Roblox-File-Format/RobloxFileFormat.csproj
CloneTrooper1019 4e15b2a635 Allow cleaned up NuGet packages through .gitignore
NuGet packages tend to be installed with a lot of unnecessary dependencies, but I was able to clean it up manually through the csproj file. This should allow the project to work correctly out of the box, without needing to install the lz4 package manually.
2019-02-01 10:53:01 -06:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{CF50C0E2-23A7-4DC1-B4B2-E60CDE716253}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Roblox</RootNamespace>
<AssemblyName>RobloxFileFormat</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="LZ4, Version=1.0.15.93, Culture=neutral, PublicKeyToken=62e1b5ec1eec9bdd, processorArchitecture=MSIL">
<HintPath>Packages\LZ4.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="BinaryFormat\BinaryChunk.cs" />
<Compile Include="BinaryFormat\BinaryReader.cs" />
<Compile Include="BinaryFormat\BinaryRobloxFile.cs" />
<Compile Include="BinaryFormat\ChunkTypes\INST.cs" />
<Compile Include="BinaryFormat\ChunkTypes\META.cs" />
<Compile Include="BinaryFormat\ChunkTypes\PRNT.cs" />
<Compile Include="BinaryFormat\ChunkTypes\PROP.cs" />
<Compile Include="Core\Enums.cs" />
<Compile Include="Core\Property.cs" />
<Compile Include="Core\Instance.cs" />
<Compile Include="Core\RobloxFile.cs" />
<Compile Include="DataTypes\Axes.cs" />
<Compile Include="DataTypes\BrickColor.cs" />
<Compile Include="DataTypes\CFrame.cs" />
<Compile Include="DataTypes\Color3.cs" />
<Compile Include="DataTypes\ColorSequence.cs" />
<Compile Include="DataTypes\ColorSequenceKeypoint.cs" />
<Compile Include="DataTypes\Faces.cs" />
<Compile Include="DataTypes\NumberRange.cs" />
<Compile Include="DataTypes\NumberSequence.cs" />
<Compile Include="DataTypes\NumberSequenceKeypoint.cs" />
<Compile Include="DataTypes\PhysicalProperties.cs" />
<Compile Include="DataTypes\Ray.cs" />
<Compile Include="DataTypes\Region3int16.cs" />
<Compile Include="DataTypes\Utility\BrickColors.cs" />
<Compile Include="DataTypes\Vector3int16.cs" />
<Compile Include="DataTypes\Rect.cs" />
<Compile Include="DataTypes\Region3.cs" />
<Compile Include="DataTypes\UDim.cs" />
<Compile Include="DataTypes\UDim2.cs" />
<Compile Include="DataTypes\Vector2.cs" />
<Compile Include="DataTypes\Vector3.cs" />
<Compile Include="DataTypes\Utility\MaterialInfo.cs" />
<Compile Include="DataTypes\Utility\Quaternion.cs" />
<Compile Include="UnitTest.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="XmlFormat\XmlPropertyTokens.cs" />
<Compile Include="XmlFormat\XmlDataReader.cs" />
<Compile Include="XmlFormat\XmlRobloxFile.cs" />
<Compile Include="XmlFormat\PropertyTokens\Axes.cs" />
<Compile Include="XmlFormat\PropertyTokens\BinaryString.cs" />
<Compile Include="XmlFormat\PropertyTokens\Boolean.cs" />
<Compile Include="XmlFormat\PropertyTokens\BrickColor.cs" />
<Compile Include="XmlFormat\PropertyTokens\CFrame.cs" />
<Compile Include="XmlFormat\PropertyTokens\Content.cs" />
<Compile Include="XmlFormat\PropertyTokens\Color3.cs" />
<Compile Include="XmlFormat\PropertyTokens\Color3uint8.cs" />
<Compile Include="XmlFormat\PropertyTokens\ColorSequence.cs" />
<Compile Include="XmlFormat\PropertyTokens\Double.cs" />
<Compile Include="XmlFormat\PropertyTokens\Enum.cs" />
<Compile Include="XmlFormat\PropertyTokens\Faces.cs" />
<Compile Include="XmlFormat\PropertyTokens\Float.cs" />
<Compile Include="XmlFormat\PropertyTokens\Int.cs" />
<Compile Include="XmlFormat\PropertyTokens\Int64.cs" />
<Compile Include="XmlFormat\PropertyTokens\NumberRange.cs" />
<Compile Include="XmlFormat\PropertyTokens\NumberSequence.cs" />
<Compile Include="XmlFormat\PropertyTokens\PhysicalProperties.cs" />
<Compile Include="XmlFormat\PropertyTokens\Ray.cs" />
<Compile Include="XmlFormat\PropertyTokens\Rect.cs" />
<Compile Include="XmlFormat\PropertyTokens\Ref.cs" />
<Compile Include="XmlFormat\PropertyTokens\String.cs" />
<Compile Include="XmlFormat\PropertyTokens\UDim.cs" />
<Compile Include="XmlFormat\PropertyTokens\UDim2.cs" />
<Compile Include="XmlFormat\PropertyTokens\Vector2.cs" />
<Compile Include="XmlFormat\PropertyTokens\Vector3.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>