Roblox-File-Format/BinaryFormat/BinaryRobloxFile.cs
CloneTrooper1019 795018e243 Switch root namespace to "RobloxFiles"
In case there are any future libraries written for Roblox in C#, I want to avoid running into any namespace collisions. Its best to keep everything pertaining to this project nested in its own unique namespace.
2019-02-01 11:19:20 -06:00

95 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using RobloxFiles.BinaryFormat.Chunks;
namespace RobloxFiles.BinaryFormat
{
public class BinaryRobloxFile : IRobloxFile
{
// Header Specific
public const string MagicHeader = "<roblox!\x89\xff\x0d\x0a\x1a\x0a";
public ushort Version;
public uint NumTypes;
public uint NumInstances;
public byte[] Reserved;
// IRobloxFile
internal readonly Instance BinContents = new Instance("Folder", "BinaryRobloxFile");
public Instance Contents => BinContents;
// Runtime Specific
public List<RobloxBinaryChunk> Chunks = new List<RobloxBinaryChunk>();
public override string ToString() => GetType().Name;
public Instance[] Instances;
public META Metadata;
public INST[] Types;
public void ReadFile(byte[] contents)
{
using (MemoryStream file = new MemoryStream(contents))
using (RobloxBinaryReader reader = new RobloxBinaryReader(file))
{
// Verify the signature of the file.
byte[] binSignature = reader.ReadBytes(14);
string signature = Encoding.UTF7.GetString(binSignature);
if (signature != MagicHeader)
throw new InvalidDataException("Provided file's signature does not match BinaryRobloxFile.MagicHeader!");
// Read header data.
Version = reader.ReadUInt16();
NumTypes = reader.ReadUInt32();
NumInstances = reader.ReadUInt32();
Reserved = reader.ReadBytes(8);
// Begin reading the file chunks.
bool reading = true;
Types = new INST[NumTypes];
Instances = new Instance[NumInstances];
while (reading)
{
try
{
RobloxBinaryChunk chunk = new RobloxBinaryChunk(reader);
Chunks.Add(chunk);
switch (chunk.ChunkType)
{
case "INST":
INST type = new INST(chunk);
type.Allocate(this);
break;
case "PROP":
PROP.ReadProperties(this, chunk);
break;
case "PRNT":
PRNT hierarchy = new PRNT(chunk);
hierarchy.Assemble(this);
break;
case "META":
Metadata = new META(chunk);
break;
case "END\0":
reading = false;
break;
default:
Chunks.Remove(chunk);
break;
}
}
catch (EndOfStreamException)
{
throw new Exception("Unexpected end of file!");
}
}
}
}
}
}