small tweak + formatting
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parent
b3a6fda4fb
commit
dd2d5a58b1
25
src/main.rs
25
src/main.rs
@ -1,43 +1,42 @@
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use std::{io, fs, env, path::Path};
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use io::Read;
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use std::{env, fs, io, io::Read, path::Path};
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fn main() {
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let mut rblxpath = String::new();
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if let Some(lad) = env::var("LOCALAPPDATA").ok() {
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let temprbx_lad = format!("{}\\Roblox",lad);
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let temprbx_lad = format!("{}\\Roblox", lad);
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if Path::new(&temprbx_lad).is_dir() {
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rblxpath = temprbx_lad;
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}
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} else if let Some(pfx86) = env::var("ProgramFiles(x86)").ok() {
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let temprbx_pfx86 = format!("{}\\Roblox",pfx86);
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let temprbx_pfx86 = format!("{}\\Roblox", pfx86);
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if Path::new(&temprbx_pfx86).is_dir() {
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rblxpath = temprbx_pfx86;
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}
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}
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if rblxpath != "" {
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println!("Found path: {}",rblxpath);
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println!("Found path: {}", rblxpath);
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} else {
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println!("Roblox not found (Die)");
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return;
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}
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let versions = format!("{}\\Versions\\",rblxpath);
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let versions = format!("{}\\Versions\\", rblxpath);
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for folder in fs::read_dir(versions).unwrap() {
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let cur_folder = folder.unwrap().path().display().to_string();
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if cur_folder.to_lowercase().contains("version") {
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let executable = format!("{}\\RobloxPlayerBeta.exe",cur_folder);
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let executable = format!("{}\\RobloxPlayerBeta.exe", cur_folder);
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if Path::new(&executable).is_file() {
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let cs_folder = format!("{}\\ClientSettings",cur_folder);
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let cs_folder = format!("{}\\ClientSettings", cur_folder);
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if !Path::new(&cs_folder).is_dir() {
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fs::create_dir(&cs_folder).ok();
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println!("Created ClientSettings folder in {}",cur_folder);
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println!("Created ClientSettings folder in {}", cur_folder);
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} else {
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println!("ClientSettings folder already exists in {}",cur_folder);
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println!("ClientSettings folder already exists in {}", cur_folder);
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}
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let cas_json = format!("{}\\ClientAppSettings.json",cs_folder);
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let cas_json = format!("{}\\ClientAppSettings.json", cs_folder);
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if !Path::new(&cas_json).is_file() {
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fs::write(cas_json, "{\"FFlagHandleAltEnterFullscreenManually\":\"False\",\"DFIntTaskSchedulerTargetFps\":5588562,\"FFlagEnableInGameMenuChromeABTest3\":\"False\",\"FFlagGameBasicSettingsFramerateCap5\":\"False\",\"FFlagTaskSchedulerLimitTargetFpsTo2402\":\"False\"}").ok();
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println!("Wrote ClientAppSettings.json to {}",cur_folder)
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println!("Wrote ClientAppSettings.json to {}", cur_folder)
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} else {
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println!("ClientAppSettings.json already exists in {}",cur_folder)
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println!("ClientAppSettings.json already exists in {}", cur_folder)
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}
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}
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}
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