795018e243
In case there are any future libraries written for Roblox in C#, I want to avoid running into any namespace collisions. Its best to keep everything pertaining to this project nested in its own unique namespace.
36 lines
906 B
C#
36 lines
906 B
C#
using System.Xml;
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using RobloxFiles.DataTypes;
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namespace RobloxFiles.XmlFormat.PropertyTokens
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{
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public class NumberRangeToken : IXmlPropertyToken
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{
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public string Token => "NumberRange";
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public bool ReadToken(Property prop, XmlNode token)
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{
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string contents = token.InnerText.Trim();
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string[] buffer = contents.Split(' ');
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bool valid = (buffer.Length == 2);
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if (valid)
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{
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try
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{
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float min = float.Parse(buffer[0]);
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float max = float.Parse(buffer[1]);
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prop.Type = PropertyType.NumberRange;
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prop.Value = new NumberRange(min, max);
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}
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catch
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{
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valid = false;
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}
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}
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return valid;
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}
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}
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}
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