de8df15d3f
Instance classes are now strongly typed with real property fields that are derived from the JSON API Dump! This required a lot of reworking across the board: - Classes and Enums are auto-generated in the 'Generated' folder now. This is done using a custom built-in plugin, which can be found in the Plugins folder of this project. - Property objects are now tied to .NET's reflection system. Reading and writing from them will try to redirect into a field of the Instance they are bound to. - Property types that were loosely defined now have proper data types (such as Color3uint8, Content, ProtectedString, SharedString, etc) - Fixed an error with the CFrame directional vectors. - The binary PRNT chunk now writes instances in child->parent order. - Enums are now generated correctly, with up-to-date values. - INST chunks are now referred to as 'Classes' instead of 'Types'. - Unary operator added to Vector2 and Vector3. - CollectionService tags can now be manipulated per-instance using the Instance.Tags member. - The Instance.Archivable property now works correctly. - XML files now save/load metadata correctly. - Cleaned up the property tokens directory. I probably missed a few things, but that's a general overview of everything that changed.
63 lines
1.6 KiB
C#
63 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Security.Cryptography;
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namespace RobloxFiles.DataTypes
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{
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public class SharedString
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{
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private static Dictionary<string, byte[]> Records = new Dictionary<string, byte[]>();
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public readonly string MD5_Key;
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public byte[] SharedValue => FindRecord(MD5_Key);
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public override string ToString() => $"MD5 Key: {MD5_Key}";
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internal SharedString(string md5)
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{
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MD5_Key = md5;
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}
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private SharedString(byte[] buffer)
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{
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using (MD5 md5 = MD5.Create())
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{
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byte[] hash = md5.ComputeHash(buffer);
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MD5_Key = Convert.ToBase64String(hash);
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}
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if (Records.ContainsKey(MD5_Key))
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return;
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Records.Add(MD5_Key, buffer);
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}
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public static byte[] FindRecord(string key)
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{
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byte[] result = null;
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if (Records.ContainsKey(key))
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result = Records[key];
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return result;
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}
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public static SharedString FromBuffer(byte[] buffer)
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{
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return new SharedString(buffer);
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}
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public static SharedString FromString(string value)
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{
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byte[] buffer = Encoding.UTF8.GetBytes(value);
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return new SharedString(buffer);
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}
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public static SharedString FromBase64(string base64)
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{
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byte[] buffer = Convert.FromBase64String(base64);
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return new SharedString(buffer);
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}
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}
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}
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