Roblox-File-Format/BinaryFormat/Reader.cs
CloneTrooper1019 9cfd5b2211 Initial commit.
There's a lot of code at play here, so I haven't tested it yet.
A good chunk of the components are available though.
2019-01-25 18:39:37 -06:00

78 lines
2.1 KiB
C#

using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
using Roblox.DataTypes;
namespace Roblox.BinaryFormat
{
public class RobloxBinaryReader : BinaryReader
{
public RobloxBinaryReader(Stream stream) : base(stream) { }
public T[] ReadInterwovenValues<T>(int count, Func<byte[], int, T> decode) where T : struct
{
int bufferSize = Marshal.SizeOf<T>();
byte[] interwoven = ReadBytes(count * bufferSize);
T[] values = new T[count];
for (int i = 0; i < count; i++)
{
long unwind = 0;
for (int weave = 0; weave < bufferSize; weave++)
{
long splice = interwoven[(weave * count) + i];
int strand = (bufferSize - weave - 1) * 8;
unwind |= (splice << strand);
}
byte[] buffer = BitConverter.GetBytes(unwind);
values[i] = decode(buffer, 0);
}
return values;
}
public int[] ReadInts(int count)
{
return ReadInterwovenValues(count, (buffer, start) =>
{
int value = BitConverter.ToInt32(buffer, start);
return (value >> 1) ^ (-(value & 1));
});
}
public float[] ReadFloats(int count)
{
return ReadInterwovenValues(count, (buffer, start) =>
{
uint u = BitConverter.ToUInt32(buffer, start);
uint i = (u >> 1) | (u << 31);
byte[] b = BitConverter.GetBytes(i);
return BitConverter.ToSingle(b, 0);
});
}
public int[] ReadInstanceIds(int count)
{
int[] values = ReadInts(count);
for (int i = 1; i < count; ++i)
values[i] += values[i - 1];
return values;
}
public override string ReadString()
{
int length = ReadInt32();
byte[] buffer = ReadBytes(length);
return Encoding.UTF8.GetString(buffer);
}
}
}