Roblox-File-Format/Tokens/UDim.cs
2021-06-05 17:21:12 -05:00

82 lines
2.4 KiB
C#

using System;
using System.Xml;
using RobloxFiles.DataTypes;
namespace RobloxFiles.Tokens
{
public class UDimToken : IXmlPropertyToken, IAttributeToken<UDim>
{
public string XmlPropertyToken => "UDim";
public AttributeType AttributeType => AttributeType.UDim;
public UDim ReadAttribute(RbxAttribute attr) => ReadUDim(attr);
public void WriteAttribute(RbxAttribute attr, UDim value) => WriteUDim(attr, value);
public static UDim ReadUDim(XmlNode token, string prefix = "")
{
try
{
XmlElement scaleToken = token[prefix + 'S'];
float scale = Formatting.ParseFloat(scaleToken.InnerText);
XmlElement offsetToken = token[prefix + 'O'];
int offset = int.Parse(offsetToken.InnerText);
return new UDim(scale, offset);
}
catch
{
return null;
}
}
public static void WriteUDim(XmlDocument doc, XmlNode node, UDim value, string prefix = "")
{
XmlElement scale = doc.CreateElement(prefix + 'S');
scale.InnerText = value.Scale.ToInvariantString();
node.AppendChild(scale);
XmlElement offset = doc.CreateElement(prefix + 'O');
offset.InnerText = value.Offset.ToInvariantString();
node.AppendChild(offset);
}
public static UDim ReadUDim(RbxAttribute attr)
{
float scale = attr.ReadFloat();
int offset = attr.ReadInt();
return new UDim(scale, offset);
}
public static void WriteUDim(RbxAttribute attr, UDim value)
{
float scale = value.Scale;
attr.WriteFloat(scale);
int offset = value.Offset;
attr.WriteInt(offset);
}
public bool ReadProperty(Property property, XmlNode token)
{
UDim result = ReadUDim(token);
bool success = (result != null);
if (success)
{
property.Type = PropertyType.UDim;
property.Value = result;
}
return success;
}
public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
{
UDim value = prop.CastValue<UDim>();
WriteUDim(doc, node, value);
}
}
}