118 lines
3.6 KiB
C#
118 lines
3.6 KiB
C#
using System;
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using System.IO;
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using System.Text;
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using LZ4;
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namespace RobloxFiles.BinaryFormat
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{
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/// <summary>
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/// BinaryRobloxFileChunk represents a generic LZ4-compressed chunk
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/// of data in Roblox's Binary File Format.
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/// </summary>
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public class BinaryRobloxFileChunk
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{
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public readonly string ChunkType;
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public readonly int Reserved;
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public readonly int CompressedSize;
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public readonly int Size;
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public readonly byte[] CompressedData;
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public readonly byte[] Data;
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public bool HasCompressedData => (CompressedSize > 0);
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public IBinaryFileChunk Handler { get; internal set; }
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public bool HasWriteBuffer { get; private set; }
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public byte[] WriteBuffer { get; private set; }
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public override string ToString()
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{
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string chunkType = ChunkType.Replace('\0', ' ');
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return $"'{chunkType}' Chunk ({Size} bytes) [{Handler?.ToString()}]";
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}
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public BinaryRobloxFileChunk(BinaryRobloxFileReader reader)
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{
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byte[] rawChunkType = reader.ReadBytes(4);
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ChunkType = Encoding.ASCII.GetString(rawChunkType);
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CompressedSize = reader.ReadInt32();
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Size = reader.ReadInt32();
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Reserved = reader.ReadInt32();
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if (HasCompressedData)
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{
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CompressedData = reader.ReadBytes(CompressedSize);
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Data = LZ4Codec.Decode(CompressedData, 0, CompressedSize, Size);
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}
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else
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{
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Data = reader.ReadBytes(Size);
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}
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}
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public BinaryRobloxFileChunk(BinaryRobloxFileWriter writer, bool compress = true)
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{
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if (!writer.WritingChunk)
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throw new Exception("BinaryRobloxFileChunk: Supplied writer must have WritingChunk set to true.");
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Stream stream = writer.BaseStream;
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using (BinaryReader reader = new BinaryReader(stream, Encoding.UTF8, true))
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{
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long length = (stream.Position - writer.ChunkStart);
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stream.Position = writer.ChunkStart;
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Size = (int)length;
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Data = reader.ReadBytes(Size);
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}
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CompressedData = LZ4Codec.Encode(Data, 0, Size);
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CompressedSize = CompressedData.Length;
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if (!compress || CompressedSize > Size)
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{
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CompressedSize = 0;
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CompressedData = Array.Empty<byte>();
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}
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ChunkType = writer.ChunkType;
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Reserved = 0;
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}
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public void WriteChunk(BinaryRobloxFileWriter writer)
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{
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// Record where we are when we start writing.
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var stream = writer.BaseStream;
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long startPos = stream.Position;
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// Write the chunk's data.
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writer.WriteString(ChunkType, true);
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writer.Write(CompressedSize);
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writer.Write(Size);
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writer.Write(Reserved);
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if (CompressedSize > 0)
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writer.Write(CompressedData);
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else
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writer.Write(Data);
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// Capture the data we wrote into a byte[] array.
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long endPos = stream.Position;
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int length = (int)(endPos - startPos);
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using (MemoryStream buffer = new MemoryStream())
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{
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stream.Position = startPos;
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stream.CopyTo(buffer, length);
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WriteBuffer = buffer.ToArray();
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HasWriteBuffer = true;
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}
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}
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}
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}
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