Roblox-File-Format/BinaryFormat/BinaryReader.cs

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2.5 KiB
C#
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using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
namespace RobloxFiles.BinaryFormat
{
public class RobloxBinaryReader : BinaryReader
{
public RobloxBinaryReader(Stream stream) : base(stream) { }
private byte[] lastStringBuffer = new byte[0] { };
public T[] ReadInterlaced<T>(int count, Func<byte[], int, T> decode) where T : struct
{
int bytesPerBlock = Marshal.SizeOf<T>();
byte[] interlaced = ReadBytes(count * bytesPerBlock);
T[] values = new T[count];
for (int i = 0; i < count; i++)
{
long block = 0;
for (int pack = 0; pack < bytesPerBlock; pack++)
{
long bits = interlaced[(pack * count) + i];
int shift = (bytesPerBlock - pack - 1) * 8;
block |= (bits << shift);
}
byte[] buffer = BitConverter.GetBytes(block);
values[i] = decode(buffer, 0);
}
return values;
}
private int ReadInterlacedInt(byte[] buffer, int startIndex)
{
int value = BitConverter.ToInt32(buffer, startIndex);
return (value >> 1) ^ (-(value & 1));
}
private float ReadInterlacedFloat(byte[] buffer, int startIndex)
{
uint u = BitConverter.ToUInt32(buffer, startIndex);
uint i = (u >> 1) | (u << 31);
byte[] b = BitConverter.GetBytes(i);
return BitConverter.ToSingle(b, 0);
}
public int[] ReadInts(int count)
{
return ReadInterlaced(count, ReadInterlacedInt);
}
public float[] ReadFloats(int count)
{
return ReadInterlaced(count, ReadInterlacedFloat);
}
public int[] ReadInstanceIds(int count)
{
int[] values = ReadInts(count);
for (int i = 1; i < count; ++i)
values[i] += values[i - 1];
return values;
}
public override string ReadString()
{
int length = ReadInt32();
byte[] buffer = ReadBytes(length);
lastStringBuffer = buffer;
return Encoding.UTF8.GetString(buffer);
}
public float ReadFloat()
{
return ReadSingle();
}
public byte[] GetLastStringBuffer()
{
return lastStringBuffer;
}
}
}