Added write support for binary files!
Holy cow, this took a lot of work. I think I may need to do a few more things before I consider this a 1.0 release, but I'm glad to have finally overcome this hurdle!
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@ -63,13 +63,15 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BinaryFormat\BinaryFileChunk.cs" />
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<Compile Include="BinaryFormat\BinaryFileReader.cs" />
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<Compile Include="BinaryFormat\BinaryRobloxFile.cs" />
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<Compile Include="BinaryFormat\Chunks\INST.cs" />
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<Compile Include="BinaryFormat\Chunks\META.cs" />
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<Compile Include="BinaryFormat\Chunks\PRNT.cs" />
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<Compile Include="BinaryFormat\Chunks\PROP.cs" />
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<Compile Include="BinaryFormat\Chunks\SSTR.cs" />
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<Compile Include="BinaryFormat\IO\BinaryFileReader.cs" />
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<Compile Include="BinaryFormat\IO\BinaryFileWriter.cs" />
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<Compile Include="Interfaces\IBinaryFileChunk.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Tree\Enums.cs" />
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<Compile Include="Tree\Property.cs" />
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@ -88,7 +90,7 @@
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<Compile Include="DataTypes\PhysicalProperties.cs" />
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<Compile Include="DataTypes\Ray.cs" />
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<Compile Include="DataTypes\Region3int16.cs" />
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<Compile Include="XmlFormat\PropertyTokens\IXmlPropertyToken.cs" />
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<Compile Include="Interfaces\IXmlPropertyToken.cs" />
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<Compile Include="Utility\BrickColors.cs" />
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<Compile Include="DataTypes\Vector3int16.cs" />
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<Compile Include="DataTypes\Rect.cs" />
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@ -146,5 +148,6 @@
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<Install>false</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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