Roblox-File-Format/XmlFormat/Tokens/UDim2.cs
CloneTrooper1019 de8df15d3f Large scale refactor to add class support!
Instance classes are now strongly typed with real property fields that
are derived from the JSON API Dump! This required a lot of reworking
across the board:

- Classes and Enums are auto-generated in the 'Generated' folder now.
This is done using a custom built-in plugin, which can be found in
the Plugins folder of this project.
- Property objects are now tied to .NET's reflection system. Reading
and writing from them will try to redirect into a field of the
Instance they are bound to.
- Property types that were loosely defined now have proper data types
(such as Color3uint8, Content, ProtectedString, SharedString, etc)
- Fixed an error with the CFrame directional vectors.
- The binary PRNT chunk now writes instances in child->parent order.
- Enums are now generated correctly, with up-to-date values.
- INST chunks are now referred to as 'Classes' instead of 'Types'.
- Unary operator added to Vector2 and Vector3.
- CollectionService tags can now be manipulated per-instance using
the Instance.Tags member.
- The Instance.Archivable property now works correctly.
- XML files now save/load metadata correctly.
- Cleaned up the property tokens directory.

I probably missed a few things, but that's a general overview of
everything that changed.
2019-06-30 17:01:19 -05:00

39 lines
996 B
C#

using System;
using System.Xml;
using RobloxFiles.DataTypes;
namespace RobloxFiles.XmlFormat.PropertyTokens
{
public class UDim2Token : IXmlPropertyToken
{
public string Token => "UDim2";
public bool ReadProperty(Property property, XmlNode token)
{
UDim xUDim = UDimToken.ReadUDim(token, "X");
UDim yUDim = UDimToken.ReadUDim(token, "Y");
if (xUDim != null && yUDim != null)
{
property.Type = PropertyType.UDim2;
property.Value = new UDim2(xUDim, yUDim);
return true;
}
return false;
}
public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
{
UDim2 value = prop.CastValue<UDim2>();
UDim xUDim = value.X;
UDimToken.WriteUDim(doc, node, xUDim, "X");
UDim yUDim = value.Y;
UDimToken.WriteUDim(doc, node, yUDim, "Y");
}
}
}