Allow cleaned up NuGet packages through .gitignore

NuGet packages tend to be installed with a lot of unnecessary dependencies, but I was able to clean it up manually through the csproj file. This should allow the project to work correctly out of the box, without needing to install the lz4 package manually.
This commit is contained in:
CloneTrooper1019 2019-02-01 10:53:01 -06:00
parent 07380e2fb3
commit 4e15b2a635
4 changed files with 35 additions and 44 deletions

1
.gitignore vendored
View File

@ -1,6 +1,5 @@
bin/*
obj/*
packages/*
.vs/*
*.suo
*.ide

BIN
Packages/LZ4.dll Normal file

Binary file not shown.

BIN
Packages/LZ4.nupkg Normal file

Binary file not shown.

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@ -33,8 +33,8 @@
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="LZ4, Version=1.0.10.93, Culture=neutral, PublicKeyToken=62e1b5ec1eec9bdd, processorArchitecture=MSIL">
<HintPath>packages\lz4net.1.0.10.93\lib\net4-client\LZ4.dll</HintPath>
<Reference Include="LZ4, Version=1.0.15.93, Culture=neutral, PublicKeyToken=62e1b5ec1eec9bdd, processorArchitecture=MSIL">
<HintPath>Packages\LZ4.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
@ -48,13 +48,16 @@
</ItemGroup>
<ItemGroup>
<Compile Include="BinaryFormat\BinaryChunk.cs" />
<Compile Include="BinaryFormat\BinaryReader.cs" />
<Compile Include="BinaryFormat\BinaryRobloxFile.cs" />
<Compile Include="BinaryFormat\ChunkTypes\INST.cs" />
<Compile Include="BinaryFormat\ChunkTypes\META.cs" />
<Compile Include="BinaryFormat\ChunkTypes\PRNT.cs" />
<Compile Include="BinaryFormat\ChunkTypes\PROP.cs" />
<Compile Include="BinaryFormat\BinaryReader.cs" />
<Compile Include="Core\Enums.cs" />
<Compile Include="Core\Property.cs" />
<Compile Include="Core\Instance.cs" />
<Compile Include="Core\RobloxFile.cs" />
<Compile Include="DataTypes\Axes.cs" />
<Compile Include="DataTypes\BrickColor.cs" />
<Compile Include="DataTypes\CFrame.cs" />
@ -70,59 +73,48 @@
<Compile Include="DataTypes\Region3int16.cs" />
<Compile Include="DataTypes\Utility\BrickColors.cs" />
<Compile Include="DataTypes\Vector3int16.cs" />
<Compile Include="Core\Enums.cs" />
<Compile Include="DataTypes\Utility\MaterialInfo.cs" />
<Compile Include="DataTypes\Utility\Quaternion.cs" />
<Compile Include="DataTypes\Rect.cs" />
<Compile Include="DataTypes\Region3.cs" />
<Compile Include="DataTypes\UDim.cs" />
<Compile Include="DataTypes\UDim2.cs" />
<Compile Include="DataTypes\Vector2.cs" />
<Compile Include="DataTypes\Vector3.cs" />
<Compile Include="DataTypes\Utility\MaterialInfo.cs" />
<Compile Include="DataTypes\Utility\Quaternion.cs" />
<Compile Include="UnitTest.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Core\RobloxFile.cs" />
<Compile Include="Core\Instance.cs" />
<Compile Include="XmlFormat\PropertyTokens\PhysicalProperties.cs" />
<Compile Include="XmlFormat\PropertyTokens\NumberRange.cs" />
<Compile Include="XmlFormat\PropertyTokens\NumberSequence.cs" />
<Compile Include="XmlFormat\PropertyTokens\ColorSequence.cs" />
<Compile Include="XmlFormat\PropertyTokens\Faces.cs" />
<Compile Include="XmlFormat\PropertyTokens\Axes.cs" />
<Compile Include="XmlFormat\PropertyTokens\Color3uint8.cs" />
<Compile Include="XmlFormat\PropertyTokens\Color3.cs" />
<Compile Include="XmlFormat\PropertyTokens\Content.cs" />
<Compile Include="XmlFormat\PropertyTokens\BinaryString.cs" />
<Compile Include="XmlFormat\PropertyTokens\Rect.cs" />
<Compile Include="XmlFormat\PropertyTokens\String.cs" />
<Compile Include="XmlFormat\PropertyTokens\Double.cs" />
<Compile Include="XmlFormat\PropertyTokens\Float.cs" />
<Compile Include="XmlFormat\PropertyTokens\Boolean.cs" />
<Compile Include="XmlFormat\PropertyTokens\BrickColor.cs" />
<Compile Include="XmlFormat\PropertyTokens\Enum.cs" />
<Compile Include="XmlFormat\PropertyTokens\Int64.cs" />
<Compile Include="XmlFormat\PropertyTokens\Int.cs" />
<Compile Include="XmlFormat\PropertyTokens\Ref.cs" />
<Compile Include="XmlFormat\PropertyTokens\UDim2.cs" />
<Compile Include="XmlFormat\PropertyTokens\Vector2.cs" />
<Compile Include="XmlFormat\PropertyTokens\CFrame.cs" />
<Compile Include="XmlFormat\PropertyTokens\Ray.cs" />
<Compile Include="XmlFormat\PropertyTokens\UDim.cs" />
<Compile Include="XmlFormat\PropertyTokens\Vector3.cs" />
<Compile Include="XmlFormat\XmlPropertyTokens.cs" />
<Compile Include="XmlFormat\XmlDataReader.cs" />
<Compile Include="XmlFormat\XmlRobloxFile.cs" />
<Compile Include="XmlFormat\PropertyTokens\Axes.cs" />
<Compile Include="XmlFormat\PropertyTokens\BinaryString.cs" />
<Compile Include="XmlFormat\PropertyTokens\Boolean.cs" />
<Compile Include="XmlFormat\PropertyTokens\BrickColor.cs" />
<Compile Include="XmlFormat\PropertyTokens\CFrame.cs" />
<Compile Include="XmlFormat\PropertyTokens\Content.cs" />
<Compile Include="XmlFormat\PropertyTokens\Color3.cs" />
<Compile Include="XmlFormat\PropertyTokens\Color3uint8.cs" />
<Compile Include="XmlFormat\PropertyTokens\ColorSequence.cs" />
<Compile Include="XmlFormat\PropertyTokens\Double.cs" />
<Compile Include="XmlFormat\PropertyTokens\Enum.cs" />
<Compile Include="XmlFormat\PropertyTokens\Faces.cs" />
<Compile Include="XmlFormat\PropertyTokens\Float.cs" />
<Compile Include="XmlFormat\PropertyTokens\Int.cs" />
<Compile Include="XmlFormat\PropertyTokens\Int64.cs" />
<Compile Include="XmlFormat\PropertyTokens\NumberRange.cs" />
<Compile Include="XmlFormat\PropertyTokens\NumberSequence.cs" />
<Compile Include="XmlFormat\PropertyTokens\PhysicalProperties.cs" />
<Compile Include="XmlFormat\PropertyTokens\Ray.cs" />
<Compile Include="XmlFormat\PropertyTokens\Rect.cs" />
<Compile Include="XmlFormat\PropertyTokens\Ref.cs" />
<Compile Include="XmlFormat\PropertyTokens\String.cs" />
<Compile Include="XmlFormat\PropertyTokens\UDim.cs" />
<Compile Include="XmlFormat\PropertyTokens\UDim2.cs" />
<Compile Include="XmlFormat\PropertyTokens\Vector2.cs" />
<Compile Include="XmlFormat\PropertyTokens\Vector3.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="Packages.config" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>