de8df15d3f
Instance classes are now strongly typed with real property fields that are derived from the JSON API Dump! This required a lot of reworking across the board: - Classes and Enums are auto-generated in the 'Generated' folder now. This is done using a custom built-in plugin, which can be found in the Plugins folder of this project. - Property objects are now tied to .NET's reflection system. Reading and writing from them will try to redirect into a field of the Instance they are bound to. - Property types that were loosely defined now have proper data types (such as Color3uint8, Content, ProtectedString, SharedString, etc) - Fixed an error with the CFrame directional vectors. - The binary PRNT chunk now writes instances in child->parent order. - Enums are now generated correctly, with up-to-date values. - INST chunks are now referred to as 'Classes' instead of 'Types'. - Unary operator added to Vector2 and Vector3. - CollectionService tags can now be manipulated per-instance using the Instance.Tags member. - The Instance.Archivable property now works correctly. - XML files now save/load metadata correctly. - Cleaned up the property tokens directory. I probably missed a few things, but that's a general overview of everything that changed.
58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using System.Xml;
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using RobloxFiles.DataTypes;
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namespace RobloxFiles.XmlFormat.PropertyTokens
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{
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public class Vector3int16Token : IXmlPropertyToken
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{
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public string Token => "Vector3int16";
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private static string[] Coords = new string[3] { "X", "Y", "Z" };
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public bool ReadProperty(Property property, XmlNode token)
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{
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short[] xyz = new short[3];
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for (int i = 0; i < 3; i++)
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{
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string key = Coords[i];
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try
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{
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var coord = token[key];
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xyz[i] = short.Parse(coord.InnerText);
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}
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catch
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{
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return false;
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}
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}
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short x = xyz[0],
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y = xyz[1],
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z = xyz[2];
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property.Type = PropertyType.Vector3int16;
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property.Value = new Vector3int16(x, y, z);
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return true;
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}
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public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
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{
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Vector3int16 value = prop.CastValue<Vector3int16>();
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XmlElement x = doc.CreateElement("X");
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x.InnerText = value.X.ToString();
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node.AppendChild(x);
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XmlElement y = doc.CreateElement("Y");
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y.InnerText = value.Y.ToString();
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node.AppendChild(y);
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XmlElement z = doc.CreateElement("Z");
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z.InnerText = value.Z.ToString();
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node.AppendChild(z);
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}
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}
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}
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