334 lines
6.6 KiB
Lua
334 lines
6.6 KiB
Lua
--!strict
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local Format = {}
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type IFlags = { [string]: boolean }
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type IEnum = { GetEnumItems: (IEnum) -> {EnumItem} }
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type IAxes =
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{
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X: boolean;
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Y: boolean;
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Z: boolean;
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}
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type IFaces =
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{
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Left: boolean;
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Right: boolean;
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Top: boolean;
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Bottom: boolean;
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Front: boolean;
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Back: boolean;
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}
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function Format.Null(value: any): nil
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return nil
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end
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function Format.Bytes(value: string): string
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if #value > 0 then
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return string.format("Convert.FromBase64String(%q)", value)
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end
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return "Array.Empty<byte>()"
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end
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function Format.Bool(value: boolean?): string?
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if value then
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return "true"
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end
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return nil
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end
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function Format.String(value: string): string
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return string.format("%q", value)
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end
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function Format.Int(value: number): string
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if value == 2^31-1 then
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return "int.MaxValue"
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elseif value == -2^31 then
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return "int.MinValue"
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else
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return string.format("%i", value)
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end
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end
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function Format.Number(value: number): string
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local int = math.floor(value)
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if math.abs(value - int) < 0.001 then
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return Format.Int(int)
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end
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local result = string.format("%.5f", value)
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result = result:gsub("%.?0+$", "")
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return result
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end
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function Format.Double(value: number): string
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local result = Format.Number(value)
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if result == "inf" then
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return "double.MaxValue"
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elseif result == "-inf" then
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return "double.MinValue"
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else
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return result
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end
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end
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function Format.Float(value: number): string
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local result = Format.Number(value)
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if result == "inf" then
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return "float.MaxValue"
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elseif result == "-inf" then
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return "float.MinValue"
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else
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if result:find("%.") then
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result = result .. 'f'
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end
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return result
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end
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end
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function Format.Flags(flags: IFlags, enum: IEnum): string
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local value = 0
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for _,item in pairs(enum:GetEnumItems()) do
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if flags[item.Name] then
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value += (2 ^ item.Value)
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end
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end
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return tostring(value)
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end
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function Format.Axes(axes: IAxes): string
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return "(Axes)" .. Format.Flags(axes, Enum.Axis)
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end
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function Format.Faces(faces: IFaces): string
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return "(Faces)" .. Format.Flags(faces, Enum.NormalId)
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end
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function Format.EnumItem(item: EnumItem): string
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local enum = tostring(item.EnumType)
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return enum .. '.' .. item.Name
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end
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function Format.BrickColor(brickColor: BrickColor): string
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local fmt = "BrickColor.FromNumber(%i)"
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return fmt:format(brickColor.Number)
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end
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function Format.Color3(color: Color3): string
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if color == Color3.new() then
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return "new Color3()"
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end
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local r = Format.Float(color.R)
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local g = Format.Float(color.G)
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local b = Format.Float(color.B)
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local fmt = "%s(%s, %s, %s)";
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local constructor = "new Color3";
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if string.find(r .. g .. b, 'f') then
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r = Format.Int(color.R * 255)
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g = Format.Int(color.G * 255)
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b = Format.Int(color.B * 255)
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constructor = "Color3.FromRGB"
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end
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return fmt:format(constructor, r, g, b)
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end
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function Format.UDim(udim: UDim): string
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if udim == UDim.new() then
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return "new UDim()"
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end
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local scale = Format.Float(udim.Scale)
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local offset = Format.Int(udim.Offset)
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local fmt = "new UDim(%s, %s)"
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return fmt:format(scale, offset)
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end
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function Format.UDim2(udim2: UDim2): string
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if udim2 == UDim2.new() then
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return "new UDim2()"
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end
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local xScale = Format.Float(udim2.X.Scale)
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local yScale = Format.Float(udim2.Y.Scale)
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local xOffset = Format.Int(udim2.X.Offset)
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local yOffset = Format.Int(udim2.Y.Offset)
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local fmt = "new UDim2(%s, %s, %s, %s)"
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return fmt:format(xScale, xOffset, yScale, yOffset)
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end
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function Format.Vector2(v2: Vector2): string
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if v2.Magnitude < 0.001 then
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return "new Vector2()"
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end
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local x = Format.Float(v2.X)
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local y = Format.Float(v2.Y)
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local fmt = "new Vector2(%s, %s)"
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return fmt:format(x, y)
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end
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function Format.Vector3(v3: Vector3): string
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if v3.Magnitude < 0.001 then
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return "new Vector3()"
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end
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local x = Format.Float(v3.X)
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local y = Format.Float(v3.Y)
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local z = Format.Float(v3.Z)
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local fmt = "new Vector3(%s, %s, %s)"
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return fmt:format(x, y, z)
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end
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function Format.CFrame(cf: CFrame): string
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if cf == CFrame.identity then
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return "new CFrame()"
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end
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if cf.Rotation == CFrame.identity then
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local x = Format.Float(cf.X)
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local y = Format.Float(cf.Y)
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local z = Format.Float(cf.Z)
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return string.format("new CFrame(%s, %s, %s)", x, y, z)
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else
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local comp = { cf:GetComponents() }
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local matrix = ""
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for i = 1, 12 do
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local sep = (if i > 1 then ", " else "")
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matrix ..= sep .. Format.Float(comp[i])
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end
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return string.format("new CFrame(%s)", matrix)
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end
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end
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function Format.NumberRange(nr: NumberRange): string
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local min = nr.Min
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local max = nr.Max
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local fmt = "new NumberRange(%s)"
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local value = Format.Float(min)
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if min ~= max then
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value = value .. ", " .. Format.Float(max)
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end
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return fmt:format(value)
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end
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function Format.Ray(ray: Ray): string
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if ray == Ray.new() then
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return "new Ray()"
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end
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local origin = Format.Vector3(ray.Origin)
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local direction = Format.Vector3(ray.Direction)
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local fmt = "new Ray(%s, %s)"
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return fmt:format(origin, direction)
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end
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function Format.Rect(rect: Rect): string
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local min: any = rect.Min
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local max: any = rect.Max
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if min == max and min == Vector2.zero then
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return "new Rect()"
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end
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min = Format.Vector2(min)
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max = Format.Vector2(max)
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local fmt = "new Rect(%s, %s)"
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return fmt:format(min, max)
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end
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function Format.ColorSequence(cs: ColorSequence): string
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local csKey = cs.Keypoints[1]
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local value = tostring(csKey.Value)
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local fmt = "new ColorSequence(%s)"
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return fmt:format(value)
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end
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function Format.NumberSequence(ns: NumberSequence): string
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local nsKey = ns.Keypoints[1]
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local fmt = "new NumberSequence(%s)"
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local value = Format.Float(nsKey.Value)
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return fmt:format(value)
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end
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function Format.Vector3int16(v3: Vector3int16): string
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if v3 == Vector3int16.new() then
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return "new Vector3int16()"
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end
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local x = Format.Int(v3.X)
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local y = Format.Int(v3.Y)
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local z = Format.Int(v3.Z)
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local fmt = "new Vector3int16(%s, %s, %s)"
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return fmt:format(x, y, z)
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end
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function Format.SharedString(str: string): string
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local fmt = "SharedString.FromBase64(%q)"
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return fmt:format(str)
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end
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function Format.FontFace(font: Font): string
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local success, result = pcall(function ()
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local family = string.format("%q", font.Family)
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local args = { family }
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local style = font.Style
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local weight = font.Weight
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if style ~= Enum.FontStyle.Normal then
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table.insert(args, "FontStyle." .. style.Name)
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end
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if #args > 1 or weight ~= Enum.FontWeight.Regular then
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table.insert(args, "FontWeight." .. weight.Name)
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end
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local fmt = "new FontFace(%s)"
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local argStr = table.concat(args, ", ")
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return fmt:format(argStr)
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end)
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if success then
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return result
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end
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return nil
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end
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return Format |