925 lines
16 KiB
Lua
925 lines
16 KiB
Lua
--!strict
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local HttpService = game:GetService("HttpService")
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export type GetSet = string |
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{
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Get: string;
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Set: string;
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Flags: string?;
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}
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export type Patch =
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{
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Add: { [string]: string }?;
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Redirect: { [string]: GetSet }?;
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Defaults: { [string]: any }?;
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Remove: {string}?;
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}
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-- strict type reaffirmation?
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-- this is some bug with Luau.
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local function GetSet(getSet: GetSet): GetSet
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return getSet
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end
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local function UseColor3(propName: string): GetSet
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return
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{
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Get = string.format("BrickColor.FromColor3(%s)", propName);
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Set = propName .. " = value?.Color";
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}
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end
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local function TryDefineEnum(enumName: string): string?
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local gotEnum, enum = pcall(function ()
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return (Enum :: any)[enumName] :: Enum
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end)
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if gotEnum then
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return "Enum:" .. tostring(enum)
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end
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return nil
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end
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local function TryGetEnumItem(enumName, itemName): EnumItem?
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local gotEnum, enum = pcall(function ()
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return (Enum :: any)[enumName] :: Enum
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end)
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if gotEnum then
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local gotEnumItem, item = pcall(function ()
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return (enum :: any)[itemName] :: EnumItem
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end)
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if gotEnumItem then
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return item
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end
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end
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return nil
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end
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local GuiTextMixIn: Patch =
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{
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Add = { Transparency = "float" };
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Redirect =
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{
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FontSize = GetSet
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{
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Get = "FontUtility.GetFontSize(TextSize)";
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Set = "TextSize = FontUtility.GetFontSize(value)";
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};
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TextColor = UseColor3 "TextColor3";
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TextWrap = GetSet "TextWrapped";
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Transparency = GetSet
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{
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Get = "base.Transparency";
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Set = "base.Transparency = value;\n" ..
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"TextTransparency = value;";
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Flag = "new";
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}
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};
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}
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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local PropertyPatches: { [string]: Patch } =
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{
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AnimationRigData =
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{
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Add =
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{
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label = "BinaryString";
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name = "BinaryString";
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parent = "BinaryString";
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postTransform = "BinaryString";
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preTransform = "BinaryString";
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transform = "BinaryString";
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};
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Defaults =
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{
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label = "AQAAAAEAAAAAAAAA";
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name = "AQAAAAEAAAAAAAAA";
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parent = "AQAAAAEAAAAAAA==";
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postTransform = "AQAAAAEAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAAAAgD8AAAAAAAAAAAAAAAA=";
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preTransform = "AQAAAAEAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAAAAgD8AAAAAAAAAAAAAAAA=";
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transform = "AQAAAAEAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAAAAgD8AAAAAAAAAAAAAAAA=";
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}
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};
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BallSocketConstraint =
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{
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-- Why does this even exist?
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Add = { MaxFrictionTorqueXml = "float" };
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};
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BasePart =
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{
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Add =
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{
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MaterialVariantSerialized = "string";
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MaterialVariant = "string";
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Color3uint8 = "Color3uint8";
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size = "Vector3";
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};
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Redirect =
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{
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Position = GetSet
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{
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Get = "CFrame.Position";
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Set = "CFrame = new CFrame(value) * CFrame.Rotation";
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};
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MaterialVariant = GetSet "MaterialVariantSerialized";
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BrickColor = UseColor3 "Color";
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Color = GetSet "Color3uint8";
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Size = GetSet "size";
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};
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Defaults =
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{
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Color3uint8 = Color3.fromRGB(163, 162, 165);
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MaterialVariantSerialized = "";
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size = Vector3.new(4, 1.2, 2);
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};
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};
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BaseScript =
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{
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Remove = {"LinkedSource"};
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};
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BevelMesh =
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{
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Add =
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{
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Bevel = "float";
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Bevel_Roundness = "float";
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Bulge = "float";
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}
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};
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BinaryStringValue =
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{
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Add = { Value = "BinaryString" };
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};
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BodyColors =
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{
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Redirect =
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{
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HeadColor = UseColor3 "HeadColor3";
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LeftArmColor = UseColor3 "LeftArmColor3";
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RightArmColor = UseColor3 "RightArmColor3";
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LeftLegColor = UseColor3 "LeftLegColor3";
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RightLegColor = UseColor3 "RightLegColor3";
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TorsoColor = UseColor3 "TorsoColor3";
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}
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};
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BodyAngularVelocity =
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{
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Redirect = { angularvelocity = GetSet "AngularVelocity" };
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};
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BodyGyro =
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{
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Redirect = { cframe = GetSet "CFrame" };
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};
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Camera =
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{
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Redirect = { CoordinateFrame = GetSet "CFrame" }
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};
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CustomEvent =
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{
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Add = { PersistedCurrentValue = "float" };
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};
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DataModelMesh =
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{
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Add =
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{
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LODX = TryDefineEnum("LevelOfDetailSetting");
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LODY = TryDefineEnum("LevelOfDetailSetting");
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};
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Defaults =
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{
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LODX = TryGetEnumItem("LevelOfDetailSetting", "High");
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LODY = TryGetEnumItem("LevelOfDetailSetting", "High");
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};
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};
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DataStoreService =
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{
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Defaults =
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{
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AutomaticRetry = true;
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LegacyNamingScheme = false;
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}
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};
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DoubleConstrainedValue =
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{
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Add = { value = "double" };
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Redirect =
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{
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Value = GetSet "value";
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ConstrainedValue = GetSet "value";
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}
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};
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Fire =
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{
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Add =
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{
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heat_xml = "float";
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size_xml = "float";
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};
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Defaults =
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{
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heat_xml = 9;
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size_xml = 5;
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};
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Redirect =
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{
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Heat = GetSet "heat_xml";
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Size = GetSet "size_xml";
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};
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};
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FloatCurve =
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{
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Add = { ValuesAndTimes = "BinaryString" };
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Defaults = { ValuesAndTimes = "AAAAAAEAAAAKAAAAAAAAFkUAAAAA" };
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};
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FormFactorPart =
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{
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Add =
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{
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formFactorRaw = TryDefineEnum("FormFactor");
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};
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Defaults =
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{
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formFactorRaw = TryGetEnumItem("FormFactor", "Brick");
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};
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Redirect =
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{
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FormFactor = GetSet "formFactorRaw";
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};
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};
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FunctionalTest =
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{
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Add = { HasMigratedSettingsToTestService = "bool"; };
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Defaults = { HasMigratedSettingsToTestService = false; };
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};
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GuiBase2d =
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{
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Redirect = { Localize = GetSet "AutoLocalize" }
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};
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GuiBase3d =
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{
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Redirect = { Color = UseColor3 "Color3" }
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};
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GuiObject =
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{
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Redirect =
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{
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Transparency = GetSet "BackgroundTransparency";
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BackgroundColor = UseColor3 "BackgroundColor3";
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BorderColor = UseColor3 "BorderColor3";
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}
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};
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HiddenSurfaceRemovalAsset =
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{
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Add =
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{
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HSRData = "BinaryString";
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HSRMeshIdData = "BinaryString";
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}
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};
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HttpService =
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{
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Defaults = { HttpEnabled = false }
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};
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Humanoid =
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{
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Add =
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{
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Health_XML = "float";
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InternalHeadScale = "float";
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InternalBodyScale = "Vector3";
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};
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Defaults =
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{
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Health_XML = 100;
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InternalHeadScale = 1;
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InternalBodyScale = Vector3.new(1, 1, 1);
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};
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Redirect =
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{
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Health = GetSet "Health_XML";
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};
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Remove =
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{
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"Jump";
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"Torso";
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"LeftLeg";
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"RightLeg";
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};
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};
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HumanoidDescription =
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{
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Add =
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{
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EmotesDataInternal = "string";
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EquippedEmotesDataInternal = "string";
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};
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Defaults =
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{
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AccessoryBlob = "[]";
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EmotesDataInternal = "[]";
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EquippedEmotesDataInternal = "[]";
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}
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};
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InsertService =
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{
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Add = { AllowClientInsertModels = "bool" };
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Defaults = { AllowClientInsertModels = false };
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};
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IntConstrainedValue =
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{
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Add = { value = "int64" };
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Redirect =
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{
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Value = GetSet "value";
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ConstrainedValue = GetSet "value";
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}
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};
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Lighting =
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{
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Add =
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{
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Technology = TryDefineEnum("Technology");
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};
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Defaults =
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{
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Technology = TryGetEnumItem("Technology", "Compatibility");
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};
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};
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LocalizationTable =
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{
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Add = { Contents = "string" };
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Defaults = { Contents = "[]" };
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Redirect =
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{
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DevelopmentLanguage = GetSet "SourceLocaleId";
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}
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};
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LocalScript =
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{
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Remove =
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{
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"LinkedSource",
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"Source"
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}
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};
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LuaSourceContainer =
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{
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Add =
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{
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LinkedSource = "Content";
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ScriptGuid = "string";
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Source = "ProtectedString";
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};
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};
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MarkerCurve =
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{
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Add = { ValuesAndTimes = "BinaryString" };
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Defaults = { ValuesAndTimes = "AAAAAAEAAAAKAAAAAAAAFkUAAAAA" };
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};
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MaterialService =
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{
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Add =
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{
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Use2022Materials = "bool";
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Use2022MaterialsXml = "bool"
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};
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Redirect = { Use2022Materials = GetSet "Use2022MaterialsXml" };
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Defaults =
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{
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AsphaltName = "Asphalt";
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BasaltName = "Basalt";
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BrickName = "Brick";
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CobblestoneName = "Cobblestone";
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ConcreteName = "Concrete";
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CorrodedMetalName = "CorrodedMetal";
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CrackedLavaName = "CrackedLava";
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DiamondPlateName = "DiamondPlate";
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FabricName = "Fabric";
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FoilName = "Foil";
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GlacierName = "Glacier";
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GraniteName = "Granite";
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GrassName = "Grass";
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GroundName = "Ground";
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IceName = "Ice";
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LeafyGrassName = "LeafyGrass";
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LimestoneName = "Limestone";
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MarbleName = "Marble";
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MetalName = "Metal";
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MudName = "Mud";
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PavementName = "Pavement";
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PebbleName = "Pebble";
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PlasticName = "Plastic";
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RockName = "Rock";
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SaltName = "Salt";
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SandName = "Sand";
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SandstoneName = "Sandstone";
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SlateName = "Slate";
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SmoothPlasticName = "SmoothPlastic";
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SnowName = "Snow";
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WoodName = "Wood";
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WoodPlanksName = "WoodPlanks";
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}
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};
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MaterialVariant =
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{
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Add =
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{
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TexturePack0 = "Content";
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TexturePack1 = "Content";
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}
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};
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MeshPart =
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{
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Add = { VertexCount = "int" };
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Defaults = { VertexCount = 0 };
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Redirect = { MeshID = GetSet "MeshId" }
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};
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Model =
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{
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Add =
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{
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ModelMeshCFrame = "CFrame";
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ModelMeshData = "SharedString";
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ModelMeshSize = "Vector3";
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NeedsPivotMigration = "bool";
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WorldPivotData = "Optional<CFrame>";
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};
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};
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ModuleScript =
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{
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Remove =
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{
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"LinkedSource",
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"Source"
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}
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};
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PackageLink =
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{
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Add =
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{
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VersionIdSerialize = "int64";
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PackageIdSerialize = "Content";
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};
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Defaults = { AutoUpdate = false };
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};
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Part =
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{
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Add = { shape = TryDefineEnum("PartType") };
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Redirect = { Shape = GetSet "shape" };
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};
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ParticleEmitter =
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{
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Redirect =
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{
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VelocitySpread = GetSet
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{
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Get = "SpreadAngle.X";
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Set = "SpreadAngle = new Vector2(value, value)";
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}
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}
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};
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PartOperation =
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{
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Add =
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{
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AssetId = "Content";
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ChildData = "BinaryString";
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ChildData2 = "SharedString";
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MeshData = "BinaryString";
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MeshData2 = "SharedString";
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FormFactor = TryDefineEnum("FormFactor");
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};
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Defaults = { FormFactor = Enum.FormFactor.Custom };
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};
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PartOperationAsset =
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{
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Add =
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{
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ChildData = "BinaryString";
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MeshData = "BinaryString";
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};
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};
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Players =
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{
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Defaults = { MaxPlayersInternal = 16 }
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};
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PolicyService =
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{
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Add =
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{
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IsLuobuServer = TryDefineEnum("TriStateBoolean");
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LuobuWhitelisted = TryDefineEnum("TriStateBoolean");
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};
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Defaults =
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{
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IsLuobuServer = TryGetEnumItem("TriStateBoolean", "Unknown");
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LuobuWhitelisted = TryGetEnumItem("TriStateBoolean", "Unknown");
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};
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};
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RotationCurve =
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{
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Add = { ValuesAndTimes = "BinaryString" };
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Defaults = { ValuesAndTimes = "AAAAAAEAAAAKAAAAAAAAFkUAAAAA" };
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};
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SelectionBox =
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{
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Redirect = { SurfaceColor = UseColor3 "SurfaceColor3" }
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};
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SelectionSphere =
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{
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Redirect = { SurfaceColor = UseColor3 "SurfaceColor3" }
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};
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ServerScriptService =
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{
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Defaults = { LoadStringEnabled = false }
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};
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Script =
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{
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Remove =
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{
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"LinkedSource",
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"Source"
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}
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};
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ScriptDebugger =
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{
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Add =
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{
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CoreScriptIdentifier = "string";
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ScriptGuid = "string";
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}
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};
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Smoke =
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{
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Add =
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{
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size_xml = "float";
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opacity_xml = "float";
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riseVelocity_xml = "float";
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};
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Defaults =
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{
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size_xml = 1;
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opacity_xml = 0.5;
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riseVelocity_xml = 1;
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};
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Redirect =
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{
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Size = GetSet "size_xml";
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Opacity = GetSet "opacity_xml";
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RiseVelocity = GetSet "riseVelocity_xml";
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};
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};
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Sound =
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{
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Add =
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{
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MaxDistance = "float"; -- ?!
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xmlRead_MaxDistance_3 = "float";
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xmlRead_MinDistance_3 = "float";
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};
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Defaults =
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{
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xmlRead_MinDistance_3 = 10;
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xmlRead_MaxDistance_3 = 10000;
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};
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Redirect =
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{
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MaxDistance = GetSet "xmlRead_MaxDistance_3";
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xmlRead_MinDistance_3 = GetSet "EmitterSize";
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|
RollOffMinDistance = GetSet "EmitterSize";
|
|
MinDistance = GetSet "EmitterSize";
|
|
Pitch = GetSet "PlaybackSpeed";
|
|
};
|
|
};
|
|
|
|
Sparkles =
|
|
{
|
|
Redirect = { Color = GetSet "SparkleColor" };
|
|
};
|
|
|
|
StarterPlayer =
|
|
{
|
|
Add =
|
|
{
|
|
LoadCharacterLayeredClothing = "Enum:LoadCharacterLayeredClothing";
|
|
};
|
|
|
|
Defaults =
|
|
{
|
|
GameSettingsAvatar = Enum.GameAvatarType.R15;
|
|
GameSettingsR15Collision = Enum.R15CollisionType.OuterBox;
|
|
LoadCharacterLayeredClothing = Enum.LoadCharacterLayeredClothing.Default;
|
|
|
|
GameSettingsScaleRangeHead = NumberRange.new(0.95, 1.00);
|
|
GameSettingsScaleRangeWidth = NumberRange.new(0.70, 1.00);
|
|
GameSettingsScaleRangeHeight = NumberRange.new(0.90, 1.05);
|
|
GameSettingsScaleRangeBodyType = NumberRange.new(0.00, 1.00);
|
|
GameSettingsScaleRangeProportion = NumberRange.new(0.00, 1.00);
|
|
};
|
|
};
|
|
|
|
StudioData =
|
|
{
|
|
Add =
|
|
{
|
|
CommitInflightGuid = "string";
|
|
CommitInflightAuthorId = "int64";
|
|
CommitInflightPlaceVersion = "int";
|
|
};
|
|
};
|
|
|
|
SurfaceAppearance =
|
|
{
|
|
Defaults = { AlphaMode = Enum.AlphaMode.Overlay }
|
|
};
|
|
|
|
TextBox = GuiTextMixIn;
|
|
TextLabel = GuiTextMixIn;
|
|
TextButton = GuiTextMixIn;
|
|
|
|
Terrain =
|
|
{
|
|
Add =
|
|
{
|
|
AcquisitionMethod = TryDefineEnum("TerrainAcquisitionMethod");
|
|
ClusterGridV3 = "BinaryString";
|
|
PhysicsGrid = "BinaryString";
|
|
SmoothGrid = "BinaryString";
|
|
};
|
|
|
|
Defaults =
|
|
{
|
|
Decoration = false;
|
|
SmoothGrid = "AQU=";
|
|
PhysicsGrid = "AgMAAAAAAAAAAAAAAAA=";
|
|
AcquisitionMethod = TryGetEnumItem("TerrainAcquisitionMethod", "None");
|
|
MaterialColors = "AAAAAAAAan8/P39rf2Y/ilY+j35fi21PZmxvZbDqw8faiVpHOi4kHh4lZlw76JxKc3trhHtagcLgc4RKxr21zq2UlJSM";
|
|
};
|
|
};
|
|
|
|
TerrainDetail =
|
|
{
|
|
Add = { TexturePack1 = "Content"; }
|
|
};
|
|
|
|
TerrainRegion =
|
|
{
|
|
Add =
|
|
{
|
|
ExtentsMax = "Vector3int16";
|
|
ExtentsMin = "Vector3int16";
|
|
|
|
GridV3 = "BinaryString";
|
|
SmoothGrid = "BinaryString";
|
|
};
|
|
|
|
Defaults =
|
|
{
|
|
ExtentsMax = Vector3int16.new();
|
|
ExtentsMin = Vector3int16.new();
|
|
|
|
GridV3 = "";
|
|
SmoothGrid = "AQU=";
|
|
};
|
|
};
|
|
|
|
TextChatService =
|
|
{
|
|
Defaults =
|
|
{
|
|
CreateDefaultCommands = true;
|
|
CreateDefaultTextChannels = true;
|
|
}
|
|
};
|
|
|
|
TriangleMeshPart =
|
|
{
|
|
Add =
|
|
{
|
|
InitialSize = "Vector3";
|
|
LODData = "BinaryString";
|
|
PhysicsData = "BinaryString";
|
|
PhysicalConfigData = "SharedString";
|
|
};
|
|
|
|
Defaults =
|
|
{
|
|
InitialSize = Vector3.new(1, 1, 1);
|
|
PhysicalConfigData = "1B2M2Y8AsgTpgAmY7PhCfg==";
|
|
};
|
|
};
|
|
|
|
TrussPart =
|
|
{
|
|
Add = { style = TryDefineEnum("Style") };
|
|
Redirect = { Style = GetSet "style" };
|
|
};
|
|
|
|
UnvalidatedAssetService =
|
|
{
|
|
Add = { CachedData = "string" };
|
|
|
|
Defaults =
|
|
{
|
|
CachedData = HttpService:JSONEncode
|
|
{
|
|
users = {};
|
|
lastSaveTime = 0;
|
|
lastKnownPublishRequest = 0;
|
|
}
|
|
}
|
|
};
|
|
|
|
UserInputService =
|
|
{
|
|
Add = { LegacyInputEventsEnabled = "bool" };
|
|
Defaults = { LegacyInputEventsEnabled = true };
|
|
};
|
|
|
|
ViewportFrame =
|
|
{
|
|
Add =
|
|
{
|
|
CameraCFrame = "CFrame";
|
|
CameraFieldOfView = "float";
|
|
};
|
|
|
|
Defaults =
|
|
{
|
|
CameraCFrame = CFrame.new();
|
|
CameraFieldOfView = 70;
|
|
};
|
|
};
|
|
|
|
WeldConstraint =
|
|
{
|
|
Add =
|
|
{
|
|
Part0Internal = "Class:BasePart";
|
|
Part1Internal = "Class:BasePart";
|
|
|
|
EnabledInternal = "bool";
|
|
State = "int";
|
|
|
|
CFrame0 = "CFrame";
|
|
CFrame1 = "CFrame";
|
|
};
|
|
|
|
Defaults =
|
|
{
|
|
CFrame0 = CFrame.new();
|
|
CFrame1 = CFrame.new();
|
|
|
|
EnabledInternal = true;
|
|
State = 3;
|
|
|
|
Part0 = Instance.new("Part");
|
|
Part1 = Instance.new("Part");
|
|
};
|
|
|
|
Redirect =
|
|
{
|
|
Part0 = GetSet "Part0Internal";
|
|
Part1 = GetSet "Part1Internal";
|
|
Enabled = GetSet "EnabledInternal";
|
|
};
|
|
};
|
|
|
|
Workspace =
|
|
{
|
|
Add =
|
|
{
|
|
CollisionGroups = "string";
|
|
|
|
ExplicitAutoJoints = "bool";
|
|
TerrainWeldsFixed = "bool";
|
|
|
|
StreamingMinRadius = "int";
|
|
StreamingTargetRadius = "int";
|
|
|
|
MeshPartHeads = TryDefineEnum("MeshPartHeads");
|
|
SignalBehavior = TryDefineEnum("SignalBehavior");
|
|
StreamingPauseMode = TryDefineEnum("StreamingPauseMode");
|
|
PhysicsSteppingMethod = TryDefineEnum("PhysicsSteppingMethod");
|
|
MeshPartHeadsAndAccessories = TryDefineEnum("MeshPartHeadsAndAccessories");
|
|
};
|
|
|
|
Defaults =
|
|
{
|
|
CollisionGroups = "Default^0^1";
|
|
|
|
TouchesUseCollisionGroups = false;
|
|
ExplicitAutoJoints = true;
|
|
TerrainWeldsFixed = true;
|
|
|
|
StreamingMinRadius = 64;
|
|
StreamingTargetRadius = 1024;
|
|
|
|
MeshPartHeads = TryGetEnumItem("MeshPartHeads", "Default");
|
|
SignalBehavior = TryGetEnumItem("SignalBehavior", "Default");
|
|
StreamingPauseMode = TryGetEnumItem("StreamingPauseMode", "Default");
|
|
PhysicsSteppingMethod = TryGetEnumItem("PhysicsSteppingMethod", "Default");
|
|
MeshPartHeadsAndAccessories = TryGetEnumItem("MeshPartHeadsAndAccessories", "Default");
|
|
}
|
|
}
|
|
}
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
return PropertyPatches
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |