Change map init (maybe might work) #5

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CoolestDoggo merged 2 commits from main into main 2022-09-11 00:53:23 +00:00
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@ -2,40 +2,60 @@ local discordia=require('discordia')
local API=require('./../strafes_net.lua') local API=require('./../strafes_net.lua')
discordia.extensions() discordia.extensions()
API.MAPS={} API.MAPS={}
local function insert(t, value)
local start, ending, mid, state = 1, #t, 1, 0
while start <= ending do
mid = math.floor((start + ending) / 2)
if #value.DisplayName < #t[mid].DisplayName then
ending, state = mid - 1, 0
else
start, state = mid + 1, 1
end
end
table.insert(t, mid + state, value.DisplayName)
end
for _, game in next, API.GAMES do for _, game in next, API.GAMES do
if type(tonumber(game)) == 'number' then if type(tonumber(game)) == 'number' then
local maps = {count=0} local count = 0 -- add into the maps table afterwards
local maps = {}
local res, headers = API:GetMaps(game) local res, headers = API:GetMaps(game)
local pages = tonumber(headers['Pagination-Count']) local pages = tonumber(headers['Pagination-Count'])
maps.count=maps.count+#res
count = count + #res
for _, v in next, res do for _, v in next, res do
maps[v.ID]=v insert(maps, v)
end end
if pages > 1 then if pages > 1 then
for i = 2, pages do for i = 2, pages do
res, headers = API:GetMaps(game, i) res, headers = API:GetMaps(game, i)
maps.count=maps.count+#res count = count + #res
for _, j in next, res do for _, j in next, res do
maps[j.ID]=j insert(maps, j)
end end
end end
end end
setmetatable(maps,{__index=function(self,i)
if i=='count' then return self.count end setmetatable(maps, {__index = function(self, k)
if not tonumber(i) then if k=='count' then return self.count end
for ix,v in next,self do
if type(v)=='table' and v.DisplayName:lower():find(i:lower()) then -- Just to make sure it goes in the right order
for i = 1, self.count do
local v = self[i]
if type(v) == 'table' and v.DisplayName:lower():find(k:lower()) then
return v return v
end end
end end
elseif tonumber(i) then
for ix,v in next,self do
if type(v)=='table' and v.ID==i then
return v
end
end
end
end}) end})
maps.count = count
API.MAPS[game] = maps API.MAPS[game] = maps
print('map init done for game:', API.GAMES[game], 'count:', API.MAPS[game].count) print('map init done for game:', API.GAMES[game], 'count:', API.MAPS[game].count)
end end