e14b092aa7
This isn't 100% finished yet. I intend to add some better API for reading specific attributes, as well as write support (of course!)
51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using RobloxFiles.Enums;
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using RobloxFiles.Utility;
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namespace RobloxFiles.DataTypes
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{
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public class PhysicalProperties
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{
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public readonly float Density = 1.0f;
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public readonly float Friction = 1.0f;
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public readonly float Elasticity = 0.5f;
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public readonly float FrictionWeight = 1.0f;
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public readonly float ElasticityWeight = 1.0f;
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public override string ToString()
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{
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return $"{Density}, {Friction}, {Elasticity}, {FrictionWeight}, {ElasticityWeight}";
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}
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public PhysicalProperties(Material material)
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{
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if (MaterialInfo.FrictionWeightMap.ContainsKey(material))
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FrictionWeight = MaterialInfo.FrictionWeightMap[material];
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Density = MaterialInfo.DensityMap[material];
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Friction = MaterialInfo.FrictionMap[material];
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Elasticity = MaterialInfo.ElasticityMap[material];
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}
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public PhysicalProperties(float density, float friction, float elasticity, float frictionWeight = 1f, float elasticityWeight = 1f)
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{
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Density = density;
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Friction = friction;
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Elasticity = elasticity;
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FrictionWeight = frictionWeight;
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ElasticityWeight = elasticityWeight;
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}
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internal PhysicalProperties(Attribute attr)
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{
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Density = attr.readFloat();
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Friction = attr.readFloat();
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Elasticity = attr.readFloat();
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FrictionWeight = attr.readFloat();
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ElasticityWeight = attr.readFloat();
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}
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}
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}
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