0.485.0.425755
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// Auto-generated list of creatable Roblox classes.
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// Auto-generated list of creatable Roblox classes.
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// Updated as of 0.483.1.425021
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// Updated as of 0.485.0.425755
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using System;
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using System;
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@ -84,6 +84,14 @@ namespace RobloxFiles
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}
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}
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}
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}
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public class AssetImportService : Instance
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{
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public AssetImportService()
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{
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IsService = true;
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}
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}
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public class AssetManagerService : Instance
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public class AssetManagerService : Instance
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{
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{
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public AssetManagerService()
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public AssetManagerService()
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@ -576,8 +584,10 @@ namespace RobloxFiles
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public class Clouds : Instance
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public class Clouds : Instance
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{
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{
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public Color3 Color = new Color3(1, 1, 1);
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public float Cover = 0.5f;
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public float Cover = 0.5f;
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public float Density = 0.7f;
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public float Density = 0.7f;
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public bool Enabled = true;
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}
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}
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public class CollectionService : Instance
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public class CollectionService : Instance
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@ -2210,6 +2220,7 @@ namespace RobloxFiles
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public CFrame CFrame = new CFrame();
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public CFrame CFrame = new CFrame();
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public bool CanCollide = true;
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public bool CanCollide = true;
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public bool CanQuery = true;
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public bool CanTouch = true;
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public bool CanTouch = true;
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public bool CastShadow = true;
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public bool CastShadow = true;
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public int CollisionGroupId;
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public int CollisionGroupId;
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@ -2499,6 +2510,7 @@ namespace RobloxFiles
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public bool ExplicitAutoJoints = true;
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public bool ExplicitAutoJoints = true;
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public float FallenPartsDestroyHeight = -500;
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public float FallenPartsDestroyHeight = -500;
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public float Gravity = 196.2f;
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public float Gravity = 196.2f;
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public HumanoidOnlySetCollisionsOnStateChange HumanoidOnlySetCollisionsOnStateChange = HumanoidOnlySetCollisionsOnStateChange.Default;
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public InterpolationThrottlingMode InterpolationThrottling = InterpolationThrottlingMode.Default;
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public InterpolationThrottlingMode InterpolationThrottling = InterpolationThrottlingMode.Default;
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public MeshPartHeadsAndAccessories MeshPartHeadsAndAccessories = MeshPartHeadsAndAccessories.Default;
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public MeshPartHeadsAndAccessories MeshPartHeadsAndAccessories = MeshPartHeadsAndAccessories.Default;
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public PhysicsSteppingMethod PhysicsSteppingMethod = PhysicsSteppingMethod.Default;
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public PhysicsSteppingMethod PhysicsSteppingMethod = PhysicsSteppingMethod.Default;
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@ -3271,6 +3283,14 @@ namespace RobloxFiles
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public long SrcUniverseId;
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public long SrcUniverseId;
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}
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}
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public class StudioDeviceEmulatorService : Instance
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{
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public StudioDeviceEmulatorService()
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{
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IsService = true;
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}
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}
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public class StudioService : Instance
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public class StudioService : Instance
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{
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{
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public StudioService()
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public StudioService()
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@ -1,5 +1,5 @@
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// Auto-generated list of Roblox enums.
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// Auto-generated list of Roblox enums.
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// Updated as of 0.481.1.423973
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// Updated as of 0.485.0.425755
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namespace RobloxFiles.Enums
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namespace RobloxFiles.Enums
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{
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{
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@ -375,6 +375,13 @@ namespace RobloxFiles.Enums
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AlwaysOff
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AlwaysOff
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}
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}
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public enum HumanoidOnlySetCollisionsOnStateChange
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{
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Default,
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Disabled,
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Enabled
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}
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public enum HumanoidRigType
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public enum HumanoidRigType
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{
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{
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R6,
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R6,
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