54 lines
1.2 KiB
C#
54 lines
1.2 KiB
C#
namespace RobloxFiles.DataTypes
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{
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public class UDim
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{
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public readonly float Scale;
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public readonly int Offset;
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public override string ToString() => $"{Scale}, {Offset}";
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public UDim(float scale = 0, int offset = 0)
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{
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Scale = scale;
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Offset = offset;
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}
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internal UDim(Attribute attr)
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{
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Scale = attr.ReadFloat();
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Offset = attr.ReadInt();
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}
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public static UDim operator+(UDim a, UDim b)
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{
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return new UDim(a.Scale + b.Scale, a.Offset + b.Offset);
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}
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public static UDim operator-(UDim a, UDim b)
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{
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return new UDim(a.Scale - b.Scale, a.Offset - b.Offset);
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}
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public override int GetHashCode()
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{
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int hash = Scale.GetHashCode()
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^ Offset.GetHashCode();
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return hash;
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}
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public override bool Equals(object obj)
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{
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if (!(obj is UDim other))
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return false;
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if (!Scale.Equals(other.Scale))
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return false;
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if (!Offset.Equals(other.Offset))
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return false;
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return true;
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}
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}
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} |