
|
||||
Selection:Add{export}
|
||||
Selection:Add({ export })
|
||||
end
|
||||
|
||||
if isCoreScript then
|
||||
@ -110,7 +106,7 @@ local function getTags(object)
|
||||
local tags = {}
|
||||
|
||||
if object.Tags ~= nil then
|
||||
for _,tag in pairs(object.Tags) do
|
||||
for _, tag in pairs(object.Tags) do
|
||||
tags[tag] = true
|
||||
end
|
||||
end
|
||||
@ -166,7 +162,7 @@ end
|
||||
local function collectProperties(class)
|
||||
local propMap = {}
|
||||
|
||||
for _,member in ipairs(class.Members) do
|
||||
for _, member in ipairs(class.Members) do
|
||||
if member.MemberType == "Property" then
|
||||
local propName = member.Name
|
||||
propMap[propName] = member
|
||||
@ -177,32 +173,30 @@ local function collectProperties(class)
|
||||
end
|
||||
|
||||
local function createProperty(propName, propType)
|
||||
local category = "DataType";
|
||||
local category = "DataType"
|
||||
local name = propType
|
||||
|
||||
if propType:find(':') then
|
||||
local data = string.split(propType, ':')
|
||||
if propType:find(":") then
|
||||
local data = string.split(propType, ":")
|
||||
category = data[1]
|
||||
name = data[2]
|
||||
end
|
||||
|
||||
return
|
||||
{
|
||||
Name = propName;
|
||||
{
|
||||
Name = propName,
|
||||
|
||||
Serialization =
|
||||
{
|
||||
CanSave = true;
|
||||
CanLoad = true;
|
||||
};
|
||||
Serialization = {
|
||||
CanSave = true,
|
||||
CanLoad = true,
|
||||
},
|
||||
|
||||
ValueType =
|
||||
{
|
||||
Category = category;
|
||||
Name = name;
|
||||
};
|
||||
ValueType = {
|
||||
Category = category,
|
||||
Name = name,
|
||||
},
|
||||
|
||||
Security = "None";
|
||||
Security = "None",
|
||||
}
|
||||
end
|
||||
|
||||
@ -214,21 +208,20 @@ local formatting: Format = require(script.Formatting)
|
||||
type FormatFunc = formatting.FormatFunc
|
||||
type Format = formatting.Format
|
||||
|
||||
local formatLinks =
|
||||
{
|
||||
["int"] = "Int";
|
||||
["long"] = "Int";
|
||||
local formatLinks = {
|
||||
["int"] = "Int",
|
||||
["long"] = "Int",
|
||||
|
||||
["float"] = "Float";
|
||||
["byte[]"] = "Bytes";
|
||||
["double"] = "Double";
|
||||
["boolean"] = "Bool";
|
||||
["float"] = "Float",
|
||||
["byte[]"] = "Bytes",
|
||||
["double"] = "Double",
|
||||
["boolean"] = "Bool",
|
||||
|
||||
["string"] = "String";
|
||||
["Content"] = "String";
|
||||
["string"] = "String",
|
||||
["Content"] = "String",
|
||||
|
||||
["Color3uint8"] = "Color3";
|
||||
["ProtectedString"] = "String";
|
||||
["Color3uint8"] = "Color3",
|
||||
["ProtectedString"] = "String",
|
||||
}
|
||||
|
||||
local function getFormatFunction(valueType: string): FormatFunc
|
||||
@ -307,15 +300,14 @@ local function generateClasses()
|
||||
local classNames = {}
|
||||
classes = {}
|
||||
|
||||
local enumMap =
|
||||
{
|
||||
Axis = true;
|
||||
FontSize = true;
|
||||
FontStyle = true;
|
||||
FontWeight = true;
|
||||
local enumMap = {
|
||||
Axis = true,
|
||||
FontSize = true,
|
||||
FontStyle = true,
|
||||
FontWeight = true,
|
||||
}
|
||||
|
||||
for _,class in ipairs(apiDump.Classes) do
|
||||
for _, class in ipairs(apiDump.Classes) do
|
||||
local className = class.Name
|
||||
local superClass = classes[class.Superclass]
|
||||
|
||||
@ -328,13 +320,13 @@ local function generateClasses()
|
||||
local classTags = getTags(class)
|
||||
|
||||
if classTags.Service then
|
||||
pcall(function ()
|
||||
pcall(function()
|
||||
if not className:find("Network") then
|
||||
class.Object = game:GetService(className)
|
||||
end
|
||||
end)
|
||||
elseif not classTags.NotCreatable then
|
||||
pcall(function ()
|
||||
pcall(function()
|
||||
local dumpFolder = game:FindFirstChild("DumpFolder")
|
||||
class.Object = Instance.new(className)
|
||||
|
||||
@ -393,7 +385,7 @@ local function generateClasses()
|
||||
registerClass = false
|
||||
end
|
||||
|
||||
local noSecurityCheck = pcall(function ()
|
||||
local noSecurityCheck = pcall(function()
|
||||
if not classTags.Service then
|
||||
return tostring(object)
|
||||
end
|
||||
@ -435,7 +427,7 @@ local function generateClasses()
|
||||
local propMap = collectProperties(class)
|
||||
local propNames = {}
|
||||
|
||||
for _,propName in pairs(classPatches.Remove) do
|
||||
for _, propName in pairs(classPatches.Remove) do
|
||||
propMap[propName] = nil
|
||||
end
|
||||
|
||||
@ -472,9 +464,7 @@ local function generateClasses()
|
||||
local inheritProps = ancestor.PropertyMap
|
||||
local inherited = ancestor.Inherited
|
||||
|
||||
local baseObject = if inherited
|
||||
then inherited.Object
|
||||
else nil
|
||||
local baseObject = if inherited then inherited.Object else nil
|
||||
|
||||
if inheritProps and baseObject then
|
||||
for name, prop in pairs(inheritProps) do
|
||||
@ -484,11 +474,11 @@ local function generateClasses()
|
||||
continue
|
||||
end
|
||||
|
||||
local gotPropValue, propValue = pcall(function ()
|
||||
local gotPropValue, propValue = pcall(function()
|
||||
return object[name]
|
||||
end)
|
||||
|
||||
local gotBaseValue, baseValue = pcall(function ()
|
||||
local gotBaseValue, baseValue = pcall(function()
|
||||
return baseObject[name]
|
||||
end)
|
||||
|
||||
@ -572,7 +562,7 @@ local function generateClasses()
|
||||
local default = ""
|
||||
|
||||
if propName == className then
|
||||
name = name .. '_'
|
||||
name = name .. "_"
|
||||
end
|
||||
|
||||
if valueType == "int64" then
|
||||
@ -626,7 +616,7 @@ local function generateClasses()
|
||||
openStack()
|
||||
writeLine("get => %s;", get)
|
||||
|
||||
if set:find('\n') then
|
||||
if set:find("\n") then
|
||||
writeLine()
|
||||
|
||||
writeLine("set")
|
||||
@ -654,7 +644,7 @@ local function generateClasses()
|
||||
local gotValue = (value ~= nil)
|
||||
|
||||
if not gotValue then
|
||||
gotValue, value = pcall(function ()
|
||||
gotValue, value = pcall(function()
|
||||
return object[propName]
|
||||
end)
|
||||
end
|
||||
@ -675,7 +665,7 @@ local function generateClasses()
|
||||
local DataType = env[valueType]
|
||||
|
||||
if DataType and typeof(DataType) == "table" and not rawget(env, valueType) then
|
||||
pcall(function ()
|
||||
pcall(function()
|
||||
value = DataType.new()
|
||||
gotValue = true
|
||||
end)
|
||||
@ -685,7 +675,7 @@ local function generateClasses()
|
||||
local lowestId = math.huge
|
||||
local lowest
|
||||
|
||||
for _,item in pairs(enum:GetEnumItems()) do
|
||||
for _, item in pairs(enum:GetEnumItems()) do
|
||||
local itemValue = item.Value
|
||||
|
||||
if itemValue < lowestId then
|
||||
@ -706,7 +696,13 @@ local function generateClasses()
|
||||
if gotValue then
|
||||
warn(src, "Fell back to implicit value for property:", id)
|
||||
else
|
||||
warn(src, "!! Could not figure out default value for property:", id, "value error was:", value)
|
||||
warn(
|
||||
src,
|
||||
"!! Could not figure out default value for property:",
|
||||
id,
|
||||
"value error was:",
|
||||
value
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
@ -769,7 +765,7 @@ local function generateClasses()
|
||||
|
||||
closeStack()
|
||||
|
||||
if (i ~= #classNames) then
|
||||
if i ~= #classNames then
|
||||
writeLine()
|
||||
end
|
||||
end
|
||||
@ -808,20 +804,20 @@ local function generateEnums(whiteList)
|
||||
local lastValue = -1
|
||||
local mapped = {}
|
||||
|
||||
table.sort(enumItems, function (a, b)
|
||||
table.sort(enumItems, function(a, b)
|
||||
return a.Value < b.Value
|
||||
end)
|
||||
|
||||
for j, enumItem in ipairs(enumItems) do
|
||||
local text = ""
|
||||
local comma = ','
|
||||
local comma = ","
|
||||
|
||||
local name = enumItem.Name
|
||||
local value = enumItem.Value
|
||||
|
||||
if not mapped[value] then
|
||||
if (value - lastValue) ~= 1 then
|
||||
text = " = " .. value;
|
||||
text = " = " .. value
|
||||
end
|
||||
|
||||
if j == #enumItems then
|
||||
|
1
Plugins/sourcemap.json
Normal file
1
Plugins/sourcemap.json
Normal file
@ -0,0 +1 @@
|
||||
{"name":"GenerateApiDump","className":"Script","filePaths":["GenerateApiDump\\init.server.lua","default.project.json"],"children":[{"name":"Formatting","className":"ModuleScript","filePaths":["GenerateApiDump\\Formatting.lua"]},{"name":"PropertyPatches","className":"ModuleScript","filePaths":["GenerateApiDump\\PropertyPatches.lua"]}]}
|
Binary file not shown.
@ -66,9 +66,9 @@ namespace RobloxFiles.Tokens
|
||||
var style = (FontWeight)attribute.ReadByte();
|
||||
|
||||
var family = attribute.ReadString();
|
||||
_ = attribute.ReadInt(); // Reserved
|
||||
var cachedFaceId = attribute.ReadString();
|
||||
|
||||
return new FontFace(family, style, weight);
|
||||
return new FontFace(family, style, weight, cachedFaceId);
|
||||
}
|
||||
|
||||
public void WriteAttribute(RbxAttribute attribute, FontFace value)
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Xml;
|
||||
using RobloxFiles.DataTypes;
|
||||
|
||||
@ -14,13 +15,21 @@ namespace RobloxFiles.Tokens
|
||||
|
||||
if (Guid.TryParse(hex, out var guid))
|
||||
{
|
||||
var bytes = guid.ToByteArray();
|
||||
var random = BitConverter.ToUInt64(bytes, 0);
|
||||
var bytes = new byte[16];
|
||||
|
||||
var time = BitConverter.ToUInt32(bytes, 8);
|
||||
var index = BitConverter.ToUInt32(bytes, 12);
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
var hexChar = hex.Substring(i * 2, 2);
|
||||
bytes[15 - i] = Convert.ToByte(hexChar, 16);
|
||||
}
|
||||
|
||||
var rand = BitConverter.ToInt64(bytes, 8);
|
||||
var time = BitConverter.ToUInt32(bytes, 4);
|
||||
var index = BitConverter.ToUInt32(bytes, 0);
|
||||
|
||||
var uniqueId = new UniqueId(rand, time, index);
|
||||
prop.Value = uniqueId;
|
||||
|
||||
prop.Value = new UniqueId(time, index, random);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -30,8 +39,8 @@ namespace RobloxFiles.Tokens
|
||||
public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
|
||||
{
|
||||
var uniqueId = prop.CastValue<UniqueId>();
|
||||
var random = BitConverter.GetBytes(uniqueId.Random);
|
||||
|
||||
var random = BitConverter.GetBytes(uniqueId.Random);
|
||||
var time = BitConverter.GetBytes(uniqueId.Time);
|
||||
var index = BitConverter.GetBytes(uniqueId.Index);
|
||||
|
||||
|
@ -59,7 +59,7 @@ namespace RobloxFiles
|
||||
internal static BindingFlags BindingFlags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.FlattenHierarchy | BindingFlags.IgnoreCase;
|
||||
|
||||
// TODO: Map typeof(ProtectedString) to PropertyType.ProtectedString
|
||||
// if binary files are ever publically allowed to read it.
|
||||
// if binary files are ever publicly allowed to read it.
|
||||
|
||||
public static readonly IReadOnlyDictionary<Type, PropertyType> Types = new Dictionary<Type, PropertyType>()
|
||||
{
|
||||
|
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@ -1,7 +1,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using RobloxFiles.Enums;
|
||||
using RobloxFiles.DataTypes;
|
||||
|
||||
namespace RobloxFiles.Utility
|
||||
{
|
||||
@ -26,6 +27,56 @@ namespace RobloxFiles.Utility
|
||||
{ 96, FontSize.Size96 },
|
||||
};
|
||||
|
||||
public static readonly IReadOnlyDictionary<Font, FontFace> FontFaces = new Dictionary<Font, FontFace>()
|
||||
{
|
||||
{ Font.Legacy, new FontFace("rbxasset://fonts/families/LegacyArial.json") },
|
||||
{ Font.Arial, new FontFace("rbxasset://fonts/families/Arial.json") },
|
||||
{ Font.ArialBold, new FontFace("rbxasset://fonts/families/Arial.json", FontWeight.Bold) },
|
||||
{ Font.SourceSans, new FontFace("rbxasset://fonts/families/SourceSansPro.json") },
|
||||
{ Font.SourceSansBold, new FontFace("rbxasset://fonts/families/SourceSansPro.json", FontWeight.Bold) },
|
||||
{ Font.SourceSansSemibold, new FontFace("rbxasset://fonts/families/SourceSansPro.json", FontWeight.SemiBold) },
|
||||
{ Font.SourceSansLight, new FontFace("rbxasset://fonts/families/SourceSansPro.json", FontWeight.Light) },
|
||||
{ Font.SourceSansItalic, new FontFace("rbxasset://fonts/families/SourceSansPro.json", FontWeight.Regular, FontStyle.Italic) },
|
||||
{ Font.Bodoni, new FontFace("rbxasset://fonts/families/AccanthisADFStd.json") },
|
||||
{ Font.Garamond, new FontFace("rbxasset://fonts/families/Guru.json") },
|
||||
{ Font.Cartoon, new FontFace("rbxasset://fonts/families/ComicNeueAngular.json") },
|
||||
{ Font.Code, new FontFace("rbxasset://fonts/families/Inconsolata.json") },
|
||||
{ Font.Highway, new FontFace("rbxasset://fonts/families/HighwayGothic.json") },
|
||||
{ Font.SciFi, new FontFace("rbxasset://fonts/families/Zekton.json") },
|
||||
{ Font.Arcade, new FontFace("rbxasset://fonts/families/PressStart2P.json") },
|
||||
{ Font.Fantasy, new FontFace("rbxasset://fonts/families/Balthazar.json") },
|
||||
{ Font.Antique, new FontFace("rbxasset://fonts/families/RomanAntique.json") },
|
||||
{ Font.Gotham, new FontFace("rbxasset://fonts/families/GothamSSm.json") },
|
||||
{ Font.GothamMedium, new FontFace("rbxasset://fonts/families/GothamSSm.json", FontWeight.Medium) },
|
||||
{ Font.GothamBold, new FontFace("rbxasset://fonts/families/GothamSSm.json", FontWeight.Bold) },
|
||||
{ Font.GothamBlack, new FontFace("rbxasset://fonts/families/GothamSSm.json", FontWeight.Heavy) },
|
||||
{ Font.AmaticSC, new FontFace("rbxasset://fonts/families/AmaticSC.json") },
|
||||
{ Font.Bangers, new FontFace("rbxasset://fonts/families/Bangers.json") },
|
||||
{ Font.Creepster, new FontFace("rbxasset://fonts/families/Creepster.json") },
|
||||
{ Font.DenkOne, new FontFace("rbxasset://fonts/families/DenkOne.json") },
|
||||
{ Font.Fondamento, new FontFace("rbxasset://fonts/families/Fondamento.json") },
|
||||
{ Font.FredokaOne, new FontFace("rbxasset://fonts/families/FredokaOne.json") },
|
||||
{ Font.GrenzeGotisch, new FontFace("rbxasset://fonts/families/GrenzeGotisch.json") },
|
||||
{ Font.IndieFlower, new FontFace("rbxasset://fonts/families/IndieFlower.json") },
|
||||
{ Font.JosefinSans, new FontFace("rbxasset://fonts/families/JosefinSans.json") },
|
||||
{ Font.Jura, new FontFace("rbxasset://fonts/families/Jura.json") },
|
||||
{ Font.Kalam, new FontFace("rbxasset://fonts/families/Kalam.json") },
|
||||
{ Font.LuckiestGuy, new FontFace("rbxasset://fonts/families/LuckiestGuy.json") },
|
||||
{ Font.Merriweather, new FontFace("rbxasset://fonts/families/Merriweather.json") },
|
||||
{ Font.Michroma, new FontFace("rbxasset://fonts/families/Michroma.json") },
|
||||
{ Font.Nunito, new FontFace("rbxasset://fonts/families/Nunito.json") },
|
||||
{ Font.Oswald, new FontFace("rbxasset://fonts/families/Oswald.json") },
|
||||
{ Font.PatrickHand, new FontFace("rbxasset://fonts/families/PatrickHand.json") },
|
||||
{ Font.PermanentMarker, new FontFace("rbxasset://fonts/families/PermanentMarker.json") },
|
||||
{ Font.Roboto, new FontFace("rbxasset://fonts/families/Roboto.json") },
|
||||
{ Font.RobotoCondensed, new FontFace("rbxasset://fonts/families/RobotoCondensed.json") },
|
||||
{ Font.RobotoMono, new FontFace("rbxasset://fonts/families/RobotoMono.json") },
|
||||
{ Font.Sarpanch, new FontFace("rbxasset://fonts/families/Sarpanch.json") },
|
||||
{ Font.SpecialElite, new FontFace("rbxasset://fonts/families/SpecialElite.json") },
|
||||
{ Font.TitilliumWeb, new FontFace("rbxasset://fonts/families/TitilliumWeb.json") },
|
||||
{ Font.Ubuntu, new FontFace("rbxasset://fonts/families/Ubuntu.json") },
|
||||
};
|
||||
|
||||
public static FontSize GetFontSize(int fontSize)
|
||||
{
|
||||
if (fontSize > 60)
|
||||
@ -57,5 +108,19 @@ namespace RobloxFiles.Utility
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
public static Font GetFont(FontFace face)
|
||||
{
|
||||
var result = Font.Unknown;
|
||||
|
||||
var faceQuery = FontFaces
|
||||
.Where(pair => face.Equals(pair.Value))
|
||||
.Select(pair => pair.Key);
|
||||
|
||||
if (faceQuery.Any())
|
||||
result = faceQuery.First();
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user