Roblox-File-Format/Generated/Classes.cs
CloneTrooper1019 c4a3145007 0.450.0.411923
2020-10-04 16:06:23 -05:00

3439 lines
84 KiB
C#

// Auto-generated list of creatable Roblox classes.
// Updated as of 0.450.0.411923
using System;
using RobloxFiles.DataTypes;
using RobloxFiles.Enums;
using RobloxFiles.Utility;
#pragma warning disable CA1041 // Provide ObsoleteAttribute message
#pragma warning disable CA1051 // Do not declare visible instance fields
#pragma warning disable CA1707 // Identifiers should not contain underscores
#pragma warning disable CA1716 // Identifiers should not match keywords
#pragma warning disable IDE1006 // Naming Styles
namespace RobloxFiles
{
public class ABTestService : Instance
{
public ABTestService()
{
IsService = true;
}
}
public class Accoutrement : Instance
{
public CFrame AttachmentPoint = new CFrame();
}
public class Accessory : Accoutrement
{
}
public class Hat : Accoutrement
{
}
public class AdService : Instance
{
public AdService()
{
IsService = true;
}
}
public class AdvancedDragger : Instance
{
}
public class AnalyticsService : Instance
{
public AnalyticsService()
{
IsService = true;
}
[Obsolete]
public string ApiKey = "";
}
public class Animation : Instance
{
public Content AnimationId = "";
}
public class AnimationController : Instance
{
}
public class Animator : Instance
{
}
public class AssetCounterService : Instance
{
public AssetCounterService()
{
IsService = true;
}
}
public class AssetManagerService : Instance
{
public AssetManagerService()
{
IsService = true;
}
}
public class AssetService : Instance
{
public AssetService()
{
IsService = true;
}
}
public class Atmosphere : Instance
{
public Color3 Color = Color3.FromRGB(199, 170, 107);
public Color3 Decay = Color3.FromRGB(92, 60, 13);
public float Density = 0.395f;
public float Glare;
public float Haze;
public float Offset;
}
public class Attachment : Instance
{
public CFrame CFrame = new CFrame();
public bool Visible;
}
public class Bone : Attachment
{
}
public class AvatarEditorService : Instance
{
public AvatarEditorService()
{
IsService = true;
}
}
public class Backpack : Instance
{
}
public abstract class BackpackItem : Instance
{
public Content TextureId = "";
}
public class HopperBin : BackpackItem
{
public bool Active;
public BinType BinType = BinType.Script;
}
public class Tool : BackpackItem
{
public bool CanBeDropped = true;
public bool Enabled = true;
public CFrame Grip = new CFrame();
public bool ManualActivationOnly;
public bool RequiresHandle = true;
public string ToolTip = "";
}
public class Flag : Tool
{
public BrickColor TeamColor = BrickColor.FromNumber(194);
}
public class BadgeService : Instance
{
public BadgeService()
{
IsService = true;
}
}
public abstract class BasePlayerGui : Instance
{
}
public class CoreGui : BasePlayerGui
{
public CoreGui()
{
IsService = true;
}
public GuiObject SelectionImageObject;
}
public class StarterGui : BasePlayerGui
{
public StarterGui()
{
IsService = true;
}
[Obsolete]
public bool ResetPlayerGuiOnSpawn = true;
public ScreenOrientation ScreenOrientation = ScreenOrientation.LandscapeSensor;
public bool ShowDevelopmentGui = true;
}
public class Beam : Instance
{
public Attachment Attachment0;
public Attachment Attachment1;
public ColorSequence Color = new ColorSequence(1, 1, 1);
public float CurveSize0;
public float CurveSize1;
public bool Enabled = true;
public bool FaceCamera;
public float LightEmission;
public float LightInfluence;
public int Segments = 10;
public Content Texture = "";
public float TextureLength = 1;
public TextureMode TextureMode = TextureMode.Stretch;
public float TextureSpeed = 1;
public NumberSequence Transparency = new NumberSequence(0.5f);
public float Width0 = 1;
public float Width1 = 1;
public float ZOffset;
}
public class BindableEvent : Instance
{
}
public class BindableFunction : Instance
{
}
public abstract class BodyMover : Instance
{
}
public class BodyAngularVelocity : BodyMover
{
public Vector3 AngularVelocity = new Vector3(0, 2, 0);
public Vector3 MaxTorque = new Vector3(4000, 4000, 4000);
public float P = 1250;
[Obsolete]
public Vector3 angularvelocity
{
get => AngularVelocity;
set => AngularVelocity = value;
}
[Obsolete]
public Vector3 maxTorque
{
get => MaxTorque;
set => MaxTorque = value;
}
}
public class BodyForce : BodyMover
{
public Vector3 Force = new Vector3(0, 1, 0);
[Obsolete]
public Vector3 force
{
get => Force;
set => Force = value;
}
}
public class BodyGyro : BodyMover
{
public CFrame CFrame = new CFrame();
public float D = 500;
public Vector3 MaxTorque = new Vector3(400000, 0, 400000);
public float P = 3000;
[Obsolete]
public CFrame cframe
{
get => CFrame;
set => CFrame = value;
}
[Obsolete]
public Vector3 maxTorque
{
get => MaxTorque;
set => MaxTorque = value;
}
}
public class BodyPosition : BodyMover
{
public float D = 1250;
public Vector3 MaxForce = new Vector3(4000, 4000, 4000);
public float P = 10000;
public Vector3 Position = new Vector3(0, 50, 0);
[Obsolete]
public Vector3 maxForce
{
get => MaxForce;
set => MaxForce = value;
}
[Obsolete]
public Vector3 position
{
get => Position;
set => Position = value;
}
}
public class BodyThrust : BodyMover
{
public Vector3 Force = new Vector3(0, 1, 0);
public Vector3 Location = new Vector3();
[Obsolete]
public Vector3 force
{
get => Force;
set => Force = value;
}
[Obsolete]
public Vector3 location
{
get => Location;
set => Location = value;
}
}
public class BodyVelocity : BodyMover
{
public Vector3 MaxForce = new Vector3(4000, 4000, 4000);
public float P = 1250;
public Vector3 Velocity = new Vector3(0, 2, 0);
[Obsolete]
public Vector3 maxForce
{
get => MaxForce;
set => MaxForce = value;
}
[Obsolete]
public Vector3 velocity
{
get => Velocity;
set => Velocity = value;
}
}
public class RocketPropulsion : BodyMover
{
public float CartoonFactor = 0.7f;
public float MaxSpeed = 30;
public float MaxThrust = 4000;
public Vector3 MaxTorque = new Vector3(400000, 400000, 0);
public BasePart Target;
public Vector3 TargetOffset = new Vector3();
public float TargetRadius = 4;
public float ThrustD = 0.001f;
public float ThrustP = 5;
public float TurnD = 500;
public float TurnP = 3000;
}
public class BrowserService : Instance
{
public BrowserService()
{
IsService = true;
}
}
public class BulkImportService : Instance
{
public BulkImportService()
{
IsService = true;
}
}
public abstract class CacheableContentProvider : Instance
{
public CacheableContentProvider()
{
IsService = true;
}
}
public class MeshContentProvider : CacheableContentProvider
{
public MeshContentProvider()
{
IsService = true;
}
}
public class SolidModelContentProvider : CacheableContentProvider
{
public SolidModelContentProvider()
{
IsService = true;
}
}
public class Camera : Instance
{
public CFrame CFrame = new CFrame(0, 20, 20, 1, 0, 0, 0, 0.70711f, 0.70711f, 0, -0.70711f, 0.70711f);
public Instance CameraSubject;
public CameraType CameraType = CameraType.Fixed;
[Obsolete]
public CFrame CoordinateFrame
{
get => CFrame;
set => CFrame = value;
}
public float DiagonalFieldOfView;
public float FieldOfView = 70;
public FieldOfViewMode FieldOfViewMode = FieldOfViewMode.Vertical;
public CFrame Focus = new CFrame(0, 0, -5);
public bool HeadLocked = true;
public float HeadScale = 1;
public float MaxAxisFieldOfView;
[Obsolete]
public CFrame focus
{
get => Focus;
set => Focus = value;
}
}
public class ChangeHistoryService : Instance
{
public ChangeHistoryService()
{
IsService = true;
}
}
public abstract class CharacterAppearance : Instance
{
}
public class BodyColors : CharacterAppearance
{
public BrickColor HeadColor
{
get => BrickColor.FromColor3(HeadColor3);
set => HeadColor3 = value?.Color;
}
public Color3 HeadColor3 = Color3.FromRGB(253, 234, 141);
public BrickColor LeftArmColor
{
get => BrickColor.FromColor3(LeftArmColor3);
set => LeftArmColor3 = value?.Color;
}
public Color3 LeftArmColor3 = Color3.FromRGB(253, 234, 141);
public BrickColor LeftLegColor
{
get => BrickColor.FromColor3(LeftLegColor3);
set => LeftLegColor3 = value?.Color;
}
public Color3 LeftLegColor3 = Color3.FromRGB(13, 105, 172);
public BrickColor RightArmColor
{
get => BrickColor.FromColor3(RightArmColor3);
set => RightArmColor3 = value?.Color;
}
public Color3 RightArmColor3 = Color3.FromRGB(253, 234, 141);
public BrickColor RightLegColor
{
get => BrickColor.FromColor3(RightLegColor3);
set => RightLegColor3 = value?.Color;
}
public Color3 RightLegColor3 = Color3.FromRGB(13, 105, 172);
public BrickColor TorsoColor
{
get => BrickColor.FromColor3(TorsoColor3);
set => TorsoColor3 = value?.Color;
}
public Color3 TorsoColor3 = Color3.FromRGB(40, 127, 71);
}
public class CharacterMesh : CharacterAppearance
{
public long BaseTextureId;
public BodyPart BodyPart = BodyPart.Head;
public long MeshId;
public long OverlayTextureId;
}
public abstract class Clothing : CharacterAppearance
{
public Color3 Color3 = new Color3(1, 1, 1);
}
public class Pants : Clothing
{
public Content PantsTemplate = "";
}
public class Shirt : Clothing
{
public Content ShirtTemplate = "";
}
public class ShirtGraphic : CharacterAppearance
{
public Color3 Color3 = new Color3(1, 1, 1);
public Content Graphic = "";
}
public class Skin : CharacterAppearance
{
public BrickColor SkinColor = BrickColor.FromNumber(226);
}
public class Chat : Instance
{
public Chat()
{
IsService = true;
}
public bool BubbleChatEnabled;
public bool LoadDefaultChat = true;
}
public class ClickDetector : Instance
{
public Content CursorIcon = "";
public float MaxActivationDistance = 32;
}
public class CollectionService : Instance
{
public CollectionService()
{
IsService = true;
}
}
public class Configuration : Instance
{
}
public abstract class Constraint : Instance
{
public Attachment Attachment0;
public Attachment Attachment1;
public BrickColor Color = BrickColor.FromNumber(23);
public bool Enabled = true;
public bool Visible;
}
public class AlignOrientation : Constraint
{
public AlignType AlignType = AlignType.Parallel;
public float MaxAngularVelocity = float.MaxValue;
public float MaxTorque = 10000;
public bool PrimaryAxisOnly;
public bool ReactionTorqueEnabled;
public float Responsiveness = 10;
public bool RigidityEnabled;
}
public class AlignPosition : Constraint
{
public bool ApplyAtCenterOfMass;
public float MaxForce = 10000;
public float MaxVelocity = float.MaxValue;
public bool ReactionForceEnabled;
public float Responsiveness = 10;
public bool RigidityEnabled;
}
public class AngularVelocity : Constraint
{
public Vector3 AngularVelocity_ = new Vector3();
public float MaxTorque;
public bool ReactionTorqueEnabled;
public ActuatorRelativeTo RelativeTo = ActuatorRelativeTo.World;
}
public class BallSocketConstraint : Constraint
{
public bool LimitsEnabled;
public float MaxFrictionTorqueXml;
public float Radius = 0.15f;
public float Restitution;
public bool TwistLimitsEnabled;
public float TwistLowerAngle = -45;
public float TwistUpperAngle = 45;
public float UpperAngle = 45;
}
public class HingeConstraint : Constraint
{
public ActuatorType ActuatorType = ActuatorType.None;
public float AngularSpeed;
public float AngularVelocity;
public bool LimitsEnabled;
public float LowerAngle = -45;
public float MotorMaxAcceleration = float.MaxValue;
public float MotorMaxTorque;
public float Radius = 0.15f;
public float Restitution;
public float ServoMaxTorque;
public float TargetAngle;
public float UpperAngle = 45;
}
public class LineForce : Constraint
{
public bool ApplyAtCenterOfMass;
public bool InverseSquareLaw;
public float Magnitude = 1000;
public float MaxForce = float.MaxValue;
public bool ReactionForceEnabled;
}
public class RodConstraint : Constraint
{
public float Length = 5;
public float Thickness = 0.1f;
}
public class RopeConstraint : Constraint
{
public float Length = 5;
public float Restitution;
public float Thickness = 0.1f;
}
public abstract class SlidingBallConstraint : Constraint
{
public ActuatorType ActuatorType = ActuatorType.None;
public bool LimitsEnabled;
public float LowerLimit;
public float MotorMaxAcceleration = float.MaxValue;
public float MotorMaxForce;
public float Restitution;
public float ServoMaxForce;
public float Size = 0.15f;
public float Speed;
public float TargetPosition;
public float UpperLimit = 5;
public float Velocity;
}
public class CylindricalConstraint : SlidingBallConstraint
{
public ActuatorType AngularActuatorType = ActuatorType.None;
public bool AngularLimitsEnabled;
public float AngularRestitution;
public float AngularSpeed;
public float AngularVelocity;
public float InclinationAngle;
public float LowerAngle = -45;
public float MotorMaxAngularAcceleration = float.MaxValue;
public float MotorMaxTorque;
public bool RotationAxisVisible;
public float ServoMaxTorque;
public float TargetAngle;
public float UpperAngle = 45;
}
public class PrismaticConstraint : SlidingBallConstraint
{
}
public class SpringConstraint : Constraint
{
public float Coils = 3;
public float Damping;
public float FreeLength = 1;
public bool LimitsEnabled;
public float MaxForce = float.MaxValue;
public float MaxLength = 5;
public float MinLength;
public float Radius = 0.4f;
public float Stiffness;
public float Thickness = 0.1f;
}
public class Torque : Constraint
{
public ActuatorRelativeTo RelativeTo = ActuatorRelativeTo.Attachment0;
public Vector3 Torque_ = new Vector3();
}
public class VectorForce : Constraint
{
public bool ApplyAtCenterOfMass;
public Vector3 Force = new Vector3(1000, 0, 0);
public ActuatorRelativeTo RelativeTo = ActuatorRelativeTo.Attachment0;
}
public class ContentProvider : Instance
{
public ContentProvider()
{
IsService = true;
}
}
public class ContextActionService : Instance
{
public ContextActionService()
{
IsService = true;
}
}
public abstract class Controller : Instance
{
}
public class HumanoidController : Controller
{
}
public class SkateboardController : Controller
{
}
public class VehicleController : Controller
{
}
public class ControllerService : Instance
{
public ControllerService()
{
IsService = true;
}
}
public class CookiesService : Instance
{
public CookiesService()
{
IsService = true;
}
}
public class CorePackages : Instance
{
public CorePackages()
{
IsService = true;
}
}
public class CoreScriptSyncService : Instance
{
public CoreScriptSyncService()
{
IsService = true;
}
}
public class CustomEvent : Instance
{
public float PersistedCurrentValue;
}
public class CustomEventReceiver : Instance
{
public Instance Source;
}
public abstract class DataModelMesh : Instance
{
public LevelOfDetailSetting LODX = LevelOfDetailSetting.High;
public LevelOfDetailSetting LODY = LevelOfDetailSetting.High;
public Vector3 Offset = new Vector3();
public Vector3 Scale = new Vector3(1, 1, 1);
public Vector3 VertexColor = new Vector3(1, 1, 1);
}
public abstract class BevelMesh : DataModelMesh
{
public float Bevel;
public float Bevel_Roundness;
public float Bulge;
}
public class BlockMesh : BevelMesh
{
}
public class CylinderMesh : BevelMesh
{
}
public class FileMesh : DataModelMesh
{
public Content MeshId = "";
public Content TextureId = "";
}
public class SpecialMesh : FileMesh
{
public MeshType MeshType = MeshType.Head;
}
public class DataStoreService : Instance
{
public DataStoreService()
{
IsService = true;
}
public bool AutomaticRetry = true;
[Obsolete]
public bool LegacyNamingScheme;
}
public class Debris : Instance
{
public Debris()
{
IsService = true;
}
[Obsolete]
public int MaxItems = 1000;
}
public class DebuggerWatch : Instance
{
public string Expression = "";
}
public class Dialog : Instance
{
public DialogBehaviorType BehaviorType = DialogBehaviorType.SinglePlayer;
public float ConversationDistance = 25;
public bool GoodbyeChoiceActive = true;
public string GoodbyeDialog = "";
public string InitialPrompt = "";
public DialogPurpose Purpose = DialogPurpose.Help;
public DialogTone Tone = DialogTone.Neutral;
public float TriggerDistance;
public Vector3 TriggerOffset = new Vector3();
}
public class DialogChoice : Instance
{
public bool GoodbyeChoiceActive = true;
public string GoodbyeDialog = "";
public string ResponseDialog = "";
public string UserDialog = "";
}
public class DraftsService : Instance
{
public DraftsService()
{
IsService = true;
}
}
public class Dragger : Instance
{
}
public class EventIngestService : Instance
{
public EventIngestService()
{
IsService = true;
}
}
public class Explosion : Instance
{
public float BlastPressure = 500000;
public float BlastRadius = 4;
public float DestroyJointRadiusPercent = 1;
public ExplosionType ExplosionType = ExplosionType.Craters;
public Vector3 Position = new Vector3();
public bool Visible = true;
}
public abstract class FaceInstance : Instance
{
public NormalId Face = NormalId.Front;
}
public class Decal : FaceInstance
{
public Color3 Color3 = new Color3(1, 1, 1);
[Obsolete]
public float Shiny = 20;
[Obsolete]
public float Specular;
public Content Texture = "";
public float Transparency;
}
public class Texture : Decal
{
public float OffsetStudsU;
public float OffsetStudsV;
public float StudsPerTileU = 2;
public float StudsPerTileV = 2;
}
public abstract class Feature : Instance
{
public NormalId FaceId = NormalId.Right;
public InOut InOut = InOut.Center;
public LeftRight LeftRight = LeftRight.Center;
public TopBottom TopBottom = TopBottom.Center;
}
public class Hole : Feature
{
}
public class MotorFeature : Feature
{
}
public class Fire : Instance
{
public Color3 Color = Color3.FromRGB(236, 139, 70);
public bool Enabled = true;
public float Heat
{
get => heat_xml;
set => heat_xml = value;
}
public Color3 SecondaryColor = Color3.FromRGB(139, 80, 55);
public float Size
{
get => size_xml;
set => size_xml = value;
}
public float heat_xml = 9;
[Obsolete]
public float size
{
get => Size;
set => Size = value;
}
public float size_xml = 5;
}
public class FlyweightService : Instance
{
public FlyweightService()
{
IsService = true;
}
}
public class CSGDictionaryService : FlyweightService
{
public CSGDictionaryService()
{
IsService = true;
}
}
public class NonReplicatedCSGDictionaryService : FlyweightService
{
public NonReplicatedCSGDictionaryService()
{
IsService = true;
}
}
public class Folder : Instance
{
}
public class ForceField : Instance
{
public bool Visible = true;
}
public class FriendService : Instance
{
public FriendService()
{
IsService = true;
}
}
public class FunctionalTest : Instance
{
public string Description = "?";
public bool HasMigratedSettingsToTestService;
}
public class GamePassService : Instance
{
public GamePassService()
{
IsService = true;
}
}
public class GamepadService : Instance
{
public GamepadService()
{
IsService = true;
}
}
public class Geometry : Instance
{
public Geometry()
{
IsService = true;
}
}
public class GroupService : Instance
{
public GroupService()
{
IsService = true;
}
}
public abstract class GuiBase : Instance
{
}
public abstract class GuiBase2d : GuiBase
{
public bool AutoLocalize = true;
[Obsolete]
public bool Localize
{
get => AutoLocalize;
set => AutoLocalize = value;
}
public LocalizationTable RootLocalizationTable;
}
public abstract class GuiObject : GuiBase2d
{
public bool Active;
public Vector2 AnchorPoint = new Vector2();
public AutomaticSize AutomaticSize = AutomaticSize.None;
[Obsolete]
public BrickColor BackgroundColor
{
get => BrickColor.FromColor3(BackgroundColor3);
set => BackgroundColor3 = value?.Color;
}
public Color3 BackgroundColor3 = Color3.FromRGB(163, 162, 165);
public float BackgroundTransparency;
[Obsolete]
public BrickColor BorderColor
{
get => BrickColor.FromColor3(BorderColor3);
set => BorderColor3 = value?.Color;
}
public Color3 BorderColor3 = Color3.FromRGB(27, 42, 53);
public BorderMode BorderMode = BorderMode.Outline;
public int BorderSizePixel = 1;
public bool ClipsDescendants;
[Obsolete]
public bool Draggable;
public int LayoutOrder;
public GuiObject NextSelectionDown;
public GuiObject NextSelectionLeft;
public GuiObject NextSelectionRight;
public GuiObject NextSelectionUp;
public UDim2 Position = new UDim2();
public float Rotation;
public bool Selectable;
public GuiObject SelectionImageObject;
public UDim2 Size = new UDim2();
public SizeConstraint SizeConstraint = SizeConstraint.RelativeXY;
public float Transparency
{
get => BackgroundTransparency;
set => BackgroundTransparency = value;
}
public bool Visible = true;
public int ZIndex = 1;
}
public class Frame : GuiObject
{
public FrameStyle Style = FrameStyle.Custom;
}
public abstract class GuiButton : GuiObject
{
public bool AutoButtonColor = true;
public bool Modal;
public bool Selected;
public ButtonStyle Style = ButtonStyle.Custom;
}
public class ImageButton : GuiButton
{
public Content HoverImage = "";
public Content Image = "";
public Color3 ImageColor3 = new Color3(1, 1, 1);
public Vector2 ImageRectOffset = new Vector2();
public Vector2 ImageRectSize = new Vector2();
public float ImageTransparency;
public Content PressedImage = "";
public ScaleType ScaleType = ScaleType.Stretch;
public Rect SliceCenter = new Rect(new Vector2(), new Vector2());
public float SliceScale = 1;
public UDim2 TileSize = new UDim2(1, 0, 1, 0);
}
public class TextButton : GuiButton
{
public Font Font = Font.Legacy;
[Obsolete]
public FontSize FontSize
{
get => FontUtility.GetFontSize(TextSize);
set => TextSize = FontUtility.GetFontSize(value);
}
public float LineHeight = 1;
public bool RichText;
public string Text = "Button";
[Obsolete]
public BrickColor TextColor
{
get => BrickColor.FromColor3(TextColor3);
set => TextColor3 = value?.Color;
}
public Color3 TextColor3 = Color3.FromRGB(27, 42, 53);
public bool TextScaled;
public float TextSize = 8;
public Color3 TextStrokeColor3 = new Color3();
public float TextStrokeTransparency = 1;
public float TextTransparency;
public TextTruncate TextTruncate = TextTruncate.None;
[Obsolete]
public bool TextWrap
{
get => TextWrapped;
set => TextWrapped = value;
}
public bool TextWrapped;
public TextXAlignment TextXAlignment = TextXAlignment.Center;
public TextYAlignment TextYAlignment = TextYAlignment.Center;
public new float Transparency
{
get => base.Transparency;
set
{
base.Transparency = value;
TextTransparency = value;
}
}
}
public abstract class GuiLabel : GuiObject
{
}
public class ImageLabel : GuiLabel
{
public Content Image = "";
public Color3 ImageColor3 = new Color3(1, 1, 1);
public Vector2 ImageRectOffset = new Vector2();
public Vector2 ImageRectSize = new Vector2();
public float ImageTransparency;
public ScaleType ScaleType = ScaleType.Stretch;
public Rect SliceCenter = new Rect(new Vector2(), new Vector2());
public float SliceScale = 1;
public UDim2 TileSize = new UDim2(1, 0, 1, 0);
}
public class TextLabel : GuiLabel
{
public Font Font = Font.Legacy;
[Obsolete]
public FontSize FontSize
{
get => FontUtility.GetFontSize(TextSize);
set => TextSize = FontUtility.GetFontSize(value);
}
public float LineHeight = 1;
public bool RichText;
public string Text = "Label";
[Obsolete]
public BrickColor TextColor
{
get => BrickColor.FromColor3(TextColor3);
set => TextColor3 = value?.Color;
}
public Color3 TextColor3 = Color3.FromRGB(27, 42, 53);
public bool TextScaled;
public float TextSize = 8;
public Color3 TextStrokeColor3 = new Color3();
public float TextStrokeTransparency = 1;
public float TextTransparency;
public TextTruncate TextTruncate = TextTruncate.None;
[Obsolete]
public bool TextWrap
{
get => TextWrapped;
set => TextWrapped = value;
}
public bool TextWrapped;
public TextXAlignment TextXAlignment = TextXAlignment.Center;
public TextYAlignment TextYAlignment = TextYAlignment.Center;
public new float Transparency
{
get => base.Transparency;
set
{
base.Transparency = value;
TextTransparency = value;
}
}
}
public class ScrollingFrame : GuiObject
{
public AutomaticSize AutomaticCanvasSize = AutomaticSize.None;
public Content BottomImage = "rbxasset://textures/ui/Scroll/scroll-bottom.png";
public Vector2 CanvasPosition = new Vector2();
public UDim2 CanvasSize = new UDim2(0, 0, 2, 0);
public ElasticBehavior ElasticBehavior = ElasticBehavior.WhenScrollable;
public ScrollBarInset HorizontalScrollBarInset = ScrollBarInset.None;
public Content MidImage = "rbxasset://textures/ui/Scroll/scroll-middle.png";
public Color3 ScrollBarImageColor3 = new Color3(1, 1, 1);
public float ScrollBarImageTransparency;
public int ScrollBarThickness = 12;
public ScrollingDirection ScrollingDirection = ScrollingDirection.XY;
public bool ScrollingEnabled = true;
public Content TopImage = "rbxasset://textures/ui/Scroll/scroll-top.png";
public ScrollBarInset VerticalScrollBarInset = ScrollBarInset.None;
public VerticalScrollBarPosition VerticalScrollBarPosition = VerticalScrollBarPosition.Right;
}
public class TextBox : GuiObject
{
public bool ClearTextOnFocus = true;
public Font Font = Font.Legacy;
[Obsolete]
public FontSize FontSize
{
get => FontUtility.GetFontSize(TextSize);
set => TextSize = FontUtility.GetFontSize(value);
}
public float LineHeight = 1;
public bool MultiLine;
public Color3 PlaceholderColor3 = Color3.FromRGB(178, 178, 178);
public string PlaceholderText = "";
public bool RichText;
public bool ShowNativeInput = true;
public string Text = "TextBox";
[Obsolete]
public BrickColor TextColor
{
get => BrickColor.FromColor3(TextColor3);
set => TextColor3 = value?.Color;
}
public Color3 TextColor3 = Color3.FromRGB(27, 42, 53);
public bool TextEditable = true;
public bool TextScaled;
public float TextSize = 8;
public Color3 TextStrokeColor3 = new Color3();
public float TextStrokeTransparency = 1;
public float TextTransparency;
public TextTruncate TextTruncate = TextTruncate.None;
[Obsolete]
public bool TextWrap
{
get => TextWrapped;
set => TextWrapped = value;
}
public bool TextWrapped;
public TextXAlignment TextXAlignment = TextXAlignment.Center;
public TextYAlignment TextYAlignment = TextYAlignment.Center;
public new float Transparency
{
get => base.Transparency;
set
{
base.Transparency = value;
TextTransparency = value;
}
}
}
public class VideoFrame : GuiObject
{
public bool Looped;
public bool Playing;
public double TimePosition;
public Content Video = "";
public float Volume = 1;
}
public class ViewportFrame : GuiObject
{
public Color3 Ambient = Color3.FromRGB(200, 200, 200);
public CFrame CameraCFrame = new CFrame();
public float CameraFieldOfView = 70;
public Color3 ImageColor3 = new Color3(1, 1, 1);
public float ImageTransparency;
public Color3 LightColor = Color3.FromRGB(140, 140, 140);
public Vector3 LightDirection = new Vector3(-1, -1, -1);
}
public abstract class LayerCollector : GuiBase2d
{
public bool Enabled = true;
public bool ResetOnSpawn = true;
public ZIndexBehavior ZIndexBehavior = ZIndexBehavior.Global;
}
public class BillboardGui : LayerCollector
{
public bool Active;
public Instance Adornee;
public bool AlwaysOnTop;
public bool ClipsDescendants;
public float DistanceLowerLimit;
public float DistanceStep;
public float DistanceUpperLimit = -1;
public Vector3 ExtentsOffset = new Vector3();
public Vector3 ExtentsOffsetWorldSpace = new Vector3();
public float LightInfluence;
public float MaxDistance = float.MaxValue;
public Instance PlayerToHideFrom;
public UDim2 Size = new UDim2();
public Vector2 SizeOffset = new Vector2();
public Vector3 StudsOffset = new Vector3();
public Vector3 StudsOffsetWorldSpace = new Vector3();
}
public class ScreenGui : LayerCollector
{
public int DisplayOrder;
public bool IgnoreGuiInset;
}
public class GuiMain : ScreenGui
{
}
public class SurfaceGui : LayerCollector
{
public bool Active = true;
public Instance Adornee;
public bool AlwaysOnTop;
public Vector2 CanvasSize = new Vector2(800, 600);
public bool ClipsDescendants;
public NormalId Face = NormalId.Front;
public float LightInfluence;
public float PixelsPerStud = 50;
public SurfaceGuiSizingMode SizingMode = SurfaceGuiSizingMode.FixedSize;
public float ToolPunchThroughDistance;
public float ZOffset;
}
public abstract class GuiBase3d : GuiBase
{
[Obsolete]
public BrickColor Color
{
get => BrickColor.FromColor3(Color3);
set => Color3 = value?.Color;
}
public Color3 Color3 = Color3.FromRGB(13, 105, 172);
public float Transparency;
public bool Visible = true;
}
public class FloorWire : GuiBase3d
{
public float CycleOffset;
public BasePart From;
public float StudsBetweenTextures = 4;
public Content Texture = "";
public Vector2 TextureSize = new Vector2(1, 1);
public BasePart To;
public float Velocity = 2;
public float WireRadius = 0.0625f;
}
public abstract class InstanceAdornment : GuiBase3d
{
public Instance Adornee;
}
public class SelectionBox : InstanceAdornment
{
public float LineThickness = 0.15f;
[Obsolete]
public BrickColor SurfaceColor
{
get => BrickColor.FromColor3(SurfaceColor3);
set => SurfaceColor3 = value?.Color;
}
public Color3 SurfaceColor3 = Color3.FromRGB(13, 105, 172);
public float SurfaceTransparency = 1;
}
public abstract class PVAdornment : GuiBase3d
{
public PVInstance Adornee;
}
public abstract class HandleAdornment : PVAdornment
{
public bool AlwaysOnTop;
public CFrame CFrame = new CFrame();
public Vector3 SizeRelativeOffset = new Vector3();
public int ZIndex = -1;
}
public class BoxHandleAdornment : HandleAdornment
{
public Vector3 Size = new Vector3(1, 1, 1);
}
public class ConeHandleAdornment : HandleAdornment
{
public float Height = 2;
public float Radius = 0.5f;
}
public class CylinderHandleAdornment : HandleAdornment
{
public float Angle = 360;
public float Height = 1;
public float InnerRadius;
public float Radius = 1;
}
public class ImageHandleAdornment : HandleAdornment
{
public Content Image = "rbxasset://textures/SurfacesDefault.png";
public Vector2 Size = new Vector2(1, 1);
}
public class LineHandleAdornment : HandleAdornment
{
public float Length = 5;
public float Thickness = 1;
}
public class SphereHandleAdornment : HandleAdornment
{
public float Radius = 1;
}
public class ParabolaAdornment : PVAdornment
{
}
public class SelectionSphere : PVAdornment
{
[Obsolete]
public BrickColor SurfaceColor
{
get => BrickColor.FromColor3(SurfaceColor3);
set => SurfaceColor3 = value?.Color;
}
public Color3 SurfaceColor3 = Color3.FromRGB(13, 105, 172);
public float SurfaceTransparency = 1;
}
public abstract class PartAdornment : GuiBase3d
{
public BasePart Adornee;
}
public abstract class HandlesBase : PartAdornment
{
}
public class ArcHandles : HandlesBase
{
public Axes Axes = (Axes)7;
}
public class Handles : HandlesBase
{
public Faces Faces = (Faces)63;
public HandlesStyle Style = HandlesStyle.Resize;
}
public class SurfaceSelection : PartAdornment
{
public NormalId TargetSurface = NormalId.Right;
}
public abstract class SelectionLasso : GuiBase3d
{
public Humanoid Humanoid;
}
public class SelectionPartLasso : SelectionLasso
{
public BasePart Part;
}
public class SelectionPointLasso : SelectionLasso
{
public Vector3 Point = new Vector3();
}
public class GuiService : Instance
{
public GuiService()
{
IsService = true;
}
public bool AutoSelectGuiEnabled = true;
public bool CoreGuiNavigationEnabled = true;
public bool GuiNavigationEnabled = true;
public GuiObject SelectedObject;
}
public class HapticService : Instance
{
public HapticService()
{
IsService = true;
}
}
public class HttpRbxApiService : Instance
{
public HttpRbxApiService()
{
IsService = true;
}
}
public class HttpService : Instance
{
public HttpService()
{
IsService = true;
}
public bool HttpEnabled;
}
public class Humanoid : Instance
{
public bool AutoJumpEnabled = true;
public bool AutoRotate = true;
public bool AutomaticScalingEnabled = true;
public bool BreakJointsOnDeath = true;
public HumanoidCollisionType CollisionType = HumanoidCollisionType.OuterBox;
public HumanoidDisplayDistanceType DisplayDistanceType = HumanoidDisplayDistanceType.Viewer;
public string DisplayName = "";
public float Health
{
get => Health_XML;
set => Health_XML = value;
}
public float HealthDisplayDistance = 100;
public HumanoidHealthDisplayType HealthDisplayType = HumanoidHealthDisplayType.DisplayWhenDamaged;
public float Health_XML = 100;
public float HipHeight;
public Vector3 InternalBodyScale = new Vector3(1, 1, 1);
public float InternalHeadScale = 1;
public float JumpHeight = 7.2f;
public float JumpPower = 50;
public float MaxHealth = 100;
public float MaxSlopeAngle = 89;
public float NameDisplayDistance = 100;
public NameOcclusion NameOcclusion = NameOcclusion.OccludeAll;
public bool RequiresNeck = true;
public HumanoidRigType RigType = HumanoidRigType.R6;
public bool UseJumpPower = true;
public float WalkSpeed = 16;
[Obsolete]
public float maxHealth
{
get => MaxHealth;
set => MaxHealth = value;
}
}
public class HumanoidDescription : Instance
{
public string BackAccessory = "";
public float BodyTypeScale = 0.3f;
public long ClimbAnimation;
public float DepthScale = 1;
public string EmotesDataInternal = "";
public string EquippedEmotesDataInternal = "";
public long Face;
public string FaceAccessory = "";
public long FallAnimation;
public string FrontAccessory = "";
public long GraphicTShirt;
public string HairAccessory = "";
public string HatAccessory = "";
public long Head;
public Color3 HeadColor = new Color3();
public float HeadScale = 1;
public float HeightScale = 1;
public long IdleAnimation;
public long JumpAnimation;
public long LeftArm;
public Color3 LeftArmColor = new Color3();
public long LeftLeg;
public Color3 LeftLegColor = new Color3();
public string NeckAccessory = "";
public long Pants;
public float ProportionScale = 1;
public long RightArm;
public Color3 RightArmColor = new Color3();
public long RightLeg;
public Color3 RightLegColor = new Color3();
public long RunAnimation;
public long Shirt;
public string ShouldersAccessory = "";
public long SwimAnimation;
public long Torso;
public Color3 TorsoColor = new Color3();
public string WaistAccessory = "";
public long WalkAnimation;
public float WidthScale = 1;
}
public class InsertService : Instance
{
public InsertService()
{
IsService = true;
}
public bool AllowClientInsertModels;
[Obsolete]
public bool AllowInsertFreeModels;
}
public abstract class JointInstance : Instance
{
public CFrame C0 = new CFrame();
public CFrame C1 = new CFrame();
public bool Enabled = true;
public BasePart Part0;
public BasePart Part1;
}
public abstract class DynamicRotate : JointInstance
{
public float BaseAngle;
}
public class RotateP : DynamicRotate
{
}
public class RotateV : DynamicRotate
{
}
public class Glue : JointInstance
{
public Vector3 F0 = new Vector3();
public Vector3 F1 = new Vector3();
public Vector3 F2 = new Vector3();
public Vector3 F3 = new Vector3();
}
public abstract class ManualSurfaceJointInstance : JointInstance
{
public int Surface0 = -1;
public int Surface1 = -1;
}
public class ManualGlue : ManualSurfaceJointInstance
{
}
public class ManualWeld : ManualSurfaceJointInstance
{
}
public class Motor : JointInstance
{
public float DesiredAngle;
public float MaxVelocity;
}
public class Motor6D : Motor
{
}
public class Rotate : JointInstance
{
}
public class Snap : JointInstance
{
}
public class VelocityMotor : JointInstance
{
public float CurrentAngle;
public float DesiredAngle;
public Hole Hole;
public float MaxVelocity;
}
public class Weld : JointInstance
{
}
public class JointsService : Instance
{
public JointsService()
{
IsService = true;
}
}
public class KeyboardService : Instance
{
public KeyboardService()
{
IsService = true;
}
}
public class Keyframe : Instance
{
public float Time;
}
public class KeyframeMarker : Instance
{
public string Value = "";
}
public class KeyframeSequence : Instance
{
public float AuthoredHipHeight = 2;
public bool Loop = true;
public AnimationPriority Priority = AnimationPriority.Action;
}
public class KeyframeSequenceProvider : Instance
{
public KeyframeSequenceProvider()
{
IsService = true;
}
}
public class LanguageService : Instance
{
public LanguageService()
{
IsService = true;
}
}
public abstract class Light : Instance
{
public float Brightness = 1;
public Color3 Color = new Color3(1, 1, 1);
public bool Enabled = true;
public bool Shadows;
}
public class PointLight : Light
{
public float Range = 8;
}
public class SpotLight : Light
{
public float Angle = 90;
public NormalId Face = NormalId.Front;
public float Range = 16;
}
public class SurfaceLight : Light
{
public float Angle = 90;
public NormalId Face = NormalId.Front;
public float Range = 16;
}
public class Lighting : Instance
{
public Lighting()
{
IsService = true;
}
public Color3 Ambient = Color3.FromRGB(127, 127, 127);
public float Brightness = 1;
public Color3 ColorShift_Bottom = new Color3();
public Color3 ColorShift_Top = new Color3();
public float EnvironmentDiffuseScale;
public float EnvironmentSpecularScale;
public float ExposureCompensation;
public Color3 FogColor = Color3.FromRGB(191, 191, 191);
public float FogEnd = 100000;
public float FogStart;
public float GeographicLatitude = 41.7333f;
public bool GlobalShadows;
public Color3 OutdoorAmbient = Color3.FromRGB(127, 127, 127);
[Obsolete]
public bool Outlines = true;
[Obsolete]
public Color3 ShadowColor = Color3.FromRGB(178, 178, 183);
public float ShadowSoftness = 0.5f;
public Technology Technology = Technology.Compatibility;
public string TimeOfDay = "14:00:00";
}
public abstract class LocalStorageService : Instance
{
public LocalStorageService()
{
IsService = true;
}
}
public class AppStorageService : LocalStorageService
{
public AppStorageService()
{
IsService = true;
}
}
public class LocalizationService : Instance
{
public LocalizationService()
{
IsService = true;
}
}
public class LocalizationTable : Instance
{
public string Contents = "[]";
[Obsolete]
public string DevelopmentLanguage
{
get => SourceLocaleId;
set => SourceLocaleId = value;
}
public string SourceLocaleId = "en-us";
}
public class LogService : Instance
{
public LogService()
{
IsService = true;
}
}
public abstract class LuaSourceContainer : Instance
{
public Content LinkedSource = "";
public string ScriptGuid = "";
public ProtectedString Source = "";
}
public abstract class BaseScript : LuaSourceContainer
{
public bool Disabled;
}
public class Script : BaseScript
{
}
public class LocalScript : Script
{
}
public class ModuleScript : LuaSourceContainer
{
}
public class LuaWebService : Instance
{
public LuaWebService()
{
IsService = true;
}
}
public class MarketplaceService : Instance
{
public MarketplaceService()
{
IsService = true;
}
}
public class MemStorageService : Instance
{
public MemStorageService()
{
IsService = true;
}
}
public class Message : Instance
{
public string Text = "";
}
public class Hint : Message
{
}
public class MessagingService : Instance
{
public MessagingService()
{
IsService = true;
}
}
public class MouseService : Instance
{
public MouseService()
{
IsService = true;
}
}
public abstract class NetworkPeer : Instance
{
}
public class NetworkClient : NetworkPeer
{
public NetworkClient()
{
IsService = true;
}
}
public class NoCollisionConstraint : Instance
{
public bool Enabled = true;
public BasePart Part0;
public BasePart Part1;
}
public class NotificationService : Instance
{
public NotificationService()
{
IsService = true;
}
}
public abstract class PVInstance : Instance
{
}
public abstract class BasePart : PVInstance
{
public bool Anchored;
public float BackParamA = -0.5f;
public float BackParamB = 0.5f;
public SurfaceType BackSurface = SurfaceType.Smooth;
public InputType BackSurfaceInput = InputType.NoInput;
public float BottomParamA = -0.5f;
public float BottomParamB = 0.5f;
public SurfaceType BottomSurface = SurfaceType.Smooth;
public InputType BottomSurfaceInput = InputType.NoInput;
public BrickColor BrickColor
{
get => BrickColor.FromColor3(Color);
set => Color = value?.Color;
}
public CFrame CFrame = new CFrame();
public bool CanCollide = true;
public bool CastShadow = true;
public int CollisionGroupId;
public Color3 Color
{
get => Color3uint8;
set => Color3uint8 = value;
}
public Color3uint8 Color3uint8 = Color3.FromRGB(163, 162, 165);
public PhysicalProperties CustomPhysicalProperties;
[Obsolete]
public float Elasticity = 0.5f;
[Obsolete]
public float Friction = 0.3f;
public float FrontParamA = -0.5f;
public float FrontParamB = 0.5f;
public SurfaceType FrontSurface = SurfaceType.Smooth;
public InputType FrontSurfaceInput = InputType.NoInput;
public float LeftParamA = -0.5f;
public float LeftParamB = 0.5f;
public SurfaceType LeftSurface = SurfaceType.Smooth;
public InputType LeftSurfaceInput = InputType.NoInput;
public bool Locked;
public bool Massless;
public Material Material = Material.Plastic;
public Vector3 Position
{
get => CFrame.Position;
set => CFrame.Position = value;
}
public float Reflectance;
public float RightParamA = -0.5f;
public float RightParamB = 0.5f;
public SurfaceType RightSurface = SurfaceType.Smooth;
public InputType RightSurfaceInput = InputType.NoInput;
public int RootPriority;
public Vector3 RotVelocity = new Vector3();
public Vector3 Size
{
get => size;
set => size = value;
}
public float TopParamA = -0.5f;
public float TopParamB = 0.5f;
public SurfaceType TopSurface = SurfaceType.Smooth;
public InputType TopSurfaceInput = InputType.NoInput;
public float Transparency;
public Vector3 Velocity = new Vector3();
[Obsolete]
public BrickColor brickColor
{
get => BrickColor;
set => BrickColor = value;
}
public Vector3 size = new Vector3(4, 1.2f, 2);
}
public class CornerWedgePart : BasePart
{
}
public abstract class FormFactorPart : BasePart
{
[Obsolete]
public FormFactor FormFactor
{
get => formFactorRaw;
set => formFactorRaw = value;
}
[Obsolete]
public FormFactor formFactor
{
get => FormFactor;
set => FormFactor = value;
}
public FormFactor formFactorRaw = FormFactor.Brick;
}
public class Part : FormFactorPart
{
public PartType Shape
{
get => shape;
set => shape = value;
}
public PartType shape = PartType.Block;
}
public class FlagStand : Part
{
public BrickColor TeamColor = BrickColor.FromNumber(194);
}
public class Seat : Part
{
public bool Disabled;
}
public class SkateboardPlatform : Part
{
public int Steer;
public bool StickyWheels = true;
public int Throttle;
}
public class SpawnLocation : Part
{
public bool AllowTeamChangeOnTouch;
public int Duration = 10;
public bool Enabled = true;
public bool Neutral = true;
public BrickColor TeamColor = BrickColor.FromNumber(194);
}
public class WedgePart : FormFactorPart
{
}
public class Terrain : BasePart
{
public byte[] ClusterGridV3 = Array.Empty<byte>();
public bool Decoration;
public byte[] MaterialColors = Convert.FromBase64String("AAAAAAAAan8/P39rf2Y/ilY+j35fi21PZmxvZbDqw8faiVpHOi4kHh4lZlw76JxKc3trhHtagcLgc4RKxr21zq2UlJSM");
public byte[] PhysicsGrid = Convert.FromBase64String("AgMAAAAAAAAAAAAAAAA=");
public byte[] SmoothGrid = Convert.FromBase64String("AQU=");
public Color3 WaterColor = Color3.FromRGB(12, 84, 91);
public float WaterReflectance = 1;
public float WaterTransparency = 0.3f;
public float WaterWaveSize = 0.15f;
public float WaterWaveSpeed = 10;
}
public abstract class TriangleMeshPart : BasePart
{
public Vector3 InitialSize = new Vector3(1, 1, 1);
public byte[] LODData = Array.Empty<byte>();
public SharedString PhysicalConfigData = SharedString.FromBase64("1B2M2Y8AsgTpgAmY7PhCfg==");
public byte[] PhysicsData = Array.Empty<byte>();
}
public class MeshPart : TriangleMeshPart
{
public bool DoubleSided;
public bool HasJointOffset;
public bool HasSkinnedMesh;
public Vector3 JointOffset = new Vector3();
[Obsolete]
public Content MeshID
{
get => MeshId;
set => MeshId = value;
}
public Content MeshId = "";
public RenderFidelity RenderFidelity = RenderFidelity.Precise;
public Content TextureID = "";
}
public class PartOperation : TriangleMeshPart
{
public Content AssetId = "";
public byte[] ChildData = Array.Empty<byte>();
public FormFactor FormFactor = FormFactor.Custom;
public byte[] MeshData = Array.Empty<byte>();
public RenderFidelity RenderFidelity = RenderFidelity.Precise;
public float SmoothingAngle;
public bool UsePartColor;
}
public class NegateOperation : PartOperation
{
}
public class UnionOperation : PartOperation
{
}
public class TrussPart : BasePart
{
public Style Style
{
get => style;
set => style = value;
}
public Style style = Style.AlternatingSupports;
}
public class VehicleSeat : BasePart
{
public bool Disabled;
public bool HeadsUpDisplay = true;
public float MaxSpeed = 25;
public int Steer;
public float SteerFloat;
public int Throttle;
public float ThrottleFloat;
public float Torque = 10;
public float TurnSpeed = 1;
}
public class Model : PVInstance
{
public ModelLevelOfDetail LevelOfDetail = ModelLevelOfDetail.Automatic;
public CFrame ModelInPrimary = new CFrame();
public CFrame ModelMeshCFrame = new CFrame();
public SharedString ModelMeshData;
public Vector3 ModelMeshSize = new Vector3();
public BasePart PrimaryPart;
}
public abstract class WorldRoot : Model
{
}
public class Workspace : WorldRoot
{
public Workspace()
{
IsService = true;
}
public bool AllowThirdPartySales;
public string CollisionGroups = "Default^0^1";
public Camera CurrentCamera;
public double DistributedGameTime;
public bool ExplicitAutoJoints = true;
public float FallenPartsDestroyHeight = -500;
public bool FilteringEnabled;
public float Gravity = 196.2f;
public InterpolationThrottlingMode InterpolationThrottling = InterpolationThrottlingMode.Default;
public MeshPartHeads MeshPartHeads = MeshPartHeads.Default;
public bool StreamingEnabled;
public int StreamingMinRadius = 64;
public StreamingPauseMode StreamingPauseMode = StreamingPauseMode.Default;
public int StreamingTargetRadius = 1024;
public bool TerrainWeldsFixed = true;
}
public class WorldModel : WorldRoot
{
}
public class PackageLink : Instance
{
public bool AutoUpdate;
public Content PackageIdSerialize = "";
public long VersionIdSerialize;
}
public class PackageService : Instance
{
public PackageService()
{
IsService = true;
}
}
public class PartOperationAsset : Instance
{
public byte[] ChildData = Array.Empty<byte>();
public byte[] MeshData = Array.Empty<byte>();
}
public class ParticleEmitter : Instance
{
public Vector3 Acceleration = new Vector3();
public ColorSequence Color = new ColorSequence(1, 1, 1);
public float Drag;
public NormalId EmissionDirection = NormalId.Top;
public bool Enabled = true;
public NumberRange Lifetime = new NumberRange(5, 10);
public float LightEmission;
public float LightInfluence;
public bool LockedToPart;
public float Rate = 20;
public NumberRange RotSpeed = new NumberRange(0);
public NumberRange Rotation = new NumberRange(0);
public NumberSequence Size = new NumberSequence(1);
public NumberRange Speed = new NumberRange(5);
public Vector2 SpreadAngle = new Vector2();
public Content Texture = "rbxasset://textures/particles/sparkles_main.dds";
public NumberSequence Transparency = new NumberSequence(0);
public float VelocityInheritance;
[Obsolete]
public float VelocitySpread
{
get => SpreadAngle.X;
set => SpreadAngle = new Vector2(value, value);
}
public float ZOffset;
}
public class PathfindingService : Instance
{
public PathfindingService()
{
IsService = true;
}
[Obsolete]
public float EmptyCutoff;
}
public class PermissionsService : Instance
{
public PermissionsService()
{
IsService = true;
}
}
public class PhysicsService : Instance
{
public PhysicsService()
{
IsService = true;
}
}
public class PlayerEmulatorService : Instance
{
public PlayerEmulatorService()
{
IsService = true;
}
}
public class Players : Instance
{
public Players()
{
IsService = true;
}
public bool CharacterAutoLoads = true;
public int MaxPlayersInternal = 16;
public int PreferredPlayersInternal;
public float RespawnTime = 5;
}
public class PluginAction : Instance
{
}
public class PluginGuiService : Instance
{
public PluginGuiService()
{
IsService = true;
}
}
public class PointsService : Instance
{
public PointsService()
{
IsService = true;
}
}
public class PolicyService : Instance
{
public PolicyService()
{
IsService = true;
}
public TriStateBoolean IsLuobuServer = TriStateBoolean.Unknown;
public TriStateBoolean LuobuWhitelisted = TriStateBoolean.Unknown;
}
public class Pose : Instance
{
public CFrame CFrame = new CFrame();
public PoseEasingDirection EasingDirection = PoseEasingDirection.In;
public PoseEasingStyle EasingStyle = PoseEasingStyle.Linear;
[Obsolete]
public float MaskWeight;
public float Weight = 1;
}
public abstract class PostEffect : Instance
{
public bool Enabled = true;
}
public class BloomEffect : PostEffect
{
public float Intensity = 0.4f;
public float Size = 24;
public float Threshold = 0.95f;
}
public class BlurEffect : PostEffect
{
public float Size = 24;
}
public class ColorCorrectionEffect : PostEffect
{
public float Brightness;
public float Contrast;
public float Saturation;
public Color3 TintColor = new Color3(1, 1, 1);
}
public class DepthOfFieldEffect : PostEffect
{
public float FarIntensity = 0.75f;
public float FocusDistance = 0.05f;
public float InFocusRadius = 10;
public float NearIntensity = 0.75f;
}
public class SunRaysEffect : PostEffect
{
public float Intensity = 0.25f;
public float Spread = 1;
}
public class RbxAnalyticsService : Instance
{
public RbxAnalyticsService()
{
IsService = true;
}
}
public class ReflectionMetadata : Instance
{
}
public class ReflectionMetadataCallbacks : Instance
{
}
public class ReflectionMetadataClasses : Instance
{
}
public class ReflectionMetadataEnums : Instance
{
}
public class ReflectionMetadataEvents : Instance
{
}
public class ReflectionMetadataFunctions : Instance
{
}
public abstract class ReflectionMetadataItem : Instance
{
public bool Browsable = true;
public string ClassCategory = "";
public bool ClientOnly;
public string Constraint = "";
public bool Deprecated;
public bool EditingDisabled;
public bool IsBackend;
public string ScriptContext = "";
public bool ServerOnly;
public double UIMaximum;
public double UIMinimum;
public double UINumTicks;
public string summary = "";
}
public class ReflectionMetadataClass : ReflectionMetadataItem
{
public int ExplorerImageIndex;
public int ExplorerOrder = int.MaxValue;
public bool Insertable = true;
public string PreferredParent = "";
}
public class ReflectionMetadataEnum : ReflectionMetadataItem
{
}
public class ReflectionMetadataEnumItem : ReflectionMetadataItem
{
}
public class ReflectionMetadataMember : ReflectionMetadataItem
{
}
public class ReflectionMetadataProperties : Instance
{
}
public class ReflectionMetadataYieldFunctions : Instance
{
}
public class RemoteEvent : Instance
{
}
public class RemoteFunction : Instance
{
}
public class RenderingTest : Instance
{
public CFrame CFrame = new CFrame();
public int ComparisonDiffThreshold = 10;
public RenderingTestComparisonMethod ComparisonMethod = RenderingTestComparisonMethod.psnr;
public float ComparisonPsnrThreshold = 50;
public string Description = "";
public float FieldOfView = 70;
public int QualityLevel = 21;
public bool ShouldSkip;
public string Ticket = "";
}
public class ReplicatedFirst : Instance
{
public ReplicatedFirst()
{
IsService = true;
}
}
public class ReplicatedScriptService : Instance
{
public ReplicatedScriptService()
{
IsService = true;
}
}
public class ReplicatedStorage : Instance
{
public ReplicatedStorage()
{
IsService = true;
}
}
public class RobloxPluginGuiService : Instance
{
public RobloxPluginGuiService()
{
IsService = true;
}
}
public class RobloxReplicatedStorage : Instance
{
public RobloxReplicatedStorage()
{
IsService = true;
}
}
public class RunService : Instance
{
public RunService()
{
IsService = true;
}
}
public class ScriptContext : Instance
{
public ScriptContext()
{
IsService = true;
}
}
public class ScriptService : Instance
{
public ScriptService()
{
IsService = true;
}
}
public class Selection : Instance
{
public Selection()
{
IsService = true;
}
}
public class ServerScriptService : Instance
{
public ServerScriptService()
{
IsService = true;
}
public bool LoadStringEnabled;
}
public class ServerStorage : Instance
{
public ServerStorage()
{
IsService = true;
}
}
public class SessionService : Instance
{
public SessionService()
{
IsService = true;
}
}
public class Sky : Instance
{
public bool CelestialBodiesShown = true;
public float MoonAngularSize = 11;
public Content MoonTextureId = "rbxasset://sky/moon.jpg";
public Content SkyboxBk = "rbxasset://textures/sky/sky512_bk.tex";
public Content SkyboxDn = "rbxasset://textures/sky/sky512_dn.tex";
public Content SkyboxFt = "rbxasset://textures/sky/sky512_ft.tex";
public Content SkyboxLf = "rbxasset://textures/sky/sky512_lf.tex";
public Content SkyboxRt = "rbxasset://textures/sky/sky512_rt.tex";
public Content SkyboxUp = "rbxasset://textures/sky/sky512_up.tex";
public int StarCount = 3000;
public float SunAngularSize = 21;
public Content SunTextureId = "rbxasset://sky/sun.jpg";
}
public class Smoke : Instance
{
public Color3 Color = new Color3(1, 1, 1);
public bool Enabled = true;
public float Opacity
{
get => opacity_xml;
set => opacity_xml = value;
}
public float RiseVelocity
{
get => riseVelocity_xml;
set => riseVelocity_xml = value;
}
public float Size
{
get => size_xml;
set => size_xml = value;
}
public float opacity_xml = 0.5f;
public float riseVelocity_xml = 1;
public float size_xml = 1;
}
public class SocialService : Instance
{
public SocialService()
{
IsService = true;
}
}
public class Sound : Instance
{
public float EmitterSize = 10;
public bool Looped;
public float MaxDistance
{
get => xmlRead_MaxDistance_3;
set => xmlRead_MaxDistance_3 = value;
}
[Obsolete]
public float MinDistance
{
get => EmitterSize;
set => EmitterSize = value;
}
[Obsolete]
public float Pitch
{
get => PlaybackSpeed;
set => PlaybackSpeed = value;
}
public bool PlayOnRemove;
public float PlaybackSpeed = 1;
public bool Playing;
public RollOffMode RollOffMode = RollOffMode.Inverse;
public SoundGroup SoundGroup;
public Content SoundId = "";
public double TimePosition;
public float Volume = 0.5f;
public float xmlRead_MaxDistance_3 = 10000;
public float xmlRead_MinDistance_3
{
get => EmitterSize;
set => EmitterSize = value;
}
}
public abstract class SoundEffect : Instance
{
public bool Enabled = true;
public int Priority;
}
public class ChorusSoundEffect : SoundEffect
{
public float Depth = 0.15f;
public float Mix = 0.5f;
public float Rate = 0.5f;
}
public class CompressorSoundEffect : SoundEffect
{
public float Attack = 0.1f;
public float GainMakeup;
public float Ratio = 40;
public float Release = 0.1f;
public Instance SideChain;
public float Threshold = -40;
}
public class DistortionSoundEffect : SoundEffect
{
public float Level = 0.75f;
}
public class EchoSoundEffect : SoundEffect
{
public float Delay = 1;
public float DryLevel;
public float Feedback = 0.5f;
public float WetLevel;
}
public class EqualizerSoundEffect : SoundEffect
{
public float HighGain;
public float LowGain = -20;
public float MidGain = -10;
}
public class FlangeSoundEffect : SoundEffect
{
public float Depth = 0.45f;
public float Mix = 0.85f;
public float Rate = 5;
}
public class PitchShiftSoundEffect : SoundEffect
{
public float Octave = 1.25f;
}
public class ReverbSoundEffect : SoundEffect
{
public float DecayTime = 1.5f;
public float Density = 1;
public float Diffusion = 1;
public float DryLevel = -6;
public float WetLevel;
}
public class TremoloSoundEffect : SoundEffect
{
public float Depth = 1;
public float Duty = 0.5f;
public float Frequency = 5;
}
public class SoundGroup : Instance
{
public float Volume = 0.5f;
}
public class SoundService : Instance
{
public SoundService()
{
IsService = true;
}
public ReverbType AmbientReverb = ReverbType.NoReverb;
public float DistanceFactor = 3.33f;
public float DopplerScale = 1;
public bool RespectFilteringEnabled;
public float RolloffScale = 1;
}
public class Sparkles : Instance
{
public Color3 Color
{
get => SparkleColor;
set => SparkleColor = value;
}
public bool Enabled = true;
public Color3 SparkleColor = Color3.FromRGB(144, 25, 255);
}
public class SpawnerService : Instance
{
public SpawnerService()
{
IsService = true;
}
}
public class StandalonePluginScripts : Instance
{
}
public class StarterGear : Instance
{
}
public class StarterPack : Instance
{
public StarterPack()
{
IsService = true;
}
}
public class StarterPlayer : Instance
{
public StarterPlayer()
{
IsService = true;
}
public bool AllowCustomAnimations = true;
public bool AutoJumpEnabled = true;
public float CameraMaxZoomDistance = 400;
public float CameraMinZoomDistance = 0.5f;
public CameraMode CameraMode = CameraMode.Classic;
public float CharacterJumpHeight = 7.2f;
public float CharacterJumpPower = 50;
public float CharacterMaxSlopeAngle = 89;
public bool CharacterUseJumpPower = true;
public float CharacterWalkSpeed = 16;
public DevCameraOcclusionMode DevCameraOcclusionMode = DevCameraOcclusionMode.Zoom;
public DevComputerCameraMovementMode DevComputerCameraMovementMode = DevComputerCameraMovementMode.UserChoice;
public DevComputerMovementMode DevComputerMovementMode = DevComputerMovementMode.UserChoice;
public DevTouchCameraMovementMode DevTouchCameraMovementMode = DevTouchCameraMovementMode.UserChoice;
public DevTouchMovementMode DevTouchMovementMode = DevTouchMovementMode.UserChoice;
public bool EnableMouseLockOption = true;
public long GameSettingsAssetIDFace;
public long GameSettingsAssetIDHead;
public long GameSettingsAssetIDLeftArm;
public long GameSettingsAssetIDLeftLeg;
public long GameSettingsAssetIDPants;
public long GameSettingsAssetIDRightArm;
public long GameSettingsAssetIDRightLeg;
public long GameSettingsAssetIDShirt;
public long GameSettingsAssetIDTeeShirt;
public long GameSettingsAssetIDTorso;
public GameAvatarType GameSettingsAvatar = GameAvatarType.R15;
public R15CollisionType GameSettingsR15Collision = R15CollisionType.OuterBox;
public NumberRange GameSettingsScaleRangeBodyType = new NumberRange(0, 1);
public NumberRange GameSettingsScaleRangeHead = new NumberRange(0.95f, 1);
public NumberRange GameSettingsScaleRangeHeight = new NumberRange(0.9f, 1.05f);
public NumberRange GameSettingsScaleRangeProportion = new NumberRange(0, 1);
public NumberRange GameSettingsScaleRangeWidth = new NumberRange(0.7f, 1);
public float HealthDisplayDistance = 100;
public bool LoadCharacterAppearance = true;
public float NameDisplayDistance = 100;
public bool UserEmotesEnabled = true;
}
public class StarterPlayerScripts : Instance
{
}
public class StarterCharacterScripts : StarterPlayerScripts
{
}
public class Stats : Instance
{
public Stats()
{
IsService = true;
}
}
public class StudioData : Instance
{
public StudioData()
{
IsService = true;
}
public long CommitInflightAuthorId;
public string CommitInflightGuid = "";
public int CommitInflightPlaceVersion;
public bool EnableScriptCollabByDefaultOnLoad;
public bool EnableScriptCollabOnLoad;
public bool EnableScriptCollabVersionHistoryOnLoad;
public long SrcPlaceId;
public long SrcUniverseId;
}
public class StudioService : Instance
{
public StudioService()
{
IsService = true;
}
}
public class SurfaceAppearance : Instance
{
public AlphaMode AlphaMode = AlphaMode.Overlay;
public Content ColorMap = "";
public Content MetalnessMap = "";
public Content NormalMap = "";
public Content RoughnessMap = "";
public Content TexturePack = "";
}
public class Team : Instance
{
public bool AutoAssignable = true;
[Obsolete]
public bool AutoColorCharacters = true;
[Obsolete]
public int Score;
public BrickColor TeamColor = BrickColor.FromNumber(1);
}
public class Teams : Instance
{
public Teams()
{
IsService = true;
}
}
public class TeleportService : Instance
{
public TeleportService()
{
IsService = true;
}
[Obsolete]
public bool CustomizedTeleportUI;
}
public class TerrainRegion : Instance
{
public Vector3int16 ExtentsMax = new Vector3int16();
public Vector3int16 ExtentsMin = new Vector3int16();
public byte[] GridV3 = Array.Empty<byte>();
public byte[] SmoothGrid = Convert.FromBase64String("AQU=");
}
public class TestService : Instance
{
public TestService()
{
IsService = true;
}
public bool AutoRuns = true;
public string Description = "";
public bool ExecuteWithStudioRun;
public bool Is30FpsThrottleEnabled = true;
public bool IsPhysicsEnvironmentalThrottled = true;
public bool IsSleepAllowed = true;
public int NumberOfPlayers;
public double SimulateSecondsLag;
public double Timeout = 10;
}
public class TextService : Instance
{
public TextService()
{
IsService = true;
}
}
public class TimerService : Instance
{
public TimerService()
{
IsService = true;
}
}
public class TouchInputService : Instance
{
public TouchInputService()
{
IsService = true;
}
}
public class Trail : Instance
{
public Attachment Attachment0;
public Attachment Attachment1;
public ColorSequence Color = new ColorSequence(1, 1, 1);
public bool Enabled = true;
public bool FaceCamera;
public float Lifetime = 2;
public float LightEmission;
public float LightInfluence;
public float MaxLength;
public float MinLength = 0.1f;
public Content Texture = "";
public float TextureLength = 1;
public TextureMode TextureMode = TextureMode.Stretch;
public NumberSequence Transparency = new NumberSequence(0.5f);
public NumberSequence WidthScale = new NumberSequence(1);
}
public abstract class TweenBase : Instance
{
}
public class Tween : TweenBase
{
}
public class TweenService : Instance
{
public TweenService()
{
IsService = true;
}
}
public class UGCValidationService : Instance
{
public UGCValidationService()
{
IsService = true;
}
}
public abstract class UIBase : Instance
{
}
public abstract class UIComponent : UIBase
{
}
public abstract class UIConstraint : UIComponent
{
}
public class UIAspectRatioConstraint : UIConstraint
{
public float AspectRatio = 1;
public AspectType AspectType = AspectType.FitWithinMaxSize;
public DominantAxis DominantAxis = DominantAxis.Width;
}
public class UISizeConstraint : UIConstraint
{
public Vector2 MaxSize = new Vector2(float.MaxValue, float.MaxValue);
public Vector2 MinSize = new Vector2();
}
public class UITextSizeConstraint : UIConstraint
{
public int MaxTextSize = 100;
public int MinTextSize = 1;
}
public class UICorner : UIComponent
{
public UDim CornerRadius = new UDim(0, 8);
}
public class UIGradient : UIComponent
{
public ColorSequence Color = new ColorSequence(1, 1, 1);
public bool Enabled = true;
public Vector2 Offset = new Vector2();
public float Rotation;
public NumberSequence Transparency = new NumberSequence(0);
}
public abstract class UILayout : UIComponent
{
}
public abstract class UIGridStyleLayout : UILayout
{
public FillDirection FillDirection = FillDirection.Horizontal;
public HorizontalAlignment HorizontalAlignment = HorizontalAlignment.Left;
public SortOrder SortOrder = SortOrder.Name;
public VerticalAlignment VerticalAlignment = VerticalAlignment.Top;
}
public class UIGridLayout : UIGridStyleLayout
{
public UDim2 CellPadding = new UDim2(0, 5, 0, 5);
public UDim2 CellSize = new UDim2(0, 100, 0, 100);
public int FillDirectionMaxCells;
public StartCorner StartCorner = StartCorner.TopLeft;
}
public class UIListLayout : UIGridStyleLayout
{
public UDim Padding = new UDim();
}
public class UIPageLayout : UIGridStyleLayout
{
public bool Animated = true;
public bool Circular;
public EasingDirection EasingDirection = EasingDirection.Out;
public EasingStyle EasingStyle = EasingStyle.Back;
public bool GamepadInputEnabled = true;
public UDim Padding = new UDim();
public bool ScrollWheelInputEnabled = true;
public bool TouchInputEnabled = true;
public float TweenTime = 1;
}
public class UITableLayout : UIGridStyleLayout
{
public bool FillEmptySpaceColumns;
public bool FillEmptySpaceRows;
public TableMajorAxis MajorAxis = TableMajorAxis.RowMajor;
public UDim2 Padding = new UDim2();
}
public class UIPadding : UIComponent
{
public UDim PaddingBottom = new UDim();
public UDim PaddingLeft = new UDim();
public UDim PaddingRight = new UDim();
public UDim PaddingTop = new UDim();
}
public class UIScale : UIComponent
{
public float Scale = 1;
}
public class UnvalidatedAssetService : Instance
{
public UnvalidatedAssetService()
{
IsService = true;
}
}
public class UserInputService : Instance
{
public UserInputService()
{
IsService = true;
}
public bool LegacyInputEventsEnabled = true;
public MouseBehavior MouseBehavior = MouseBehavior.Default;
public bool MouseIconEnabled = true;
}
public class UserService : Instance
{
public UserService()
{
IsService = true;
}
}
public class VRService : Instance
{
public VRService()
{
IsService = true;
}
}
public abstract class ValueBase : Instance
{
}
public class BinaryStringValue : ValueBase
{
public byte[] Value = Array.Empty<byte>();
}
public class BoolValue : ValueBase
{
public bool Value;
}
public class BrickColorValue : ValueBase
{
public BrickColor Value = BrickColor.FromNumber(194);
}
public class CFrameValue : ValueBase
{
public CFrame Value = new CFrame();
}
public class Color3Value : ValueBase
{
public Color3 Value = new Color3();
}
public class DoubleConstrainedValue : ValueBase
{
public double ConstrainedValue
{
get => value;
set => this.value = value;
}
public double MaxValue = 1;
public double MinValue;
public double Value
{
get => value;
set => this.value = value;
}
public double value;
}
public class IntConstrainedValue : ValueBase
{
public long ConstrainedValue
{
get => value;
set => this.value = value;
}
public long MaxValue = 10;
public long MinValue;
public long Value
{
get => value;
set => this.value = value;
}
public long value;
}
public class IntValue : ValueBase
{
public long Value;
}
public class NumberValue : ValueBase
{
public double Value;
}
public class ObjectValue : ValueBase
{
public Instance Value;
}
public class RayValue : ValueBase
{
public Ray Value = new Ray();
}
public class StringValue : ValueBase
{
public string Value = "";
}
public class Vector3Value : ValueBase
{
public Vector3 Value = new Vector3();
}
public class VersionControlService : Instance
{
public VersionControlService()
{
IsService = true;
}
}
public class VirtualInputManager : Instance
{
public VirtualInputManager()
{
IsService = true;
}
}
public class VirtualUser : Instance
{
public VirtualUser()
{
IsService = true;
}
}
public class Visit : Instance
{
public Visit()
{
IsService = true;
}
}
public class WeldConstraint : Instance
{
public CFrame CFrame0 = new CFrame();
public CFrame CFrame1 = new CFrame();
public bool Enabled
{
get => EnabledInternal;
set => EnabledInternal = value;
}
public bool EnabledInternal = true;
public BasePart Part0
{
get => Part0Internal;
set => Part0Internal = value;
}
public BasePart Part0Internal;
public BasePart Part1
{
get => Part1Internal;
set => Part1Internal = value;
}
public BasePart Part1Internal;
}
}