Allow cleaned up NuGet packages through .gitignore
NuGet packages tend to be installed with a lot of unnecessary dependencies, but I was able to clean it up manually through the csproj file. This should allow the project to work correctly out of the box, without needing to install the lz4 package manually.
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07380e2fb3
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.gitignore
vendored
1
.gitignore
vendored
@ -1,6 +1,5 @@
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bin/*
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bin/*
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obj/*
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obj/*
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packages/*
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.vs/*
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.vs/*
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*.suo
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*.suo
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*.ide
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*.ide
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BIN
Packages/LZ4.dll
Normal file
BIN
Packages/LZ4.dll
Normal file
Binary file not shown.
BIN
Packages/LZ4.nupkg
Normal file
BIN
Packages/LZ4.nupkg
Normal file
Binary file not shown.
@ -33,8 +33,8 @@
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<StartupObject />
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<StartupObject />
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="LZ4, Version=1.0.10.93, Culture=neutral, PublicKeyToken=62e1b5ec1eec9bdd, processorArchitecture=MSIL">
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<Reference Include="LZ4, Version=1.0.15.93, Culture=neutral, PublicKeyToken=62e1b5ec1eec9bdd, processorArchitecture=MSIL">
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<HintPath>packages\lz4net.1.0.10.93\lib\net4-client\LZ4.dll</HintPath>
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<HintPath>Packages\LZ4.dll</HintPath>
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<Private>True</Private>
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<Private>True</Private>
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</Reference>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System" />
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@ -48,13 +48,16 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="BinaryFormat\BinaryChunk.cs" />
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<Compile Include="BinaryFormat\BinaryChunk.cs" />
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<Compile Include="BinaryFormat\BinaryReader.cs" />
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<Compile Include="BinaryFormat\BinaryRobloxFile.cs" />
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<Compile Include="BinaryFormat\BinaryRobloxFile.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\INST.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\INST.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\META.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\META.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\PRNT.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\PRNT.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\PROP.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\PROP.cs" />
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<Compile Include="BinaryFormat\BinaryReader.cs" />
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<Compile Include="Core\Enums.cs" />
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<Compile Include="Core\Property.cs" />
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<Compile Include="Core\Property.cs" />
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<Compile Include="Core\Instance.cs" />
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<Compile Include="Core\RobloxFile.cs" />
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<Compile Include="DataTypes\Axes.cs" />
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<Compile Include="DataTypes\Axes.cs" />
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<Compile Include="DataTypes\BrickColor.cs" />
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<Compile Include="DataTypes\BrickColor.cs" />
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<Compile Include="DataTypes\CFrame.cs" />
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<Compile Include="DataTypes\CFrame.cs" />
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@ -70,59 +73,48 @@
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<Compile Include="DataTypes\Region3int16.cs" />
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<Compile Include="DataTypes\Region3int16.cs" />
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<Compile Include="DataTypes\Utility\BrickColors.cs" />
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<Compile Include="DataTypes\Utility\BrickColors.cs" />
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<Compile Include="DataTypes\Vector3int16.cs" />
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<Compile Include="DataTypes\Vector3int16.cs" />
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<Compile Include="Core\Enums.cs" />
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<Compile Include="DataTypes\Utility\MaterialInfo.cs" />
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<Compile Include="DataTypes\Utility\Quaternion.cs" />
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<Compile Include="DataTypes\Rect.cs" />
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<Compile Include="DataTypes\Rect.cs" />
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<Compile Include="DataTypes\Region3.cs" />
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<Compile Include="DataTypes\Region3.cs" />
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<Compile Include="DataTypes\UDim.cs" />
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<Compile Include="DataTypes\UDim.cs" />
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<Compile Include="DataTypes\UDim2.cs" />
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<Compile Include="DataTypes\UDim2.cs" />
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<Compile Include="DataTypes\Vector2.cs" />
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<Compile Include="DataTypes\Vector2.cs" />
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<Compile Include="DataTypes\Vector3.cs" />
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<Compile Include="DataTypes\Vector3.cs" />
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<Compile Include="DataTypes\Utility\MaterialInfo.cs" />
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<Compile Include="DataTypes\Utility\Quaternion.cs" />
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<Compile Include="UnitTest.cs" />
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<Compile Include="UnitTest.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Core\RobloxFile.cs" />
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<Compile Include="Core\Instance.cs" />
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<Compile Include="XmlFormat\PropertyTokens\PhysicalProperties.cs" />
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<Compile Include="XmlFormat\PropertyTokens\NumberRange.cs" />
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<Compile Include="XmlFormat\PropertyTokens\NumberSequence.cs" />
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<Compile Include="XmlFormat\PropertyTokens\ColorSequence.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Faces.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Axes.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Color3uint8.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Color3.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Content.cs" />
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<Compile Include="XmlFormat\PropertyTokens\BinaryString.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Rect.cs" />
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<Compile Include="XmlFormat\PropertyTokens\String.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Double.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Float.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Boolean.cs" />
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<Compile Include="XmlFormat\PropertyTokens\BrickColor.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Enum.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Int64.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Int.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Ref.cs" />
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<Compile Include="XmlFormat\PropertyTokens\UDim2.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Vector2.cs" />
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<Compile Include="XmlFormat\PropertyTokens\CFrame.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Ray.cs" />
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<Compile Include="XmlFormat\PropertyTokens\UDim.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Vector3.cs" />
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<Compile Include="XmlFormat\XmlPropertyTokens.cs" />
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<Compile Include="XmlFormat\XmlPropertyTokens.cs" />
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<Compile Include="XmlFormat\XmlDataReader.cs" />
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<Compile Include="XmlFormat\XmlDataReader.cs" />
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<Compile Include="XmlFormat\XmlRobloxFile.cs" />
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<Compile Include="XmlFormat\XmlRobloxFile.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Axes.cs" />
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<Compile Include="XmlFormat\PropertyTokens\BinaryString.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Boolean.cs" />
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<Compile Include="XmlFormat\PropertyTokens\BrickColor.cs" />
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<Compile Include="XmlFormat\PropertyTokens\CFrame.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Content.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Color3.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Color3uint8.cs" />
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<Compile Include="XmlFormat\PropertyTokens\ColorSequence.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Double.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Enum.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Faces.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Float.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Int.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Int64.cs" />
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<Compile Include="XmlFormat\PropertyTokens\NumberRange.cs" />
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<Compile Include="XmlFormat\PropertyTokens\NumberSequence.cs" />
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<Compile Include="XmlFormat\PropertyTokens\PhysicalProperties.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Ray.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Rect.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Ref.cs" />
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<Compile Include="XmlFormat\PropertyTokens\String.cs" />
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<Compile Include="XmlFormat\PropertyTokens\UDim.cs" />
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<Compile Include="XmlFormat\PropertyTokens\UDim2.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Vector2.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Vector3.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<None Include="Packages.config" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>
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