795018e243
In case there are any future libraries written for Roblox in C#, I want to avoid running into any namespace collisions. Its best to keep everything pertaining to this project nested in its own unique namespace.
83 lines
2.1 KiB
C#
83 lines
2.1 KiB
C#
using System;
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using System.IO;
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using System.Text;
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using RobloxFiles.BinaryFormat;
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using RobloxFiles.XmlFormat;
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namespace RobloxFiles
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{
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/// <summary>
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/// Interface which represents a RobloxFile implementation.
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/// </summary>
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public interface IRobloxFile
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{
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Instance Contents { get; }
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void ReadFile(byte[] buffer);
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}
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/// <summary>
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/// Represents a loaded *.rbxl/*.rbxm Roblox file.
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/// All of the surface-level Instances are stored in the RobloxFile's Trunk property.
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/// </summary>
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public class RobloxFile : IRobloxFile
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{
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public bool Initialized { get; private set; }
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public IRobloxFile InnerFile { get; private set; }
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public Instance Contents => InnerFile.Contents;
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public void ReadFile(byte[] buffer)
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{
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if (!Initialized)
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{
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if (buffer.Length > 14)
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{
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string header = Encoding.UTF7.GetString(buffer, 0, 14);
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IRobloxFile file = null;
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if (header == BinaryRobloxFile.MagicHeader)
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file = new BinaryRobloxFile();
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else if (header.StartsWith("<roblox"))
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file = new XmlRobloxFile();
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if (file != null)
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{
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file.ReadFile(buffer);
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InnerFile = file;
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Initialized = true;
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return;
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}
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}
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throw new Exception("Unrecognized header!");
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}
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}
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public RobloxFile(byte[] buffer)
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{
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ReadFile(buffer);
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}
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public RobloxFile(Stream stream)
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{
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byte[] buffer;
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using (MemoryStream memoryStream = new MemoryStream())
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{
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stream.CopyTo(memoryStream);
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buffer = memoryStream.ToArray();
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}
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ReadFile(buffer);
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}
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public RobloxFile(string filePath)
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{
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byte[] buffer = File.ReadAllBytes(filePath);
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ReadFile(buffer);
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}
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}
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}
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