Roblox-File-Format/Core/Instance.cs
2019-02-03 07:28:54 -06:00

271 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace RobloxFiles
{
/// <summary>
/// Describes an object in Roblox's DataModel hierarchy.
/// Instances can have sets of properties loaded from *.rbxl/*.rbxm files.
/// </summary>
public class Instance
{
/// <summary>The ClassName of this Instance.</summary>
public readonly string ClassName;
/// <summary>A list of properties that are defined under this Instance.</summary>
public List<Property> Properties = new List<Property>();
private List<Instance> Children = new List<Instance>();
private Instance rawParent;
public string Name => ReadProperty("Name", ClassName);
public override string ToString() => Name;
/// <summary>Creates an instance using the provided ClassName.</summary>
/// <param name="className">The ClassName to use for this Instance.</param>
public Instance(string className = "Instance")
{
ClassName = className;
}
/// <summary>Creates an instance using the provided ClassName and Name.</summary>
/// <param name="className">The ClassName to use for this Instance.</param>
/// <param name="name">The Name to use for this Instance.</param>
public Instance(string className = "Instance", string name = "Instance")
{
Property propName = new Property();
propName.Name = "Name";
propName.Type = PropertyType.String;
propName.Value = name;
propName.Instance = this;
ClassName = className;
Properties.Add(propName);
}
/// <summary>Returns true if this Instance is an ancestor to the provided Instance.</summary>
/// <param name="descendant">The instance whose descendance will be tested against this Instance.</param>
public bool IsAncestorOf(Instance descendant)
{
while (descendant != null)
{
if (descendant == this)
return true;
descendant = descendant.Parent;
}
return false;
}
/// <summary>Returns true if this Instance is a descendant of the provided Instance.</summary>
/// <param name="ancestor">The instance whose ancestry will be tested against this Instance.</param>
public bool IsDescendantOf(Instance ancestor)
{
return ancestor.IsAncestorOf(this);
}
/// <summary>
/// The parent of this Instance, or null if the instance is the root of a tree.<para/>
/// Setting the value of this property will throw an exception if:<para/>
/// - The value is set to itself.<para/>
/// - The value is a descendant of the Instance.
/// </summary>
public Instance Parent
{
get
{
return rawParent;
}
set
{
if (IsAncestorOf(value))
throw new Exception("Parent would result in circular reference.");
if (Parent == this)
throw new Exception("Attempt to set parent to self.");
if (rawParent != null)
rawParent.Children.Remove(this);
value.Children.Add(this);
rawParent = value;
}
}
/// <summary>
/// Returns a snapshot of the Instances currently parented to this Instance, as an array.
/// </summary>
public Instance[] GetChildren()
{
return Children.ToArray();
}
/// <summary>
/// Returns a snapshot of the Instances that are descendants of this Instance, as an array.
/// </summary>
public Instance[] GetDescendants()
{
Instance[] results = GetChildren();
foreach (Instance child in results)
{
Instance[] childResults = child.GetDescendants();
results = results.Concat(childResults).ToArray();
}
return results;
}
/// <summary>
/// Returns the first child of this Instance whose Name is the provided string name.
/// If the instance is not found, this returns null.
/// </summary>
/// <param name="name">The Name of the Instance to find.</param>
/// <param name="recursive">Indicates if we should search descendants as well.</param>
public Instance FindFirstChild(string name, bool recursive = false)
{
Instance result = null;
var query = Children.Where(child => child.Name == name);
if (query.Count() > 0)
result = query.First();
return result;
}
/// <summary>
/// Returns the first Instance whose ClassName is the provided string className. If the instance is not found, this returns null.
/// </summary>
/// <param name="className">The ClassName of the Instance to find.</param>
public Instance FindFirstChildOfClass(string className)
{
Instance result = null;
var query = Children.Where(child => child.ClassName == className);
if (query.Count() > 0)
result = query.First();
return result;
}
/// <summary>
/// Returns a string descrbing the index traversal of this Instance, starting from its root ancestor.
/// </summary>
public string GetFullName()
{
string fullName = Name;
Instance at = Parent;
while (at != null)
{
fullName = at.Name + '.' + fullName;
at = at.Parent;
}
return fullName;
}
/// <summary>
/// Looks for a property with the specified property name, and returns it as an object.
/// <para/>The resulting value may be null if the property is not serialized.
/// <para/>You can use the templated ReadProperty overload to fetch it as a specific type with a default value provided.
/// </summary>
/// <param name="propertyName">The name of the property to be fetched from this Instance.</param>
/// <returns>An object reference to the value of the specified property, if it exists.</returns>
///
public object ReadProperty(string propertyName)
{
Property property = null;
var query = Properties.Where((prop) => prop.Name.ToLower() == propertyName.ToLower());
if (query.Count() > 0)
property = query.First();
return (property != null ? property.Value : null);
}
/// <summary>
/// Looks for a property with the specified property name, and returns it as the specified type.<para/>
/// If it cannot be converted, the provided nullFallback value will be returned instead.
/// </summary>
/// <typeparam name="T">The value type to convert to when finding the specified property name.</typeparam>
/// <param name="propertyName">The name of the property to be fetched from this Instance.</param>
/// <param name="nullFallback">A fallback value to be returned if casting to T fails, or the property is not found.</param>
/// <returns></returns>
public T ReadProperty<T>(string propertyName, T nullFallback)
{
try
{
object result = ReadProperty(propertyName);
return (T)result;
}
catch
{
return nullFallback;
}
}
/// <summary>
/// Looks for a property with the specified property name. If found, it will try to set the value of the referenced outValue to its value.<para/>
/// Returns true if the property was found and its value was casted to the referenced outValue.<para/>
/// If it returns false, the outValue will not have its value set.
/// </summary>
/// <typeparam name="T">The value type to convert to when finding the specified property name.</typeparam>
/// <param name="propertyName">The name of the property to be fetched from this Instance.</param>
/// <param name="outValue">The value to write to if the property can be casted to T correctly.</param>
public bool TryReadProperty<T>(string propertyName, ref T outValue)
{
try
{
object result = ReadProperty(propertyName);
outValue = (T)result;
return true;
}
catch
{
return false;
}
}
/// <summary>
/// Adds a property by reference to this Instance's property list.
/// This is used during the file loading procedure.
/// </summary>
/// <param name="prop">A reference to the property that will be added.</param>
public void AddProperty(ref Property prop)
{
Properties.Add(prop);
}
/// <summary>
/// Treats the provided string as if you were indexing a specific child or descendant of this Instance.<para/>
/// The provided string can either be:<para/>
/// - The name of a child that is parented to this Instance. ( Example: game["Workspace"] )<para/>
/// - A period-separated path to a descendant of this Instance. ( Example: game["Workspace.Terrain"] )<para/>
/// This will throw an exception if any instance in the traversal is not found.
/// </summary>
public Instance this[string accessor]
{
get
{
Instance result = this;
foreach (string name in accessor.Split('.'))
{
Instance next = result.FindFirstChild(name);
if (next == null)
throw new Exception(name + " is not a valid member of " + result.Name);
result = next;
}
return result;
}
}
}
}