0.540.0.5400503
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@ -1,5 +1,5 @@
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// Auto-generated list of creatable Roblox classes.
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// Auto-generated list of creatable Roblox classes.
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// Updated as of 0.538.0.5380364
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// Updated as of 0.540.0.5400503
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using System;
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using System;
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@ -659,6 +659,14 @@ namespace RobloxFiles
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}
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}
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}
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}
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public class CommandService : Instance
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{
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public CommandService()
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{
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IsService = true;
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}
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}
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public class Configuration : Instance
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public class Configuration : Instance
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{
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{
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}
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}
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@ -984,6 +992,57 @@ namespace RobloxFiles
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{
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{
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}
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}
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public abstract class ControllerBase : Instance
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{
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public float MoveSpeedFactor = 1;
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public bool RigidityEnabled;
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}
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public class AirController : ControllerBase
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{
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public bool CancelAirMomentum;
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public float MoveMaxForce = 10000;
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public float OrientationMaxTorque = 10000;
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public float OrientationSpeed = 100;
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public Vector3 VectorForce = new Vector3();
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}
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public class ClimbController : ControllerBase
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{
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public float AccelerationTime = 0;
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public float MoveMaxForce = float.MaxValue;
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public float OrientationMaxTorque = float.MaxValue;
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public float OrientationSpeed = 100;
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}
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public class GroundController : ControllerBase
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{
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public float AccelerationLean = 1;
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public float AccelerationTime = 0;
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public float AlignSpeed = 100;
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public float AlignTorque = float.MaxValue;
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public float DecelerationTime = 0;
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public float Friction = 2;
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public float FrictionWeight = 1;
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public float MaxSlopeAngle = 89;
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public float StandForce = 10000;
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public float StandSpeed = 100;
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public float TurningFactor = 1;
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}
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public class SwimController : ControllerBase
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{
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public float AccelerationTime = 0;
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public float OrientationMaxTorque = 100000;
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public float OrientationSpeed = 100;
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}
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public class ControllerManager : Instance
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{
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public float BaseMoveSpeed = 16;
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public float HipHeight = 0;
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}
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public class ControllerService : Instance
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public class ControllerService : Instance
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{
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{
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public ControllerService()
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public ControllerService()
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@ -1826,15 +1885,19 @@ namespace RobloxFiles
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{
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{
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}
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}
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public class SurfaceGui : LayerCollector
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public abstract class SurfaceGuiBase : LayerCollector
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{
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{
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public bool Active = true;
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public bool Active = true;
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public Instance Adornee;
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public Instance Adornee;
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public NormalId Face = NormalId.Front;
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}
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public class SurfaceGui : SurfaceGuiBase
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{
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public bool AlwaysOnTop;
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public bool AlwaysOnTop;
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public float Brightness = 1;
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public float Brightness = 1;
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public Vector2 CanvasSize = new Vector2(800, 600);
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public Vector2 CanvasSize = new Vector2(800, 600);
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public bool ClipsDescendants;
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public bool ClipsDescendants;
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public NormalId Face = NormalId.Front;
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public float LightInfluence = 0;
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public float LightInfluence = 0;
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public float PixelsPerStud = 50;
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public float PixelsPerStud = 50;
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public SurfaceGuiSizingMode SizingMode = SurfaceGuiSizingMode.FixedSize;
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public SurfaceGuiSizingMode SizingMode = SurfaceGuiSizingMode.FixedSize;
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@ -2138,6 +2201,7 @@ namespace RobloxFiles
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public Color3 LeftArmColor = new Color3();
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public Color3 LeftArmColor = new Color3();
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public long LeftLeg = 0;
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public long LeftLeg = 0;
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public Color3 LeftLegColor = new Color3();
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public Color3 LeftLegColor = new Color3();
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public long MoodAnimation = 0;
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public string NeckAccessory = "";
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public string NeckAccessory = "";
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public long Pants = 0;
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public long Pants = 0;
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public float ProportionScale = 1;
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public float ProportionScale = 1;
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@ -3066,7 +3130,6 @@ namespace RobloxFiles
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public HumanoidOnlySetCollisionsOnStateChange HumanoidOnlySetCollisionsOnStateChange = HumanoidOnlySetCollisionsOnStateChange.Default;
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public HumanoidOnlySetCollisionsOnStateChange HumanoidOnlySetCollisionsOnStateChange = HumanoidOnlySetCollisionsOnStateChange.Default;
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public InterpolationThrottlingMode InterpolationThrottling = InterpolationThrottlingMode.Default;
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public InterpolationThrottlingMode InterpolationThrottling = InterpolationThrottlingMode.Default;
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public MeshPartHeadsAndAccessories MeshPartHeadsAndAccessories = MeshPartHeadsAndAccessories.Default;
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public MeshPartHeadsAndAccessories MeshPartHeadsAndAccessories = MeshPartHeadsAndAccessories.Default;
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public PhysicsInertiaAndVolumeFix PhysicsInertiaAndVolumeFix = PhysicsInertiaAndVolumeFix.Default;
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public PhysicsSteppingMethod PhysicsSteppingMethod = PhysicsSteppingMethod.Default;
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public PhysicsSteppingMethod PhysicsSteppingMethod = PhysicsSteppingMethod.Default;
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public ReplicateInstanceDestroySetting ReplicateInstanceDestroySetting = ReplicateInstanceDestroySetting.Default;
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public ReplicateInstanceDestroySetting ReplicateInstanceDestroySetting = ReplicateInstanceDestroySetting.Default;
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public AnimatorRetargetingMode Retargeting = AnimatorRetargetingMode.Default;
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public AnimatorRetargetingMode Retargeting = AnimatorRetargetingMode.Default;
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@ -3901,6 +3964,7 @@ namespace RobloxFiles
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public DevComputerMovementMode DevComputerMovementMode = DevComputerMovementMode.UserChoice;
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public DevComputerMovementMode DevComputerMovementMode = DevComputerMovementMode.UserChoice;
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public DevTouchCameraMovementMode DevTouchCameraMovementMode = DevTouchCameraMovementMode.UserChoice;
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public DevTouchCameraMovementMode DevTouchCameraMovementMode = DevTouchCameraMovementMode.UserChoice;
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public DevTouchMovementMode DevTouchMovementMode = DevTouchMovementMode.UserChoice;
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public DevTouchMovementMode DevTouchMovementMode = DevTouchMovementMode.UserChoice;
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public LoadDynamicHeads EnableDynamicHeads = LoadDynamicHeads.Default;
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public bool EnableMouseLockOption = true;
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public bool EnableMouseLockOption = true;
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public long GameSettingsAssetIDFace = 0;
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public long GameSettingsAssetIDFace = 0;
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public long GameSettingsAssetIDHead = 0;
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public long GameSettingsAssetIDHead = 0;
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@ -4054,14 +4118,6 @@ namespace RobloxFiles
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public bool CustomizedTeleportUI;
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public bool CustomizedTeleportUI;
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}
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}
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public class TemporaryCageMeshProvider : Instance
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{
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public TemporaryCageMeshProvider()
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{
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IsService = true;
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}
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}
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public class TemporaryScriptService : Instance
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public class TemporaryScriptService : Instance
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{
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{
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public TemporaryScriptService()
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public TemporaryScriptService()
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@ -4182,14 +4238,6 @@ namespace RobloxFiles
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}
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}
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}
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}
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public class ToolboxService : Instance
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{
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public ToolboxService()
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{
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IsService = true;
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}
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}
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public class TouchInputService : Instance
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public class TouchInputService : Instance
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{
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{
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public TouchInputService()
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public TouchInputService()
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@ -1,5 +1,5 @@
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// Auto-generated list of Roblox enums.
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// Auto-generated list of Roblox enums.
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// Updated as of 0.538.0.5380364
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// Updated as of 0.540.0.5400503
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namespace RobloxFiles.Enums
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namespace RobloxFiles.Enums
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{
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{
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@ -761,6 +761,13 @@ namespace RobloxFiles.Enums
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Enabled
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Enabled
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}
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}
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public enum LoadDynamicHeads
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{
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Default,
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Disabled,
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Enabled
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}
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public enum Material
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public enum Material
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{
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{
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Plastic = 256,
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Plastic = 256,
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@ -927,13 +934,6 @@ namespace RobloxFiles.Enums
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VelocityPerpendicular
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VelocityPerpendicular
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}
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}
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public enum PhysicsInertiaAndVolumeFix
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{
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Default,
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Disabled,
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Enabled
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}
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public enum PhysicsSteppingMethod
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public enum PhysicsSteppingMethod
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{
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{
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Default,
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Default,
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