Roblox-File-Format/Tokens/Font.cs

90 lines
2.6 KiB
C#

using System;
using System.Xml;
using RobloxFiles.Enums;
using RobloxFiles.DataTypes;
namespace RobloxFiles.Tokens
{
public class FontToken : IXmlPropertyToken, IAttributeToken<FontFace>
{
public string XmlPropertyToken => "Font";
public AttributeType AttributeType => AttributeType.FontFace;
public bool ReadProperty(Property prop, XmlNode node)
{
try
{
var familyNode = node["Family"];
var family = familyNode.InnerText;
var weightNode = node["Weight"];
var weight = (FontWeight)uint.Parse(weightNode.InnerText);
var styleNode = node["Style"];
Enum.TryParse(styleNode.InnerText, out FontStyle style);
prop.Value = new FontFace(family, weight, style);
return true;
}
catch
{
return false;
}
}
public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
{
FontFace font = prop.CastValue<FontFace>();
var weight = (uint)font.Weight;
string family = font.Family;
string contentType = "null";
if (family.Length > 0)
contentType = "url";
var contentNode = doc.CreateElement(contentType);
contentNode.InnerText = family;
var familyNode = doc.CreateElement("Family");
familyNode.AppendChild(contentNode);
node.AppendChild(familyNode);
var weightNode = doc.CreateElement("Weight");
weightNode.InnerText = $"{weight}";
node.AppendChild(weightNode);
var styleNode = doc.CreateElement("Style");
styleNode.InnerText = $"{font.Style}";
node.AppendChild(styleNode);
}
public FontFace ReadAttribute(RbxAttribute attribute)
{
var weight = (FontStyle)attribute.ReadShort();
var style = (FontWeight)attribute.ReadByte();
var family = attribute.ReadString();
var cachedFaceId = attribute.ReadString();
return new FontFace(family, style, weight, cachedFaceId);
}
public void WriteAttribute(RbxAttribute attribute, FontFace value)
{
var weight = (short)value.Weight;
var style = (byte)value.Style;
var family = value.Family;
var writer = attribute.Writer;
writer.Write(weight);
writer.Write(style);
attribute.WriteString(family);
attribute.WriteInt(0); // Reserved
}
}
}