From 3c7fe28f396f34c294c28c38f25ed26495b43877 Mon Sep 17 00:00:00 2001 From: Max Date: Wed, 17 Aug 2022 11:49:02 -0500 Subject: [PATCH] 0.540.0.5400503 --- Generated/Classes.cs | 88 ++++++++++++++++++++++++++++++++++---------- Generated/Enums.cs | 16 ++++---- 2 files changed, 76 insertions(+), 28 deletions(-) diff --git a/Generated/Classes.cs b/Generated/Classes.cs index 2b98541..39e8677 100644 --- a/Generated/Classes.cs +++ b/Generated/Classes.cs @@ -1,5 +1,5 @@ // Auto-generated list of creatable Roblox classes. -// Updated as of 0.538.0.5380364 +// Updated as of 0.540.0.5400503 using System; @@ -659,6 +659,14 @@ namespace RobloxFiles } } + public class CommandService : Instance + { + public CommandService() + { + IsService = true; + } + } + public class Configuration : Instance { } @@ -984,6 +992,57 @@ namespace RobloxFiles { } + public abstract class ControllerBase : Instance + { + public float MoveSpeedFactor = 1; + public bool RigidityEnabled; + } + + public class AirController : ControllerBase + { + public bool CancelAirMomentum; + public float MoveMaxForce = 10000; + public float OrientationMaxTorque = 10000; + public float OrientationSpeed = 100; + public Vector3 VectorForce = new Vector3(); + } + + public class ClimbController : ControllerBase + { + public float AccelerationTime = 0; + public float MoveMaxForce = float.MaxValue; + public float OrientationMaxTorque = float.MaxValue; + public float OrientationSpeed = 100; + } + + public class GroundController : ControllerBase + { + public float AccelerationLean = 1; + public float AccelerationTime = 0; + public float AlignSpeed = 100; + public float AlignTorque = float.MaxValue; + public float DecelerationTime = 0; + public float Friction = 2; + public float FrictionWeight = 1; + public float MaxSlopeAngle = 89; + public float StandForce = 10000; + public float StandSpeed = 100; + public float TurningFactor = 1; + } + + public class SwimController : ControllerBase + { + public float AccelerationTime = 0; + public float OrientationMaxTorque = 100000; + public float OrientationSpeed = 100; + } + + public class ControllerManager : Instance + { + public float BaseMoveSpeed = 16; + public float HipHeight = 0; + } + public class ControllerService : Instance { public ControllerService() @@ -1826,15 +1885,19 @@ namespace RobloxFiles { } - public class SurfaceGui : LayerCollector + public abstract class SurfaceGuiBase : LayerCollector { public bool Active = true; public Instance Adornee; + public NormalId Face = NormalId.Front; + } + + public class SurfaceGui : SurfaceGuiBase + { public bool AlwaysOnTop; public float Brightness = 1; public Vector2 CanvasSize = new Vector2(800, 600); public bool ClipsDescendants; - public NormalId Face = NormalId.Front; public float LightInfluence = 0; public float PixelsPerStud = 50; public SurfaceGuiSizingMode SizingMode = SurfaceGuiSizingMode.FixedSize; @@ -2138,6 +2201,7 @@ namespace RobloxFiles public Color3 LeftArmColor = new Color3(); public long LeftLeg = 0; public Color3 LeftLegColor = new Color3(); + public long MoodAnimation = 0; public string NeckAccessory = ""; public long Pants = 0; public float ProportionScale = 1; @@ -3066,7 +3130,6 @@ namespace RobloxFiles public HumanoidOnlySetCollisionsOnStateChange HumanoidOnlySetCollisionsOnStateChange = HumanoidOnlySetCollisionsOnStateChange.Default; public InterpolationThrottlingMode InterpolationThrottling = InterpolationThrottlingMode.Default; public MeshPartHeadsAndAccessories MeshPartHeadsAndAccessories = MeshPartHeadsAndAccessories.Default; - public PhysicsInertiaAndVolumeFix PhysicsInertiaAndVolumeFix = PhysicsInertiaAndVolumeFix.Default; public PhysicsSteppingMethod PhysicsSteppingMethod = PhysicsSteppingMethod.Default; public ReplicateInstanceDestroySetting ReplicateInstanceDestroySetting = ReplicateInstanceDestroySetting.Default; public AnimatorRetargetingMode Retargeting = AnimatorRetargetingMode.Default; @@ -3901,6 +3964,7 @@ namespace RobloxFiles public DevComputerMovementMode DevComputerMovementMode = DevComputerMovementMode.UserChoice; public DevTouchCameraMovementMode DevTouchCameraMovementMode = DevTouchCameraMovementMode.UserChoice; public DevTouchMovementMode DevTouchMovementMode = DevTouchMovementMode.UserChoice; + public LoadDynamicHeads EnableDynamicHeads = LoadDynamicHeads.Default; public bool EnableMouseLockOption = true; public long GameSettingsAssetIDFace = 0; public long GameSettingsAssetIDHead = 0; @@ -4054,14 +4118,6 @@ namespace RobloxFiles public bool CustomizedTeleportUI; } - public class TemporaryCageMeshProvider : Instance - { - public TemporaryCageMeshProvider() - { - IsService = true; - } - } - public class TemporaryScriptService : Instance { public TemporaryScriptService() @@ -4182,14 +4238,6 @@ namespace RobloxFiles } } - public class ToolboxService : Instance - { - public ToolboxService() - { - IsService = true; - } - } - public class TouchInputService : Instance { public TouchInputService() diff --git a/Generated/Enums.cs b/Generated/Enums.cs index ecf9599..6209485 100644 --- a/Generated/Enums.cs +++ b/Generated/Enums.cs @@ -1,5 +1,5 @@ // Auto-generated list of Roblox enums. -// Updated as of 0.538.0.5380364 +// Updated as of 0.540.0.5400503 namespace RobloxFiles.Enums { @@ -761,6 +761,13 @@ namespace RobloxFiles.Enums Enabled } + public enum LoadDynamicHeads + { + Default, + Disabled, + Enabled + } + public enum Material { Plastic = 256, @@ -927,13 +934,6 @@ namespace RobloxFiles.Enums VelocityPerpendicular } - public enum PhysicsInertiaAndVolumeFix - { - Default, - Disabled, - Enabled - } - public enum PhysicsSteppingMethod { Default,