Roblox-File-Format/DataTypes/PhysicalProperties.cs
CloneTrooper1019 08c5032ca8 Generally working out the library's flow.
I've setup a system for supporting multiple implementations for Roblox's
file format. This will allow me to cover the binary format and xml
format under the same general-purpose object.

Haven't done much with the XML format yet, but I've been making some
adjustments to the binary format implementation so that its more evenly
branched out and doesn't retain more information than it needs to. I've
also fixed some issues with the data-types, and documented the Instance
object.
2019-01-29 03:50:55 -06:00

51 lines
1.4 KiB
C#

using Roblox.Enums;
using Roblox.DataTypes.Utility;
namespace Roblox.DataTypes
{
public struct PhysicalProperties
{
public readonly float Density;
public readonly float Friction;
public readonly float Elasticity;
public readonly float FrictionWeight;
public readonly float ElasticityWeight;
public PhysicalProperties(Material material)
{
Density = MaterialInfo.DensityMap[material];
Friction = MaterialInfo.FrictionMap[material];
Elasticity = MaterialInfo.ElasticityMap[material];
FrictionWeight = 1;
ElasticityWeight = 1;
}
public PhysicalProperties(float density, float friction, float elasticity)
{
Density = density;
Friction = friction;
Elasticity = elasticity;
FrictionWeight = 1;
ElasticityWeight = 1;
}
public PhysicalProperties(float density, float friction, float elasticity, float frictionWeight, float elasticityWeight)
{
Density = density;
Friction = friction;
Elasticity = elasticity;
FrictionWeight = frictionWeight;
ElasticityWeight = elasticityWeight;
}
public override string ToString()
{
return string.Join(", ", Density, Friction, Elasticity, FrictionWeight, ElasticityWeight);
}
}
}